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报告翻译问题






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3333302397&searchtext=
1 animation was lost
2 multiple optional carry point should be fun and reality
example as KJW's Two Primary Weapons
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2893363164
this mod allows you to swap rifles even in prone position (but without transition animation)
Thanks!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3090136183&searchtext=121
I love your mod by the way. It's by far the best two primary weapon mod on the workshop.
Best weapon holder mod out there!
All others (including latest Webknight's) create invisible attach points that interfere game collision, or don't consider the weapon's weight!
Thumbs up!
Will things work if for example server runs this but some clients connect without it, etc?
Would be nice to have clarification on these things.
You'd be able to make sure the weapons you use have the model, by manually telling the mod which ones to consider?
I get to the settings just fine through 3den -> 'Settings' -> 'Addon Options'.
- Weight of the weapon is kept;
- No "attachto" object is created on your back (weapons are really changed to a "launcher" type)
--- They are also persistent kept as that (when dropped, and picked again, go straight to your back)
- Fully CBA customizable functioning: Via "action menu", keybind or both
Congrats, @RobinDX!
Could this be changed?
Otherwise, good work.
Maybe a small issue with Better Inventory, where you have to click first on the backpack/west to see whats in it after swapping. But this is not to bad. My favorite double primary mod so far.
Self interact.
Your keybind is wrong, check the mod settings.