RimWorld
Awesome Inventory Forked
257 comentarios
Fine motion 19 AGO a las 9:26 
Is there any other mod that can swap their apparel from their inventory and keep the old one in their inventory?I really need this.
F4b!4n™ 2 AGO a las 5:27 
@Kothliim If you got the know how, might as well. I'd try my hand but I got 0 knowledge on this stuff
Kothliim 31 JUL a las 1:20 
I dunno if anyone else is working on it, but I'll take a stab at it soon
⑨Har2 26 JUL a las 5:15 
1.6plz
Cyberes 25 JUL a las 15:12 
1.6?
Lambert 24 JUL a las 5:05 
1.6pls
Clab 22 JUL a las 20:44 
You rock, update at your leisure good Sir!
xkp92110(orick) 21 JUL a las 4:53 
any chance for 1.6 :P?
ArrowInKnee 20 JUL a las 4:57 
Any 1.6 update?
Mythophile 19 JUL a las 12:01 
Needs 1.6 update
Judge Dread 18 JUL a las 14:02 
ripp
Bratay.92 14 JUL a las 8:30 
So i guess it was nice while it last
Judge Dread 13 JUL a las 23:39 
Broken D:
红虾 12 JUL a las 4:45 
causing black screen in 1.6
El Choclo Argento 11 JUL a las 10:23 
1.6=?
Crazy Dog 11 JUL a las 9:02 
Blackscreen in 1.6
Xain 17 JUN a las 14:20 
Anyone is having issues with pawns not picking up the items in wishlist?
T h e R a t 5 MAY a las 22:22 
Personal request from me, but could you make the "Restart Game Button" that appears in the dev menu NOT be on by default? I have NO idea why that was rolled into the original mod, and why it covers the Debug menu, leading to one errant twitch causing you to lose God only knows how much progress, but if you do that, hopefully it'll save other people who don't *know* there's an option to disable it some grief.

Why does that even exist to begin with......
月空 2 MAY a las 8:39 
Every time I click the button to remove equipage to the storage area, it reports an error. Can we set it up so we can take off the equipage directly like in the original game?
Fabeco 17 ABR a las 12:54 
I want to warn you that this mod has some kind of incompatibility, the settlers get wood infinitely, I don't know why, but this happens to me, I was testing mods and only this happens to him
Jeremy Lin 15 ABR a las 22:36 
might be incompatible with quality color because sometime the color code would appear https://ibb.co/qYBMvBxh .
Anta'el Feir 5 ABR a las 0:33 
the mod spams yellow reports in the journal something about inventory, every second, the TPS drop is not really serious but it is unpleasant to play
0 дней без секса 23 FEB a las 16:03 
the same problem as @TheRealLemon and @Dosboy
TheRealLemon 19 ENE a las 19:55 
I did some additional testing disabling either of these mods does not fix it: Pick up and haul, While you're up (PUAH), Simple sidearms, Smart medicine.
TheRealLemon 18 ENE a las 15:10 
I made a video showing the behaviour https://i.koen.ovh/h4jlwhocqs.mp4
TheRealLemon 16 ENE a las 14:44 
I have the same issue as Dosboy
"I'm using combat extended but not setting up any CE loadouts. My pawns will equip all the things in their Awesome inventory loadout but sometimes get stuck in this loop where they are trying to do two things it seems. If I remove the heavy things they continue. Is there a fix for this??? Thanks."
However removing heavy things doesn't even fix it for me. What happens is it picks it up from storage, puts it back in storage, and loop that, forever.
Shadow Wolf 14 ENE a las 18:00 
Can we have compatibility with this? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3256317028&searchtext=smart+medicine

With both installed i cant use CE Any Medicine or Stockup the pawn will stay in a loop getting and dropping the med.
Jeremy Lin 1 DIC 2024 a las 4:41 
error when open inventory with animals
RocketRacoon 25 AGO 2024 a las 5:25 
It's spamming my inventory when I don't have the needed item on map
RocketRacoon 25 AGO 2024 a las 5:12 
Is there a way to disable to log that prints when pawns are searching for something from their inventory?
LS 9 AGO 2024 a las 23:53 
After loading the save data, a null is inserted at the end of the allowedDefs in the AwesomeInventoryLoadout filter.
AwesomeInventoryLoadout.Add is being called before the ThingDef is set to AllowedThing in ThingGroupSelector, which is why null is being given to SetAllow.
I had a problem with my mod due to this. I got around this with a null check, but fundamentally I think it would be better to fix this.
Maybe you should scribe AllowedThing in ThingGroupSelector.ExposeData, even when loading.
Faendris 25 JUL 2024 a las 1:32 
have an issue where the first pawn gets the inventory completely borked after loading a save all the other ones still work fine just the first pawn only have a working inventory if toggled greedy (list)
hIvE-MiNd 15 JUL 2024 a las 15:40 
There seems to be a bug where if you assign pawns with artificial arms/legs to wear gloves/shoes from Vanilla Apparel Expanded they would try to wear these and causing the gloves/shoes to disappear(because these pawns don't have hands and feet), and since they didn't actually wear these items, they would continuously try to find and wear one until all the gloves/shoes disappear.
L1ghTing 13 JUL 2024 a las 9:08 
It‘s a wonderful mod! By the way, can you add equipment color customization to the module settings? I'd appreciate it, thanks!
Smiley Face Killer 7 JUL 2024 a las 7:45 
Had the same error of mouse position stack is not empty and constant log spam of red error. Toggled the "Use Loadout" in the mods options and it seems fixed now, at least to the point where I don't get constant log spam and I can actually look at my pawns inventory
Taranchuk  [autor] 7 JUL 2024 a las 2:15 
Mod update: fixed an issue with saving which broke apparel outfits hopefully
Nothingness_1w3 4 JUL 2024 a las 11:38 
completely broken
赛博小猫梦到电子幽灵! 26 JUN 2024 a las 6:44 
plz fix it
Nimbostratus 24 JUN 2024 a las 5:43 
The mod is broken, and it also damages the dressing scheme, making it unresponsive to clicks
Nimbostratus 24 JUN 2024 a las 5:42 
mod坏了,而且附带破坏了着装方案使得其点击无响应
Rohzdear 12 JUN 2024 a las 4:00 
DebugLog keeps telling me that the mod failed to load any content, and in fact the mod doesn't seem to do anything when I add it.
Load order seems to be fine.
thoth.unified 30 MAY 2024 a las 6:30 
getting this error all of a sudden:
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch2 (Verse.Root)
Verse.Root_Play:Update ()
The Bard of Hearts 29 MAY 2024 a las 22:48 
Seems as though if you have someone pick up items with Pick Up and Haul while using this mod, the items just disappear from their inventory and from the world altogether
DigitalCam 26 MAY 2024 a las 4:04 
Mod is broken, do not use until author fixes it.
Dosboy 23 MAY 2024 a las 11:03 
Also, my people put on whatever they want even if I add it to the blacklist. Confused.
Dosboy 23 MAY 2024 a las 0:02 
I'm using combat extended but not setting up any CE loadouts. My pawns will equip all the things in their Awesome inventory loadout but sometimes get stuck in this loop where they are trying to do two things it seems. If I remove the heavy things they continue. Is there a fix for this??? Thanks.
luh grunch 17 MAY 2024 a las 12:07 
deleting <li isNull="True" /> from your .rws file fixes blank apparel policy tab. i had 2 of that line and deleting both worked.
Merlance 15 MAY 2024 a las 6:25 
Weird bug/glitch where I couldn't scroll though my gear and all windows secondary windows opened up where opaque black and couldn't be interacted with. Took mod out of load order and everything was fixed re-added the mod after saving and everything is working fine.
Charles Darwin 3 MAY 2024 a las 23:16 
Yup, broken at the moment. Save modification is needed to get working again.