Wallpaper Engine

Wallpaper Engine

Layer parenting
10 kommenttia
🌸峰小_𝓛𝓲𝓷𝓰🌸 20.3.2023 klo 18.26 
That's really good hands. I hope everything goes well with you.
Gariam  [tekijä] 20.3.2023 klo 12.23 
@峰小_Ling Yeah, I can do that. I didn't do it before because I wasn't able to, but now I've learned how. It'll come in the next update some days from now.
🌸峰小_𝓛𝓲𝓷𝓰🌸 17.3.2023 klo 20.01 
Currently, only Origin can use bones as the main layer. Can you update other attributes and use bones as the main layer?
Shadowhawksam 1.2.2023 klo 14.03 
i figured it out though
Shadowhawksam 1.2.2023 klo 14.03 
im stupid, thats the thing
Gariam  [tekijä] 31.1.2023 klo 22.47 
That's why there's a guide... Is it not enough?
Shadowhawksam 31.1.2023 klo 15.09 
Helpful, but hard to understand
Rhy 25.1.2022 klo 10.46 
Another thing i noticed; when driving movement through scripts it's important to do the movement inside the update before the parenting. Otherwise this script could execute before you do the movement, which results in incorrect positioning (when for example altering origin in another script).

The shared class can be used to easily move the function that does the position changes into this script's update.

Not a huge deal but should be mentioned for people wondering.
Gariam  [tekijä] 4.1.2022 klo 12.48 
Thank you.
I'll look into it, it would be helpful if you could provide me more details about these issues on discord.
Rhy 4.1.2022 klo 12.27 
Great work! it still seems to have trouble when using it on models as it at some point tries to access their color, resulting in an unhandled exception. Removing the code responsible for the color solves the issue.
Rotation works great when rotating them on one axis, but seems to fail when on rotated on more than 1 axis (using for example engine.rotateObjectSpace()).