安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






This worked for me. Albeit I had to unsubscribe to all my mods, uninstall Rome 2, delete the data folder and reinstall.
Keep the Epirus Reform mode above DEI 1,2,3. I also have the feature selector mod above the Epirus Reform mod and DEI.
The scripts are loaded in the packfile under campaigns>main_rome>scripting.lua. This includes both the Epirus reforms script, the population script, and the supply system script.
For me, I had the Feature Selector mod, allowing me to enable/disable either the population or supply systems. When it was loaded over the Epirus Reform mod, it would break the reform script. When the Epirus Reform mod was on top, it would break the supply and population scripts.
I resolved this by copying the line
local Epirus_reform = require "lua_scripts.Epirus_reform";
from the Epirus Reform scripting.lua and pasting it at the bottom of the Feature Selector mod scripting.lua.
This can be accomplished pretty easily with the Rusted Pack File Manager.
i'm having a problem though, my population just doesn't change; each population class is neither increasing or decreasing, so each new province i capture is 100% barbaroi, even with Hellenic culture being dominant. Is there a fix for this?
Can you add Epirus' Molosson Agema Hippeis to the roster of SHOCK CAVALRY units? I hope it can be used as a regular SHOCK CAVALRY. Just like SELEUCIA's Hippeis Agematos. Not just the general's bodyguard.
The second one is can you add "Defensive Formation" to Thesprotoi Thorakitai Pheraspidai?
Also, what do you think about creating a mod like this about carthage?
1. Am I supposed to have access to Thureos swords and spears at turn 1, despite the global Greek Thureos reforms not having happened yet? The reformed Italian ones are properly greyed out.
2. Are my Chalkaspides supposed to have 3 extra armor up to 38 total, when 35 seems to be the norm across other factions?
My mod load order is:
-Epirus reforms
-DeI 1,2,3
Thanks for the mod and your time!