安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






sound could be 'fuller' though, i feel.
The bullet shells are the mesh from L4d2's own P220, and therefore use the same material. It may be worth checking if you have any reskins attatched to the default pistols, as the bullet shell mesh could be affected by it. From what I can see, the mesh has a slight shine, but does not glow as you might suggest.
I dunno, it might just be me, but at certain angles there just seem to be multiple reflections on various parts of the gun where there shouldn't be, but again, it could just be me.
And what's wrong with the smoothing? I thought I did a good job with them :[
(Also, the models have smoothing errors all over, not too noticeable unless you're directly facing a bright light source though.)
But I think your guns are a little bit too high placed in first person view. I there any way to fix that?