Space Engineers

Space Engineers

[QoL] Radio Spectrometry
525 comentarios
dragonraalhaan 6 DIC a las 15:00 
This was mentioned by some below. The problem is that the facing on the type-II is not the same as the facing on the type-I. To get this to work, the type-1 facing is the cylindrical end. However, for the type-II, you want to point the 1x1 axis as up, and the front face is one of the 1x2 elevation sides. Which one I am not sure, so you may have to try a few times to figure it out.
Alcatraz 6 DIC a las 6:44 
Hello there,
First of all thanks for tihs giant tool.
I'm testing with the Ore Type I & II, and as far as I see, it is not working with Type II (only 1 detector at the time)
Anyone else? Or I'm missing smth? ^^u
Thanks!!
Yazeke 30 NOV a las 8:05 
Rastlore30 Thanks for the response. I was thinking the issue is with Type II ore detect and how script deals with it.
Rastlore30 30 NOV a las 7:28 
Just tested it, works fine for me. Had to remove a secondary Ore Detector type II I had placed as deco... seems it will cycle through all ore detectors on the same grid regardless if they are on or not.
Yazeke 29 NOV a las 18:15 
Is anyone else having issue with no asteroid being detected. I've the ore detector on the same grid and pointing directly at the asteroid. Script is load into the LCD. Used the mod awhile ago without any issue, possible before the two latest SE update.
tsoL 29 NOV a las 12:53 
Thanks Draygo, I thought that was the case when I read through other commentary. I'll do additional testing on another save and narrow down what might be causing the issue.
DraygoKorvan  [autor] 26 NOV a las 9:06 
This mod does not send data to or from a server so

??
tsoL 24 NOV a las 21:46 
Has anyone else had issues running this on a dedicated server? The mod worked flawlessly, but would seemingly flood the server with packets. Issue immediately went away upon removal.
Desert Ice 21 NOV a las 2:14 
Could we all ask Keen to add this to the game, as a Tier II ore detector. Its brilliantly immersive when hunting down ores in space, and certainly much better then flying in circles.
Kebinite 20 NOV a las 15:26 
@Romulous @BrunoDRJ Did you make sure to enable the mod and dependency for your save file?
BrunoDRJ 20 NOV a las 4:49 
@Romulous here, too. I can't find it anywhere! D:
Seylerius 14 NOV a las 9:11 
@Amauros Any chance of you sharing that tweaked version? Did you happen to also modify it so that with an Ore Detecter Type 2 it uses the Up vector rather than the Forward one?
Romulous 11 NOV a las 4:16 
For some reason this no longer shows up in the App list on any screens ?
Amauros 10 NOV a las 23:14 
@DraygoKorvan Would you mind making this opensource on GitHub? I'd like share my work with you to update this mod rather than upload a separate mod that replaces it (also I'd like some peer review because I'm a bit befuddled with the scaling).

@CedrycheSkye I just so happen to already have that added in my version of this mod. It sits right under "scanning" on the right.
CedrychSkye 10 NOV a las 6:47 
Any chance of getting the range to the asteroid being scanned added next to the Scanning notification?
Red_Fog 7 NOV a las 17:05 
Is there way to change where the ore lines are seems to me on a 1x1 lcd there is alot of dead space where you could move some ore lines to make it more clear?
trash compactor 21 OCT a las 7:21 
is there a way to make the app cycle through the ore marker references faster? i realize it might be for balance/whatever reasons but it is driving me crazy :D nice mod though, very immersive.
Caazego 17 OCT a las 15:16 
@V The new ones do work, but the active face is not the top of the block, it is one of the sides.
V 10 OCT a las 20:15 
The type 2 ore detector, RN it not count to be an ore detector for this mods.
Slomes 5 OCT a las 7:24 
fair take tbh
Anarch Cassius 4 OCT a las 20:58 
Honestly I'm fine with it working that way because with the spinner it makes more sense in that orientation and now we have two options for how to orient it on the ship.
MagNerdic 2 OCT a las 14:44 
Unfortunate? Why? Just use Build Hints mod. Make sure the +Z axis on the ore detector is pointing in the intended direction. That's the direction the block is "pointing in." The Radio Spectrometry mod will return data from the closest asteroid in that direction. Best practice is to point the ore detector in same direction as cockpit or custom turret so you can aim accurately. But as long as you know what the detector is pointing at, you can make sense of the data.
Slomes 2 OCT a las 14:39 
Unfortunate cause i like to build them with the top pointing out forwards, not put them on the hull pointing up ^^
Slomes 2 OCT a las 13:27 
Ah, interesting and unfortunate.
thanks @MagboneD
MagNerdic 2 OCT a las 10:04 
This script does work with the Apex ore detector. The issue is that the mod uses the +z axis of the block to determine it's orientation. The old ore detector has it's +z axis pointing out the "top" while the Apex block is pointing out one of it's sides. Use the Build Hints mod to see the block axes during placement
Fenris 29 SEP a las 12:21 
Oh man, I'm glad I checked here. I spent 20 minutes moving my ore detector (the Apex one) around trying to figure out why this script stopped working lol
Captain X (PhoenixX) 21 SEP a las 15:48 
O_o
Xandrii 21 SEP a las 14:58 
I really love this mod. Its great!

Want a long rang ore detector but nothing OP? Then this mod is ideal for you!

But as told earlier, currently it doesn't work with the new dlc ore detector
Slomes 13 SEP a las 8:14 
Hello, and thanks for your mod.
Radio Spectrometry doesnt seem to work with the new Ore Detector Type II from Apex Survival DLC for me. Regular Detector works perfect. Any chance for an update?
Kind regards
Made Dragon 8 SEP a las 23:02 
I experience a little bug with the mod after apex survival update. After loading a game scanning screen says "no ore detector" but there is one on the ship. Copy-and-pasting the ship fixes this.
Temporal Chaos 4 SEP a las 9:33 
This is a great mod, thanks. It is very elegant and integrates well into the game without being too overpowered. Much appreciated.
Myrkur 30 AGO a las 9:37 
Hello I found the cause of the bug with the mentioned plugin below "SEWorldLoadBoost", ive created a fork that will have to be locally loaded for anyone that wants to continue to use both plugin and mod. it may be slower compiling mods to get around the bug.

its on github https://github.com/Myrkie/SEWorldLoadBoost/releases
IceQ 3 AGO a las 12:19 
took some time, but found the conflict in the plug-in loader (from what I use). Culprit is: "SEWorldLoadBoost"

https://github.com/ari-steas/SEWorldLoadBoost For anyone having issues.. it also brought back all mods that is supposed to be listed as "LCD Apps"
Weso 26 JUL a las 7:12 
THE mining QoL mod for this game. Wish I could get it on my HUD somehow, instead of just on an LCD.
ZoraergazU 21 JUL a las 14:18 
ok, absolutely understood how this work.
this deffinelly need two monitor active at all times, thankfully, the "list" changes at different interval so it doesnt really disturb me anymore, good mod :MHRISE_OK:
ZoraergazU 21 JUL a las 2:31 
ok, i kinda understood better at whats going on and used an actual LCD screen in front of my driller.
it dont make sense if you used the normal small screen on cockpit since its too small
but if you use the whole screen as LCD it shows everything.

...
how to set it so the lcd shows the WHOLE material instead of having to cycle thru itself everytime ?
DraygoKorvan  [autor] 20 JUL a las 15:03 
The lines have nothing to do with distance. Basically its measuring frequency response across a spectrum. The higher the spike in a spot that corresponds with a key, the more likely you will find that resource in that asteroid cluster.

It also only scans the entire cluster that you are pointing at when you hit scan.

The key tells you where the spikes will be in the graph if that scan detects that resource. The higher the spikes the more of that resource will be there.
ZoraergazU 20 JUL a las 8:26 
is it left to right the closest? higher on the list means they are above you ?
ZoraergazU 20 JUL a las 8:25 
ok. i give up, im so confused about how to use this thing that it re-confuses me
like what exactly am i looking at in the detector ?


All i know is that the higher the line goes up that means the closer you are, but like, im very confused at that. how does it know wether you detect something left or right? or up and down in that matter? im VERY confused on that
DraygoKorvan  [autor] 13 JUL a las 22:02 
yes
UnSayableStorm 13 JUL a las 19:17 
the orientation of the ore detector matters? "point your ore detector" implys the round top of the model?
[A*K]Panther 13 JUL a las 14:33 
this mod is an app for a LCD
Finny 7 JUL a las 13:16 
Mod works fine without issues so far.(we play on a server)
Only issue is that in some Cockpits (didn't test them all but surely with the Industrial Cockpit).
I cant read the full name of most ore´s. Important to say, we play with the Better Stone mod so some ore Names are like "[CM] Pyrite (Fe, Au)". Way to long to display next to the graph& the vanilla names Like "Stone" show perfectly fine as.

Based on that i was wondering if there´s already a way so i can adjust the scale of the graph or sections of it? like set the horizontal offset of between graph& ore names. Or make the mod scroll names from left to right so any name would fit without much changing the code.

Also its kinda similar to the problem, occurring when too many ores are on the list& it takes very long for it to go through them. A auto scroll and/or Filter would eliminate that problem for good& make the mod compatible/ future proof for basically any Mod that messes with ore types etc. (I would fricking love that!)
DraygoKorvan  [autor] 1 JUL a las 15:02 
Are you running plugin loader?
skibidiG 28 JUN a las 21:27 
the script is not showing up in any programmable block when i check in game what am i doing wrong?
Vrayl 25 JUN a las 12:59 
Is there a possibility of adding a configurable filter to this? Sometimes the list of ores gets so long that it goes through pages of them. I'd love to specify which ores I want to scan for. Thanks for your work on this!!!
Slaghkre 22 JUN a las 21:34 
@gagela You can reduce the field of view to make it bigger on screen. I can distinguish them at about 80 degrees.
DraygoKorvan  [autor] 17 JUN a las 13:31 
I heard there maybe a conflict with some plugin in the plugin loader. As I do not use the plugin loader I have not been able to reproduce this issue.
BCMortis 17 JUN a las 13:22 
Any known mod conflicts? The app doesn't seem to show up in the LCD menus for some reason.
gagela 6 JUN a las 11:13 
Is there any way to change the font size? I can see that there's ores on the screen because of the spikes, but I have no clue what ores because the words are just blurry squiggles.