安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






pawn needs right ear, targetmenu shows "steal right ear to replace left ear" - left ear does not need replaced.
(Also: "store it in a flesh sac" was a hilarious term to see pop up in my notifications)
I definitely can see themes that would use this mod but with lower tech; Frankenstein would be more Victorian, whereas ghouls or flesh golems would be medieval or below.
I don't play with medieval colonies, so outsourcing this question: for a medieval patch, what would be ideal research requirements? Existing research projects (and if so which ones), or a new research tree (and if so would there be additional research requirements for the three levels)?
But there are other RP ways of interpreting the corpse children and their origins. Demonic is a good one. I like your thoughts on possible extensions.
I do feel the upgrades needs to be gated behind some manner of tech to avoid madness out of the gate.
If you want this to be divorced from advanced technology in order to fit into a low tech game (I've never played with tech limited to medieval but I hear it's a thing), that makes a lot of sense. Might be overpowered in a low tech game, but raiders should have thought about that before they raided.
While I don't think I'd change this mod specifically, the tech levels and research prereqs are just in XML and so I wouldn't mind spinning off a follow-on patch mod.
it´d make sense to have the option sooner, to make it more special then "free bionics" i suggest using the smithing and electricity research projects instead
I like your thought about the ritual, but I'm avoiding that for a couple of reasons.
The lore part is that corpse children are ghoulish isolationist folk who have an instinctive understanding of how to graft body parts on to themselves. I like the corpse children being exposed to new ideas about body replacements and adapting, and I see the ritual being too social an activity.
The non-lore part is I don't want to tie this to require Ideology.
Join the Vanilla Team discord, talk with Sarg, lots of people can give you pointers on the rimworld discord as well, love your mods mate
I think it makes absolute sense to have an update to this mod and to the Corpse Children mod to make them work with the Flesh Crafting meme; that would be an amazing integration. That being said, I actually haven't investigated how to integrate with memes and precepts as yet and I'd need to dig into how that mod does things like thoughts etc. So I guess definitely a chance, but I'd need to spend tinkering time, which is a no-promises kind of thing!