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* Does not duplicate the Community Patch fix for Strategic Air Force
@NullSpace feel free to include this in your mod if its to your liking, assuming you want to make JNR's Community Patch a requirement.
I won't be making such a change as multiple versions just clutters up the workshop and I think carriers directly attacking is rather silly.
{LINK REMOVED}https://www.dropbox.com/sh/rfar3iwk4fab1n2/AADgBGIJN5BMUryM7IWbfNZJa?dl=0
This mod doesn't directly modify the base carrier capacity. If you're looking for a one line change, you could modify the Fleet and Armada capacity increase from 1 and 2 respectively to something higher and then only use fleets and armadas.
Keep in mind, modifying a mod that's subscribed through steam requires finding and moving the mod out of the subscriptions mod folder and into the regular mod folder and then unsubscribing to it in game. You can also try looking into the double carrier capacity mod and then edit that. But I make no guarantees that it is compatible with this mod.
@WASAFUNGA
not easily, but probably not impossible either. I would suggest asking about things like this in one of the modding discords or on reddit.
It's not on you though I've got like 60 mods and it's a bit of a mess, so I regularly run into issues like this. Some mods are like 10 separate mods stitched together!
@LAEL MATAX9 this mod doesn't attempt to make the AI do anything. Unfortunately AI is one area mods don't seem to have a lot of control over either.
The advantage of outsourced mod translation is, that you don't have to worry about it and can make changes to your mod without asking your translaters to resubmit their translations to you, to synchronise translated parts with your changes each time. We will review any updates to your mod.
H.Humpel will refer to this mod also.