XCOM 2
Mod Jam for Long War of the Chosen
502 kommentarer
micpo 20. sep. kl. 9:40 
Hi

I have a problem. Cant evacutate from ission - am in the evac zone but there is no evacuate icon.... help
Stolas Suzie 6. sep. kl. 6:54 
Its strange cause some projects like Talon Rounds just never triggered even though they just need an officer corpse. Did get it to trigger on a new game and also trigger the other ammo projects that shouldn't have triggered yet so pretty sure this mod is the cause. Hope can do that config file edit then console the research a 2nd time and see if it fixes it on existing save otherwise gonna have to restart.
Smoking Cat 1. sep. kl. 22:37 
If you get the red "1" bug in the Proving Ground, this mod is the reason. It forces other mods to require corpses you may never get. Example: Bitterfrost suddenly asks for cryo corpses, but even with Frost Legion those units only drop standard ADVENT corpses. Most of the time the project will still fail and show the red "1".

Fix: go into this mod’s config files and change or remove the corpse requirements. In LWOTC, corpses are very limited (some never drop at all), so check if this mod is also blocking research or items from your other mods.

Again, Bitterfrost gear gets blocked here unless you edit it. Mods are for adding content, not cutting it. Players should decide what’s in their game, not have it hidden or removed without notice.

Hope that helps.
LightenedDark 2. juli kl. 22:04 
I also have the same question as Big Brain Time Thanos from a year ago but I'll just skip this mod. Both this and the other 2 other Jams don't appear to have any advantage over a well curated modlist that I can see.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3248409720 (forcing the shield changes which isn't always better)
and
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3310018472 (which has gross facilities changes, imo)
lety4ayavoropaeva 21. juni kl. 3:07 
@Boyrdee
no
Boyrdee 16. juni kl. 16:36 
is this mod needed with ted jam?? too
lety4ayavoropaeva 15. apr. kl. 13:56 
Guys, please help me understand the differences between two regularly updated, but different versions of Mod Jam
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2684079953/824829999859120170/
Nullified 26. dec. 2024 kl. 8:46 
So, to answer a few questions, custom enemy units will not show up without modjam installed, please refer to the link in description for enemy advent units that are supported.

The missing dependencies is something you can ignore, as muirshi whatever the name is has retired from modding and his/her mods specifically the stealth ones are broken and some of the mods elements which have made their way into other mods like the ones mentioned *daul wield*shadow ops* ignore miss dependencies but dont expect those mods to work as intended.
Void 9. dec. 2024 kl. 9:23 
I dont know if this belong here but when I equip an EXO suit I cant equip heavy weapons, they appear as unavaiable. Any ideas?
Akae 31. okt. 2024 kl. 10:46 
I get a few mods with "missing dependencies" tag in my Alternate launcher. These are the mods:

Mod jam
ballistic shield
frost legion
information overhaul
dual wield
buildable units
shadow ops perk pack

what am I doing wrong?
rubyeye 28. sep. 2024 kl. 15:00 
I have a question about how Mod Jam works with LWotC with regards to enemy mods.

I've learned that LWotC has a specific encounter list which overrides any other enemy mods I install , which is why I rarely see any if at all outside of maybe a sitrep. And that you have to manually add them to LWotC's encounter list file to get them to show up properly.

I'm curious to know if simply installing Mod Jam plus whatever enemy mod ModJam supports, will automatically add them to LWotC's roster of random encounters?

For example, will units like ADVENT Warlock, Flame Viper and Bio Division troops actually appear on normal missions...and will those units extra drop items be available ( ammo/armor )?
Airborne 23. sep. 2024 kl. 18:05 
There's a bunch of items I can build but for the life of me I can't figure out what classes/weapons use them (chemthrowers for example). Did something break due to this no longer being updated? I didn't change anything unless that's what I need to do.
Komissar Gebet 22. sep. 2024 kl. 3:22 
Maybe it's a silly question to ask, but I'll ask it anyway.
Does ModJam work with experimental build of the LWOTC?
Komissar Gebet 21. sep. 2024 kl. 8:38 
Hello, everyone.
I am currently playing LWOTC with ModJam (+ a couple of small additions).
Has anyone encountered the total game freeze after you get "reinforcements imminent" notification? The one when you end your turn and... that's all folks. You will need to reload the game and manage to get out before the reinforcements come in. The thing is - on some missions reinforcements arrive normally but of course in that case you must get out or you shall not make it. On other jmissions - the above mentioned thing. And I haven't encountered the Chosen yet - could it be them?
-=Jordan=- 17. sep. 2024 kl. 11:49 
Hi guys, never used u mod, but "[WOTC] Rocket Launchers 2.0" says i need a mod jam to work properly with lwotk, do i need to download EVERYTHING here? i mean its like a ton of submods just for 1 mod here
Big Brain Time Thanos 1. aug. 2024 kl. 5:59 
Is there any way to use this without the Tactical Legacy Pack dlc? If I would leave out "[WOTC] Iridar's LW2 Laser and Coil Weapons - Assets" would it make the game unplayable?
4rrakis 23. juni 2024 kl. 15:03 
No idea, all know is that she went on hiatus because of irl stuff.
SutiituS 21. juni 2024 kl. 17:54 
@4rrakis Why is that?
4rrakis 16. juni 2024 kl. 9:25 
@SutiituS Kiruka isn't modding anymore, so I would not get my hopes up.
SutiituS 16. juni 2024 kl. 9:22 
any update news?
4rrakis 5. juni 2024 kl. 3:51 
No. You can check the discussion threads to see which mods are supported by Mod Jam.
Danny - druws 5. juni 2024 kl. 1:11 
back again on xcom, mods jam made compatible "more mission types for war of the chosen"
with long war of the chosen
and more maps ?
4rrakis 25. maj 2024 kl. 9:23 
No problem, you're welcome!
Mars 25. maj 2024 kl. 9:11 
Yes thank you so much, kind soul <3
4rrakis 25. maj 2024 kl. 3:46 
The discussion section contains change notes to all roster mods. This is from the discussion thread for Ability To Slot Reassignment:
"- SwordSlice (the vanilla Slash ability) is no longer added to Swords, to reduce clutter on LWOTC classes (as they generally use Fleche instead). If this messes up your setup somehow, go into XComAbilityToSlotReassignment.ini in Mod Jam, and comment out the line !MandatoryAbilities=() to disable this feature."
I never used the Samurai mod, but maybe this helps.
Mars 24. maj 2024 kl. 17:00 
and A Better Barracks Arsenal for LWOTC. (Sorry about the double post, misclick.) Issue was there slightly with Hunting Rifles, which doesn't have its "Mark Target" or Marking rounds ability, whatever its called. But with the samurai class no sword abilities are showing up at all. Was going through comments on Samurai class page, saw a convo that said any issues with that could and should be resolved with True Primary Secondaries, Ability to Slot Reassignment, Musashi's Mod Fixes, and Dual Wield Melee. Looked through those chats, no hitters for my issue. Asked Iridar, said he doesn't troubleshoot LWOTC. Figured maybe ModJam had smth to do with it, considering True Primary Secondaries is recommended to use instead of Primary Secondaries in ModJam. Don't need a fix necessarily, just looking for ideas! (Although a fix would be mighty appreciated.)
Mars 24. maj 2024 kl. 16:53 
Hey! So, I'm having trouble with getting melee weapon skills to show up.

Here's all the stuff that may be important. I'm running all DLC, LWOTC, Full Modjam (including recommended mods), Highlander, Highlander Alien Hunters, Musashi's Mod Fixes, True Primary Secondaries, Ability to Slot Reassignment, Dual Wield Melee, and Samurai Class for WOTC.
Deathraven13 2. mar. 2024 kl. 9:39 
@BrightHorst Funny that you are saying that because I also had a paladin with the perk that let him take 6HP of damage before he count as wounded, used bloodlust skill that damaged my unit by 3 HP, result screen says no wounded but back at base he was wounded for 9 days (no infirmary) thus the skill don't work.
BrightHorst 2. mar. 2024 kl. 8:43 
so i'm running this pack and just got some weirldy high wound recovery times and now i'm wondering if everythign is workign right. had a juggernaut class with a total health of 12 get taken down to 9 and he's out for ten days and lightly wounded. i've got both the infirmary and had an infantry class in that mission with field surgeon. a shinobi got taken down to 1hp in the same mission and is out for a month.
do these numbers sound about right? i'm not sure if either the infirmary or the field surgeon perk are working.
VS-lockon 25. feb. 2024 kl. 10:51 
Deathraven13 it not compatible bc the hive not in here not because it's a separate faction there a mod that add 3 separate faction in game and there said it not compatible for LWOTC but they still work in LWOTC because someone made a compatibility patch that only change one line of code make them in the spawn list so i dont see why the hive would be and different
Deathraven13 24. feb. 2024 kl. 17:50 
@Dawnminated that is correct.
Dawnminated 24. feb. 2024 kl. 17:39 
So just to clarify, if anyone can for me; not all mods are needed? And Mod Jam will still work for what I have chosen?
Deathraven13 22. feb. 2024 kl. 16:15 
What does change the frost grenade research ? Doing the experimental weapon research doesn't grant it.
Deathraven13 22. feb. 2024 kl. 12:31 
@||MorphoGenesis|| Aside:
- [WOTC] Ability Editor
- [WOTC] Repurpose Abilities
- [WotC] Enemy Reskinner
- [WOTC] Choose Your Aliens
- [WOTC] Configurable Immunities
- Negative Mobility Fix
- Pre-Scamper Ability Stopper

I use LWOTC with LLWOTC, double pod count, raiders & even more mods and everything is fine so you should be good. Be sure to check what other mods may requiere because it could cause issues, like I've forgot 2 mods for frost legion and so the game tended to crash, no It work just fine. Hope that help.
||MorphoGenesis|| 22. feb. 2024 kl. 11:34 
Hi Kiruka, with the newest version of LWOTC beta can i just stay subscribed to the whole modjam collection or did you notice some conflicts emerging anywhere (including the collections of sgt. hobo and Irregular)?
Deathraven13 19. feb. 2024 kl. 9:22 
The hive is not compatible for LWOTC IIRC.
VS-lockon 19. feb. 2024 kl. 9:21 
also here a mod you need add to this the hive
VS-lockon 16. feb. 2024 kl. 13:51 
doseanyone know where the hunter gun are i like up the ammo form 2 to 3 bc i have mod out side of mod jam that make game harder and with the hunter gun has 2 clip it run out of ammo fast so i stuck not able to shoot
AlFaraS'ulTane 15. jan. 2024 kl. 13:49 
a working mocx would be great in here indeed (esp since there is a mod to put mocx in eteamOne instead of the aliens with another reality mod)

technically, the only thing needed to be done to actually integrate it would be making sure that missions can pull "correct" mocx soldiers, i.e. the errors
[4347.48] DarkXCom: Dark XCom: mission has MOCX SITREP, adding.
[4347.48] DarkXCom: Dark XCom: Could not find valid unit.
don't appear anymore (if they can't find a valid unit even though mocx barracks have enough soldiers, it'll spawn a basic advent soldier instead of a mocx unit - that needs to be fixed (by providing a working class to pull from), then it'd easily count as integrated (rest is working already))
JacksterRat 9. jan. 2024 kl. 1:47 
Also does the inventory slot weight toggler with mod jam only ignore weight for the aforementioned spark and mecs, or it applies universally? If so how balanced is it if the weight attribute is ignored in LWOTC with mod jam and all it's mods?
JacksterRat 9. jan. 2024 kl. 1:46 
Hi @Kiruka, is the Blood & Tear 2.0 Collection integrated into Mod Jam? If not should I use it alongside Mod Jam? I mainly want the compatibility for MOCX and some other enemy mods provided by B&T.
RAAMPEAK 1. dec. 2023 kl. 6:08 
whats the muton stalker from
andrews94 23. nov. 2023 kl. 19:38 
does anybody know if "Diverse Aliens by force level" works with this?
Bantichai 12. nov. 2023 kl. 4:31 
Is mod jam considered finished now Kiruka or are you just taking a long break?
asdron 9. nov. 2023 kl. 10:31 
Hello! Can you support [WOTC] Iridar Vest and Armor Overhaul from Iridar? So that it works correctly with LWOTC.
Czechurself 9. nov. 2023 kl. 7:52 
load error every time
SutiituS 8. nov. 2023 kl. 10:56 
I can get the glaive in and use it, which is why im mentioning adding support. Making it feel better in the game and adding to it
The UltimateZapZap 7. nov. 2023 kl. 22:05 
@SutiituS i'm fairly sure you can mess around with weapon skin replacer or xskin to get the glaive working...
SutiituS 5. nov. 2023 kl. 9:26 
I got my issue sorted, but I do have another thought. Have you guys considered adding Glaive support for the modpack? While there's plently of melee choices already, I feel it all comes down to "Knife" or "sword", I'd love to see some heavy melee that classes like Warden could use.
SutiituS 4. nov. 2023 kl. 15:53 
Not sure where/when this happened but something had caused my Psi lab to become an unusable, blue room. Trying to reload a save before I made the lab was also broken, not allowing me to abort a mission.