Hearts of Iron IV

Hearts of Iron IV

Instant Naval Invasion
76 kommentarer
Peksi  [ophavsmand] 23. okt. kl. 7:02 
@General Bombardious

I recommend first trying this mod without any other ones, that way you can be sure it works. Then you can try adding other mods and see what could possibly be causing it to stop working.
General Bombardious 19. okt. kl. 11:03 
for some reason it started saying I need naval supiriority again is this because of a new update or a diffrent mod?
Peksi  [ophavsmand] 10. okt. kl. 12:18 
@sir7ducksalot

Sorry, but I don't have the time to do that. The mod you mentioned modifies at least one of the same values, which causes my mod to not work with it. More specifically, everything else probably works except for the naval supremacy requirement.
sir7ducksalot 6. okt. kl. 16:18 
make a compatch for mtg navy overhaul
bossking2000 14. sep. kl. 5:41 
finally l can use the navy thank you:steamthumbsup:
Shah_Marley 8. juli kl. 2:11 
@Peksi I didnt see that you needed to turn it on. Now it works perfect
Peksi  [ophavsmand] 7. juli kl. 10:51 
@Shah_Merhex & M!XA
The mod works fine. If you are using other mods, consider trying to disable them one by one to find the one causing issues. This mod is designed to be extremely simple and it should work widely with other mods but mostly total conversion mods can cause it to break.
M!XA 29. juni kl. 21:15 
breaks the game
Shah_Marley 29. juni kl. 6:18 
It doesnt work
qMANstal_ 28. juni kl. 23:08 
Doesnt seem to work
БОЖЕ, ХРАНИ РАЗРАБОТЧИКА!
ДА СВЯТИТСЯ ИМЯ ТВОЁ,
ЕЖЕЛИ НА НЕБЕСЕ И ПОДНЭБЭСЭ,
ДА ПРИБУДЭ С ТОБОЮ ЛУЧШИЙ ПРАВИТЕЛЬ ТНО,
ДА БУДЕТ ЖЕ СЧАСТЬЕ ТВОЁ!
Matty 13. maj kl. 7:33 
@Peksi

Thankyou for the reply! I'm sorry I am not sure how I read it so wrong, I'll have to blame tired eyes after a long day. Thanks for correcting me, it sounds perfect for smoothing out such a frustratingly slow part of the game :)
Peksi  [ophavsmand] 13. maj kl. 6:14 
@Matty

Naval supremacy is required to initiate a naval invasion. Without the constant, you would be required to build ships to achieve said supremacy.

As I wrote in the description above, the AI does NOT benefit from these modifiers:
- Instant and unsinkable naval invasions
- No convoys required for invasions

But instead benefits only from the constant:
- No naval superiority required for invasions

This means that the AI doesn't need naval supremacy to initiate a naval invasion, just like the player, but you can still sink AI ships and it's naval invasion preparation is not instant.
Matty 12. maj kl. 15:30 
If they are unsinkable does that mean you don't need navel supremacy? If that's the case would it be possible for a version without that?

The instant planning sounds amazing with how frustrating the base version is, but that seems a bit op and wouldn't it make the ai annoying since using fleets to secure your coasts with patrols becomes useless?
Peksi  [ophavsmand] 4. mar. kl. 11:23 
@TheDude I have updated the mod. I only tested it quickly, but everything seemed to work. If you experience issues, let me know.
TheDude 4. mar. kl. 10:44 
Doesn't work with 1.16 please update! Thanks!
ChristopherGW13 15. feb. kl. 7:31 
goated
Peksi  [ophavsmand] 1. feb. kl. 4:55 
@DitzyFish unfortunately that isn't possible, since that is affected by the removal of the naval superiority requirement which affects both the AI and player/s, that's the just how game works. However the AI doesn't get any of the other buffs that you do, which makes their invasions preventable, since you can sink them.

@Vilkas that's good to hear, thanks for letting everyone know. I will add that information into the description of the mod.
Vytnikas 1. feb. kl. 3:37 
@Peksi I tried the mod with my friend and it worked quite well with MP so something i can say is, yes this mod is compatible with MP. Btw my english is not that good so excuse me if i did some mistakes while typing this.
DitzyFish 31. jan. kl. 11:05 
Can you make that AI couldnt instantly invade but only the player could, please?
bullet guy 26. jan. kl. 20:47 
HELPPPP
mirp 26. jan. kl. 20:47 
SHUT UP MATEO
mirp 26. jan. kl. 20:47 
I HATE SEAR UMBRELLA
ABD NATEO
mirp 26. jan. kl. 20:46 
STOP
mirp 26. jan. kl. 20:46 
I HATE THE CRATER
mirp 26. jan. kl. 20:46 
[IM BEING REAL] I DONT LIKE THIS
MOD
Peksi  [ophavsmand] 11. dec. 2024 kl. 8:14 
@RdR2Z
I don't know, but you can try it out and let everybody know. Usually total conversion mods require a little modification to the mod that is being used with them, like for the mods I have listed below.
zycth 11. dec. 2024 kl. 2:38 
is this compatible with magna europa?
Peksi  [ophavsmand] 1. dec. 2024 kl. 6:31 
@Lithuania
I do not see why it would not work, but you will have to test it yourself, since I have not done so. If you find that it works, maybe let everyone else know too? Thanks.
Vytnikas 30. nov. 2024 kl. 22:59 
Is it compatible with mp if everyone has it?
Peksi  [ophavsmand] 29. nov. 2024 kl. 7:27 
@Maximilian von Weichs
And with these mods and mine active you are experiencing issues such as a loss of convoys? Have you tried disabling the mods one by one to find the culprit? I would start with mods that are outdated first.
Maximilian von Weichs 27. nov. 2024 kl. 8:38 
I use mods:
Peace Conferences
12 Support Companies
More Icons
Peksi  [ophavsmand] 21. nov. 2024 kl. 4:29 
@Maximilian von Weichs
I have tested the mod and existing convoys should not be affected by loading the mod mid-save.

If you use other mods, there could be some kind of a conflict, although my mod is extremely simple, and should not cause any issues.

You do not have to use the "Add convoys" decision if you do not wish to do so. If you do not use it, your convoys are not affected in any way.
Maximilian von Weichs 20. nov. 2024 kl. 16:41 
The solutions do not work correctly. After loading, existing convoys disappear. Thanks for your work, but I’m sure everyone only needs: - No naval superiority required for invasions.Everything else is cheating and no one really needs it. Thank you.
Peksi  [ophavsmand] 14. nov. 2024 kl. 11:52 
Updated for Götterdämmerung (1.15.*)
Peksi  [ophavsmand] 9. sep. 2024 kl. 7:18 
I have updated the mod, and it should, in theory, work with the following mods now:

Millennium Dawn: Modern Day Mod
Kaiserreich
Hearts of Iron: New World Order
The New Order: Last Days of Europe
Kaiserredux: A Kaiserreich Expansion
Old World Blues: Legacy
Old World Blues
The Road to 56
Führerreich: Legacy of The Great War
Endsieg: Ultimate Victory
Hearts of Iron IV: The Great War Redux [Beta]
Equestria at War
Novum Vexillum
Total War Mod
Hearts of Azeroth (A Warcraft Total Overhaul)
1930
Hearts of Iron: New World Order
donald.grape 1. sep. 2024 kl. 10:50 
I'd like to report that the mod stopped working with Novum Vexillum and its expansion.
nadim.chartouni 31. aug. 2024 kl. 9:40 
i love you if this works:steamthis:
Liam 30. juni 2024 kl. 16:16 
ape not learn naval

ape use this

10/10

navel hurt ape brain
Elyar 30. maj 2024 kl. 17:14 
thank you very much mister Peksi y appreciate this
Peksi  [ophavsmand] 18. maj 2024 kl. 14:44 
@donald.grape That's great. Thanks for letting us know.
donald.grape 18. maj 2024 kl. 14:26 
I found the troublesome mod. I removed it and your mod works like a charm again. The mod in question was "Combat" from a bigger back of mods changing the gamestyle.
donald.grape 18. maj 2024 kl. 13:02 
Yes, I am using mods and without them it works again.
Now, I've been using almost all current mods with your mod and it still worked. I need to find THE mod that causes the issue.
Peksi  [ophavsmand] 18. maj 2024 kl. 10:45 
@donald.grape

I tested everything again and experienced no issues. Are you using other mods?

I attached some images where you can see the mod working as expected.
Images [imgur.com]

Are you able to see the two decisions created by the mod in the decisions menu while playing?
donald.grape 18. maj 2024 kl. 2:37 
Peksi, your mod still does not work.
I tried:
- Playing the save I've been playing
- Playing a fresh save
- Resubscribing the mod
Nothing works, it still says I require supremacy and the invasions won't take off.
All tested in Kaiserreich.
Peksi  [ophavsmand] 17. maj 2024 kl. 16:02 
@donald.grape @GermanicOriental

I have updated the mod, and to the best of my knowledge, it should now work with Kaiserreich and Kaiserredux: A Kaiserreich Expansion.

Let me know if you encounter any issues.
germanicmaus 11. maj 2024 kl. 17:59 
pls fix?
donald.grape 11. maj 2024 kl. 12:33 
The mod suddenly stopped working. Since a few days ago. It requires superiority like normal. But... the preparation requirement is gone, like it should with this mod. I'm playing Kaiserreich currently, don't know if it's broken for vanilla.
Cernofile@bandit 7. maj 2024 kl. 11:50 
i hope in the summer you have the coldest pillow ever recorded in human history
Peksi  [ophavsmand] 30. mar. 2024 kl. 5:59 
As mentioned in the description, the removal of the naval superiority requirement affects everyone, simply because it's modified via a constant called a Define, they are global settings, meaning they affect the player and AI.

On the other hand, the modifiers listed above, only affect the player.