Barotrauma

Barotrauma

DifficultyMod
40 Comments
✟ĐɨmȺ ɃȺħmᵾŧ Apr 16 @ 3:39pm 
??
update?)
VelxraTV Sep 21, 2022 @ 5:19am 
I hope it you. it was one of the better choices.
SinDrenched  [author] Sep 20, 2022 @ 7:42pm 
no i have not updated this in a long time. maybe again one day.
VelxraTV Sep 17, 2022 @ 3:22pm 
so is this still working or no?
Nitro Blitzen Jun 30, 2022 @ 6:51pm 
is this still working or is it like alot of other mods that dont work because they removed a command in the latest update?
Jkincaid93 Apr 10, 2022 @ 4:48pm 
Does this start spawning more enemies right from the beginning? Or do I need to edit some things?
SinDrenched  [author] Mar 25, 2022 @ 4:19pm 
@nix on drugs, give me a couple days ive been quite busy this week, i think i may know the cause of the issue
Volumetrix Mar 23, 2022 @ 10:44am 
Try with USSR K-129 by Mikoyanov
or DA-Maelstrom

i noticed and confirmed it with these 2.
You will see guns displaced on the K-129 and 2 pulse laser floating on the front of the Maelstrom (they're supposed to be scale 0.050)
i had them on my game some days before i got DifficultyMod so maybe you might wanna turn off DifficultyMod while adding them... i didn't try to add the subs after DifficultyMod tho, thanks for your time!
SinDrenched  [author] Mar 23, 2022 @ 6:30am 
@nix on drugs can i get a link to your ship so i can play with it myself?
Volumetrix Mar 22, 2022 @ 11:02am 
This mod is good, but somehow it rescales the turrets of my custom subs back to 0.500
Not that i can't fix it, but i didn't see nobody pointing it out, cheers!
SinDrenched  [author] Mar 16, 2022 @ 6:52pm 
@CrazyTv depends on what you want to override what, the mod on the bottom of the modlist in the client is the last one to override the others
CrazyTv Mar 14, 2022 @ 5:25am 
This mod do I need to put it at the top of the mod list?
SinDrenched  [author] Mar 13, 2022 @ 2:54pm 
@m13796624212 you might have to add in huskmod after difficulty mod to get its full effects, as both mods have edited some of the same files. i believe they will work together its just the load order to put them in will determine which takes over the husks themselves and the infection rates. both have edited the afflictions.xml and the husk character file, let me know how it goes.
SinDrenched  [author] Mar 13, 2022 @ 2:50pm 
@CrazyTv thanks, @m13796624212 the spawns are increased and they are harder basically
m13796624212 Mar 11, 2022 @ 1:18am 
Emm, what will the Ruins do? I kinda afraid to get inside... I also opened Huskmod
CrazyTv Mar 9, 2022 @ 5:26pm 
I'm using both, everything is normal as you said... nice job you did, my game is on another level now with this mod :D
SinDrenched  [author] Mar 9, 2022 @ 4:43pm 
@CrazyTv and ty =)
SinDrenched  [author] Mar 9, 2022 @ 4:43pm 
@CrazyTv i have used it with DynamicEuropa and didn't run into any problems
CrazyTv Mar 9, 2022 @ 7:57am 
hey friend great mod, can you tell me if it works well with the mod DynamicEuropa?
SinDrenched  [author] Nov 30, 2021 @ 4:57pm 
@Secretguy i would love to know how it goes, i haven't tried to combine it with any other mods myself =)
SinDrenched  [author] Nov 30, 2021 @ 4:56pm 
@Hexagoros its definitely intentional =) i send my crew after it with welders and plasma cutters been fine for us, its best to avoid the flora if you can.
Secretguy Nov 25, 2021 @ 5:02pm 
I'll try this out, going to include another difficulty mod to make this even harder, plus a few more hardmode mods. I'll tell you how it goes. Looks like a good mod.
Hexagoros Nov 24, 2021 @ 7:50pm 
The balast flora is just too much, so much so though that I doubt this is intentional, since it takes over the ship within minutes, it's just everywhere. Not fun to have to clear it out every stop.
SinDrenched  [author] Nov 22, 2021 @ 7:26am 
@WyrmCommander thanks =)
PZKKY Nov 19, 2021 @ 7:57pm 
i love this mod:steamhappy:
SinDrenched  [author] Nov 19, 2021 @ 2:35pm 
@Dance Commander thank you =)
Dance Commander Nov 18, 2021 @ 10:01pm 
I like the way this sucks!
SinDrenched  [author] Nov 10, 2021 @ 2:36pm 
@Malakra well bring a team, watch friendly fire, aim for heads bellies where they don't have the armor, and bring a good medic =) we also make use of explosives ie grenades and grenade launchers. a good medic definitely makes a big difference, raptor bane steroids and hyperzine can help. Don't get caught alone. Raptors are a challenge for divers. Harpoons are useful for slowing them down for the players with bullets.Get creative, make use of all the supplies you can. =)
Malakra Nov 10, 2021 @ 11:30am 
How do you handle the nests of mudraptors with 3xhealth?
SinDrenched  [author] Nov 10, 2021 @ 8:51am 
@Geronimo you can currently have 6-12 mudraptors at a time end game with 3x the health =)
VelxraTV Nov 10, 2021 @ 8:47am 
Yeah I am familiar with that one. I shy'ed away from it because it has too many mods for too many potential issues when hosting a lobby. My main goal was to increase spawns of crawlers, mud raptors, or husks. As typically only three spawn and not much of a threat.
SinDrenched  [author] Nov 10, 2021 @ 8:43am 
@Malakra great to hear =) i hope it goes as well for you as it has for us.
SinDrenched  [author] Nov 10, 2021 @ 8:40am 
@Geronimo my aim was no crashes and decent fps for my lower end pc friends. all you have to do to change the number of spawns is edit the randomevents.xml. feel free to modify this mod and make it your own if you feel the need. but i would strongly caution raising the number thresher spawns, I have encountered crashing issues with those monsters at higher spawn numbers. This mod was designed for campaigns with ammunition resources in mind.

If your looking for something truly brutal i would suggest the barotraumatic mod by MasonMachineGuns, that mod is what got me started on tinkering with the files myself =)

here is a link https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2518816103
Malakra Nov 10, 2021 @ 8:34am 
@sindrenched i really want to test it with my community
Malakra Nov 10, 2021 @ 8:33am 
@Geronimo Have to be a balance, because if you add too much spawns then the fps go to the ground. Its better give more health for the monsters to balance when you have already more spawns.
VelxraTV Nov 10, 2021 @ 8:23am 
Could we have even more spawns added?
SinDrenched  [author] Nov 10, 2021 @ 8:19am 
@Malakra yes currently 2 campaigns complete and in the deep sea on the 3rd =)
Malakra Nov 10, 2021 @ 8:03am 
when you say "Successfully tested from beginning to end" you mean a complete campaing?
SinDrenched  [author] Nov 6, 2021 @ 7:25pm 
says what it does friend, sweet and simple.
VelxraTV Nov 6, 2021 @ 2:31pm 
any other details you can add about this mod? seems rather brief.