RimWorld

RimWorld

Immersive Technology Tree 2 [Abandoned]
31 kommentarer
pecer 10. nov. 2024 kl. 4:28 
Plese come 1.5
Emmaker 9. sep. 2023 kl. 21:48 
@Sergkart I see. Thanks for the quick and timely reply, I'll hold off on making a continuation for now, but only time will tell if it's truly needed.
Sergkart  [ophavsmand] 9. sep. 2023 kl. 21:38 
@JamesTheMaker
In essence, the mod is not abandoned. I added this note because the current state of the mod requires almost all patches to be updated and improved, and I don’t have time to check and fix them right now.
However, I don't mind at all if you or anyone else continues the mod, since I don't know when I'll be able to return to it.
Emmaker 9. sep. 2023 kl. 20:46 
is this mod truly abandoned, or will there be an Immersive Technology Tree 3? If not, do I have permission to continue the mod myself, as there are plenty of patches I myself and many other people would like made.
Happycam 26. aug. 2023 kl. 1:17 
rimefeller and rim atomics
Sergkart  [ophavsmand] 15. juli 2023 kl. 19:13 
@Pretavisla @ALTAR
Not confirmed. Everything is working. Either clarify what exactly or do not mislead anyone.
ALTAR 23. maj 2023 kl. 8:02 
not work
Elgate 21. mar. 2023 kl. 8:08 
I'm not gonna lie, I severely underestimated how much research would be necesary before mechtech when I enabled the Biotech patch. I think I'm going to disable that :p
mamotromico 4. jan. 2023 kl. 13:16 
Damm I was already look into rimworld modding to do exactly something like that. Absolutely amazing, will give it a try right now :DDD
LAJ-47FC9 5. dec. 2022 kl. 20:43 
Now, this? This is beautiful. Hoping to come back with some suggestions in the coming days.
pickpickpickpickpickpickpickpick 14. nov. 2022 kl. 17:28 
Lol I'm updating my 1000+ mod modpack at the moment, so maybe once I'm done that, I'll come back.

I appreciate that :)
Sergkart  [ophavsmand] 14. nov. 2022 kl. 17:23 
@pickpickpickpickpickpickpickpick
For 1.4 only this version. The old one was too difficult to maintain and therefore was abandoned. If you do not have enough immersiveness between some technologies, then the topic for suggestions is open.
pickpickpickpickpickpickpickpick 14. nov. 2022 kl. 17:09 
Thanks a lot :)

Is it worth downloading the old version of the mod, or is it fully deprecated now that 1.4 is out
Sergkart  [ophavsmand] 14. nov. 2022 kl. 17:07 
@pickpickpickpickpickpickpickpick
This is more like a recommendation than a requirement. Everything will work without any of the listed mods.
pickpickpickpickpickpickpickpick 14. nov. 2022 kl. 16:28 
I'm not a fan of vanilla factions expanded mechanoids, will this mod work without it?
RBSniper 6. nov. 2022 kl. 13:37 
Alright, thanks for the Info.
Sergkart  [ophavsmand] 6. nov. 2022 kl. 13:23 
@RBSniper
Of course! Why not? This is the usual collection of patches.
RBSniper 6. nov. 2022 kl. 13:14 
Would this compatible with Research Reinvented?
NRFBToyStore 19. aug. 2022 kl. 23:58 
With mod installed, I had to research TOGAS before I researched Complex Clothing!?!? Was wild! :)
Victor 16. aug. 2022 kl. 6:55 
Updating the about file would notify those who are still using it, unaware of this new mod. The dependency problem, as I found out, is caused by an outdated Rimpy database, and should go away soon.

Thanks for the quick response by the way, I'm a big fan of your work!
Sergkart  [ophavsmand] 16. aug. 2022 kl. 3:02 
@Victor
I don’t see the point in updating the About file, besides, the mod is working and has elements that are not in this mod.

I don't have a dependency problem, I don't know what could be causing it.
Victor 15. aug. 2022 kl. 13:24 
For some reason, Rimpy thinks this mod depends on the Ideology DLC, which I have inactive, even though it doesn't say so in the About.xml, any ideas?
Victor 15. aug. 2022 kl. 13:20 
Hey I just now noticed the new mod, could you update the old one's About file to indicate it's deprecated? Thanks
Sergkart  [ophavsmand] 11. aug. 2022 kl. 8:53 
@Bishopsuey
This mod is compatible with almost all mods. ResearchPal will only make the effect more visible.
Bishopsuey 10. aug. 2022 kl. 14:09 
Ah okay, nvm. Thought those screens are from this mod. So this works with ResearchPal together right?
Sergkart  [ophavsmand] 10. aug. 2022 kl. 9:45 
@Bishopsuey
This mod does not add settings and "XML Extension" is only used for patches. Also this mod does not add any graphical or visual changes, it changes the dependencies between technologies making them more meaningful.

In the screenshots, for a more explicit change, the "ResearchPal - Forked" mod was used.
Bishopsuey 9. aug. 2022 kl. 14:36 
Mod isn't working for me, dunno why, tech tree looks like before. Mods (this and xml) are both installed and activated, but i don't see anything via modoptions (xml is there, but this mod is not).

Don't think there's a mod conflict, the only thing i might imagine might be RimHUD. All other mods have nothing to do with tech tree besides vanilla expanded.

Any clue?
Sergkart  [ophavsmand] 3. aug. 2022 kl. 10:38 
@noghettoblastrs
This mod should be compatible with the old one with minor bugs in the tech tree

All are recommended, but not mandatory.

Maybe old support will be added, but not soon.
noghettoblastrs 1. aug. 2022 kl. 13:13 
Would this work if I use both mods?
Do you still need to have all VWE mods for it to work? I took a couple that I don't use out.
any chance you will do android tiers and forsakens again?? :)
Sergkart  [ophavsmand] 1. aug. 2022 kl. 11:14 
@Scorpio
More details. At least 2 supported mods have gunpowder. From what mods technologies and their names.
Scorpio 31. juli 2022 kl. 5:26 
Kits gunpowder weapons and the roman one please?