Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






I was able to 2 shot rip arms and legs off 9/10 on my marine armored colonists with medium slugs.
damage and cost is done in xml so its fairly simple to adjust to your liking
also the brain explode does indeed not seem to work with VPE on 1.6
Second of all, Brain Exploder doesn't seem to work for me. The psycast starts, it gets loaded, the cooldown reaches the end and then...nothing. The pawns are fine, the animals are fine.
Am i missing something? Or do i have a mod conflict of some sorts?
\1.4\VPE\Defs\Abilities.xml line 175
@Erazil: That's weird. Make sure all your mods are up to date.
the "kinecticist" tree does not appear in the list on the VEP choice window.
with the addition of the mod "Choice Of Psycasts" to the previous list by the latter one can choose "light psychic slug" but still no "kinecticist" tree in VPE window.
I looked at the date of the updates, it appears that VEF was updated after your mod, maybe the problem comes from there ?
in short, the compatibility with VPE does not seem to work anymore
i miss something ?