X4: Foundations

X4: Foundations

X3 ATF/USC Ship Pack
284 条留言
JackBauer 11 月 11 日 上午 7:54 
I'll check i'm new to the game so I don't understand everything right now. I thought there is no need to fit launcher because they are integrated to the ship.
And in a shipyard I can find launchers, but for this specific ship I have only 2 weapons the ARG Mk1 and the TER MK 1.

Anyway, that’s some great work you’ve done :)
⁄⁄⁄\ | dtaco™ 🌮  [作者] 11 月 11 日 上午 2:49 
You will need to outfit the hardpoints with missile/torpedo launchers to use them. If you have launchers equipped but no ammo, then you are most likely using the incorrect warhead for that launcher.
JackBauer 11 月 11 日 上午 2:45 
hello dtaco, thank i've found out how to enter/exit the ship :)
Another question for the experimentale fighter, is there a way to fire missiles with it ? I can buy the missiles (light missiles) but i can't see them in the weapon groups
⁄⁄⁄\ | dtaco™ 🌮  [作者] 11 月 10 日 下午 9:05 
Please refer the description for the instructions on how to enter/exit the Verdandi.
JackBauer 11 月 10 日 上午 9:01 
A made a Verdandi, but is it normal i can't get in from a station ?
⁄⁄⁄\ | dtaco™ 🌮  [作者] 9 月 27 日 下午 10:22 
That's fine I think. The game doesn't have a mineral/gas miner in one so it might not be handling them properly although they should still be able to mine either minerals or gas at a time.
terragg 9 月 27 日 下午 3:35 
Hello, I experimented again. And found that the error message only appears when there are only mining drones (40) on board, and no gas drones (0).
⁄⁄⁄\ | dtaco™ 🌮  [作者] 9 月 26 日 下午 7:59 
They work, but are pretty slow in doing so due to how the waypoints were put in. They should work fine in low attention, but in high attention they will mine much slower like vanilla mining ships.
terragg 9 月 26 日 下午 12:37 
Hello, thanks for your MOD.
I noticed that the mining drones on the Mobile Mining Base Ship aren't working.
aladinaleks 9 月 13 日 上午 9:08 
Does the mod work for 8x versions of the game?
WyrmVonSturm 6 月 23 日 上午 11:16 
All good, it's a minor point. Thanks for all your work.
⁄⁄⁄\ | dtaco™ 🌮  [作者] 6 月 23 日 上午 6:21 
The cockpit location was supposedly going to be raised to closer mimic the original position it had in TC, but since I cannot retroactively apply changes to its position I just left it as to not break the existing ones on peoples' saves.

Regardless, the ship functions fine as turrets should have full coverage around the ship and I guess you could use the external camera as well if you really want to see stuff directly in front of the ship.
WyrmVonSturm 6 月 23 日 上午 4:22 
Finally built up my economy and got a Valhalla. 656 m/s....in travel mode. 26 m/s standard. Brother, this isn't a battleship, it's a slightly mobile space station.

Honestly though with this level of firepower I can understand. What I don't understand is why you used the middle bridge. 2/3 of the view is blocked by the superstructure on the sides and the forward bridge. How am I supposed to enjoy my glorious dakka without being able to see what I'm even shooting at? (Or where I am going, seriously you'd think going that slow I wouldn't be able to hit anything....)
⁄⁄⁄\ | dtaco™ 🌮  [作者] 6 月 1 日 下午 10:38 
@SuperGripper I think there are people reimagining them already but I might be wrong.
⁄⁄⁄\ | dtaco™ 🌮  [作者] 6 月 1 日 下午 10:36 
It uses the same XL speed modifiers as the other ships as of 7.50, and I reduced its overall maneuverability to ensure its size is really felt but its not as sluggish as its ATF counterpart.
Duke Flapjack 6 月 1 日 下午 6:11 
The Kyoto is *slower* now?? Lol. It already took all day to get anywhere.
SuperGripper 5 月 25 日 上午 10:41 
I would love to see the classic Argon ships from X3 modernised like the Titan and Colossus as well as some XRM ships like the mighty Atlas
Duke Flapjack 5 月 10 日 上午 6:16 
Ships that have a more balanced turret design I find highly appealing. Vanilla ships certainly favor all their turrets on one side. The Terran Cruiser mod is good for balance, for example.
⁄⁄⁄\ | dtaco™ 🌮  [作者] 5 月 10 日 上午 6:10 
I'll see about doing that, it might be actually better, thanks.
Duke Flapjack 5 月 10 日 上午 5:24 
A thought if you ever update this: it would be visually more appealing to have two of the MMBS mining turrets on the underside of the ship rather than all four on top.

Still very nice work! The Kyoto is absolutely a *unit.*
⁄⁄⁄\ | dtaco™ 🌮  [作者] 4 月 18 日 上午 8:11 
My mod shouldn't affect docking behavior as I am not modifying any scripts.
强人锁男 4 月 18 日 上午 7:24 
他有时候会随机影响别的船,无论是战斗机还是运输船
强人锁男 4 月 18 日 上午 7:21 
MOD会导致停靠异常,无论是大船还是小船,不停的重复停靠
⁄⁄⁄\ | dtaco™ 🌮  [作者] 4 月 8 日 上午 1:14 
You will need to buy the ATF Magni engine blueprints for the Valhalla as well.
Commissar 4 月 7 日 下午 10:14 
missing engines
⁄⁄⁄\ | dtaco™ 🌮  [作者] 3 月 19 日 上午 3:10 
Hey there, you can purchase the blueprint from the Terran representative, but you will have to build the ship yourself with an XL Fabrication Bay.
Frankenllama 3 月 19 日 上午 3:03 
i've just started playing and came across this mod. I'm just curious, but if i cannot purchase the Tyr, how do i get one? Does it have to be spawned in?
镜の魔术师 2 月 28 日 上午 12:24 
Thank you very much for your reply. It’s really such a shame; the Valhalla in XTM is so beautiful.
⁄⁄⁄\ | dtaco™ 🌮  [作者] 2 月 27 日 下午 10:48 
The original plan was to use the XTM Valhalla (the ship in the image), but since I cannot contact the model creator and the assets are not publicly available, I cannot use it unfortunately.
镜の魔术师 2 月 27 日 下午 12:42 
⁄⁄⁄\ | dtaco™ 🌮  [作者] 2 月 20 日 下午 4:44 
It should, but ship handling might be unexpected due to the mod not being updated yet and using the default values for the new flight model.
Dethlok 2 月 20 日 下午 12:40 
this work on 7.5?
愛子光 2024 年 9 月 18 日 下午 3:55 
Awesome! Thank you

*Me with stronger missiles* "YES! KILL!!!"
⁄⁄⁄\ | dtaco™ 🌮  [作者] 2024 年 9 月 11 日 上午 7:15 
Right now, the missiles aren't implemented well and I plan to address that in the next update although I am not sure when that would be
愛子光 2024 年 9 月 11 日 上午 3:55 
Is there any way to make the Skinir's missiles lock on from farther away? Currently they are set to 5km lock range
EBI 2024 年 9 月 6 日 下午 5:48 
Thanks so much for your reply and permission!
⁄⁄⁄\ | dtaco™ 🌮  [作者] 2024 年 9 月 6 日 上午 10:44 
Sure, you can publish it. I appreciate reaching out for permission, not a lot of people do that these days, heh.
EBI 2024 年 9 月 6 日 上午 5:58 
I apologize for the sudden message.
Specifically, I have personally created and used a submod that adds the ships in the pack and the XXL shipyard to the Terran faction, making it possible for only a small number of ships to be used as a fleet (I apologize for creating it without your permission).
I was wondering if it would be possible to post it on the workshop for people who are interested in letting NPC factions use the X3 ships, so I asked the question.
Thank you so much for creating, publishing, and maintaining this wonderful mod.
I love this mod. I can't even imagine how much effort and hard work it must have taken to port the X3 ships.
EBI 2024 年 9 月 6 日 上午 5:58 
⁄⁄⁄\ | dtaco™ ❸, hello.
I'm not an English speaker and I'm using Google Translate, so I apologize if this comment seems strange.
I would like to ask, would it be permissible to create and publish patches and submods that use the X3 ATF/USC Ship Pack and X3 ATF/USC Ship Pack (VRO) as prerequisite mods?
I know you have previously answered that the majority of the ships in the pack are not used by factions because of balance and visual reasons, but are there plans to increase the number of ships used by factions in future updates?
(The entire post does not fit within the character limit of the comment section, so it will be posted in succession)
supergamingman22 2024 年 9 月 6 日 上午 3:58 
thank you
⁄⁄⁄\ | dtaco™ 🌮  [作者] 2024 年 9 月 6 日 上午 12:41 
Yes, it should work on existing saves.
supergamingman22 2024 年 9 月 5 日 上午 10:23 
Can this be used on existing games?
Mr_Cossack 2024 年 8 月 23 日 下午 6:17 
Seems it was issue with some other mod as it worked fine when i started fresh.
⁄⁄⁄\ | dtaco™ 🌮  [作者] 2024 年 8 月 22 日 下午 11:30 
Everything works fine on my end. Might be a mod conflict? The only ship that uses custom engines is the Valhalla (the ATF Magni engine)
Mr_Cossack 2024 年 8 月 22 日 下午 8:33 
For some reason when i go to build any ship from this mod there are no engines available to select and so i cannot build them.
⁄⁄⁄\ | dtaco™ 🌮  [作者] 2024 年 7 月 23 日 上午 7:42 
The only ship that TER and PIO build is the MMBS with a 5% chance if they want to build an L miner; everything else is player-only
DerJassen 2024 年 7 月 23 日 上午 5:33 
Will NPCs build these ships, or are they only buy- and flyable by myself and my faction ?
P.Ness 2024 年 7 月 10 日 下午 11:16 
i swear x3 looked better especially in terms of ship design
⁄⁄⁄\ | dtaco™ 🌮  [作者] 2024 年 7 月 4 日 上午 12:41 
You can buy the blueprint at the Terran representative.