武装突袭3

武装突袭3

Malden Overrun v0.3 - 2022 SPOOKI UPDATE
113 条留言
UselessFodder  [作者] 9 月 6 日 上午 10:40 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
STyx2909 7 月 5 日 上午 9:21 
Nope. It is meant to be played at night time.
Die Wilde Rübe 7 月 4 日 下午 12:29 
Hey yall, is there any way to disable the time set? So its going in a 24 hour loop instead of being fixed at midnight? Thanks!
ArtyomBlin 2023 年 4 月 13 日 上午 3:04 
Was Playing alone. No extra mods. Were attacking normally. They stopped when I started DECON.
UselessFodder  [作者] 2023 年 4 月 11 日 下午 10:15 
@ArtyomBlin Thanks for reporting that! A few questions: Were you playing alone? Did the zombies attack you? At what point did the zombies go idle? Was it during the DECON event? Big one: Were you running any AI behavior mods like LAMBS or VCOM AI?

Sorry for all the questions, just want to make sure to narrow it down to the actual issue.
ArtyomBlin 2023 年 4 月 11 日 上午 4:46 
I found that the zombies wont attack the truck when capturing. Yesterday they just went to idle.
UselessFodder  [作者] 2023 年 4 月 10 日 下午 7:26 
@ArtyomBlin Yes, absolutely
ArtyomBlin 2023 年 4 月 10 日 上午 8:35 
Hey are you still developing this ?
STyx2909 2022 年 11 月 20 日 上午 3:09 
@да и похуй you can play solo - without AI - if you want. It is just tougher.
Markis41 2022 年 11 月 3 日 上午 11:02 
even though its a requirement, can I play this without ACE?
UselessFodder  [作者] 2022 年 10 月 28 日 上午 9:47 
I've released a port of OVERRUN for Western Sahara's Sefrou-Ramal if you're looking to fight zombies in the desert: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2879761892
UselessFodder  [作者] 2022 年 10 月 27 日 下午 8:05 
Update 0.3 Pseudo-Patch:

Fixed:
- Accidentally left a couple of brackets in the wrong spot, resulting in a ton of errors in the server .rpt files. Thanks to Illu in the Workshop Comments that brought my attention to this oversight
UselessFodder  [作者] 2022 年 10 月 27 日 下午 7:51 
@Illu That first error is an issue with the mod, but the second one I can definitely fix. Thanks for bringing it up
Illu 2022 年 10 月 26 日 上午 8:11 
22:57:05 Error in expression <do {

sleep 1500;


_additionalSleep = random[600];
sleep _additionalSleep;


_>
22:57:05 Error position: <random[600];
sleep _additionalSleep;


_>
22:57:05 Error 1 elements provided, 3 expected
22:57:05 File mpmissions\__cur_mp.malden\initSecondary.sqf..., line 28

i beleve line should be random 600; or random[min, mid, max]
Illu 2022 年 10 月 25 日 上午 5:28 
got this spammy error from rpt aswell

12:16:56 Error in expression <tRandom _objLocs;


{
if ((_currentLoc) distance _x < 31) then {
_tooClose = tru>
12:16:56 Error position: <distance _x < 31) then {
_tooClose = tru>
12:16:56 Error 0 elements provided, 3 expected
12:16:56 File mpmissions\__cur_mp.malden\miniObjective.sqf..., line 30
Illu 2022 年 10 月 25 日 上午 5:25 
yes i did
UselessFodder  [作者] 2022 年 10 月 25 日 上午 5:02 
@illu Did you download the latest update (22 October)? It should have fixed the zombies not moving
Illu 2022 年 10 月 24 日 下午 11:02 
some zombies still dont move, even when they're near players, like 10-20 meters away
ульдух ⛟ 2022 年 10 月 24 日 下午 12:24 
there is no way to play solo? (I would like it very much, even with bots
UselessFodder  [作者] 2022 年 10 月 23 日 下午 1:17 
@да и похуй No problem! Lemme know what you think
ульдух ⛟ 2022 年 10 月 23 日 上午 11:00 
bro, thx <3
it works!:steamthumbsup:
UselessFodder  [作者] 2022 年 10 月 23 日 上午 6:47 
@да и похуй locally host a multiplayer session and it should be in the list
ульдух ⛟ 2022 年 10 月 23 日 上午 12:54 
how to join to this scenario? i dont see in scenario tab:steamsad:
UselessFodder  [作者] 2022 年 10 月 22 日 下午 10:20 
Update 0.3 Bugfix 3 is released:

FINALLY got to the bottom of both the "no leader movement" stuck zombie bug as well as the "spooked when they see you" stuck zombie bug. Only required a complete rewrite of the spawning code! Changelog below. NOTE: This update will NOT affect your saved game and can be applied at no risk.

Added:
- New DECON zone spawning script which separates zombie spawning and order giving from main zone script, enabling additional refinements and bugfixes at a later date.

Fixed:
- Zombie groups will now correctly move once spawned and will no longer "freeze" when they get near a player.

Changed:
- Zombie building placement has been improved, leading to more zombies in interesting locations. About 20% of zombies will now spawn indoors, though some will move outside to protect the entrances.
- Removed some old code and cleaned up some comments

This SHOULD be the final bugfix patch of Update 0.3!
UselessFodder  [作者] 2022 年 10 月 21 日 下午 9:52 
Right now there is a SERIOUS bug that causes the zombies to stop pathfinding when they become aware of a player. I am working with the Z&D mod team to figure out the source of this new bug and should have it fixed ASAP
Illu 2022 年 10 月 17 日 上午 12:20 
can you add headless client script?
UselessFodder  [作者] 2022 年 10 月 16 日 下午 12:46 
@binber I'm considering updating to another mod, but that will take some significant rewrites and I'm not entirely sure I like how each of the other ones would work in this scenario
UselessFodder  [作者] 2022 年 10 月 16 日 下午 12:45 
@Lord General Nitwit Yes! The arsenal script will go through every "Content Mod" that you load and only take out: A. Static Launcher Backpacks, B. Night Vision Goggles, C. Supressors, and D. Night Vision / Thermal Scopes. B-D can be unlocked with enough points at the laptop :)
Lord General Nitwit 2022 年 10 月 16 日 上午 8:49 
Cool Mod! But are you meant to start with like, most of the CUP and basegame guns?
binber 2022 年 10 月 15 日 上午 7:20 
Either mods have better AI, r far more customize-able & r natively compatible with ACE3
binber 2022 年 10 月 15 日 上午 7:18 
Instead of Z&D a better solution might be to move the dependencies to WebKnight's Zombies or the Spooks and Anomalies mod. Even if they do address the issues Z&D is pretty outdated by a large margin.
UselessFodder  [作者] 2022 年 10 月 14 日 下午 8:54 
@Kaczmar I've reached out to the Z&D devs to see if there's a solution to this issue. AFAIK, I can't do anything on the mission side, but hopefully they can point me in the right direction!
Kaymar 2022 年 10 月 14 日 下午 1:15 
@UselessFodder Thanks for quick reply! I'm not running additional mods apart from headlamps and enhanced movement. Nothing that should impact AI I imagine.
The explanation with civilian unit would make sense but it seems they can drive every time. It happened every time when zombies would come near the vehicle. Even worse, the driver's seat would then be occupied and wouldn't let entering from driver's side and even changing seat.
Do you think there's any way to disable this functionality? Honestly I'd rather have Zeds attacking the truck rather than having it spontaneously leaving :)
UselessFodder  [作者] 2022 年 10 月 14 日 下午 12:33 
@Kaczmar Does this happen after using the 'Start Decon' command or is it happening during normal play?

Zombies and Demons mod spawns an civilian unit when a zombie is targeting a vehicle and the players all get out to force the zombies to stop attacking the vic and change targets to the player (this is why the truck sometimes has flashing lights; the AI is spawning and respawning and turning them on each time). The AI shouldn't be able to drive, though, but I've heard of this happening one other time.

Please let me know what the situation was when it occurred and whether it occurred multiple times. Also, if you're running and AI mods like VCOM. Thanks!
Kaymar 2022 年 10 月 14 日 上午 5:16 
Hi! I'm trying your scenario out before hosting to my friends and I'm keep getting a strange behaviour - the DECON truck keeps getting driven by an invisible entity. Is this something by design?
Fp117 2022 年 10 月 13 日 下午 10:48 
never mind i see the save button
Fp117 2022 年 10 月 13 日 下午 10:46 
is there any way to save my progress? since i have to play it through hosting a lan server
UselessFodder  [作者] 2022 年 10 月 13 日 下午 7:09 
@Outlaw Make sure you have the required modlist enabled: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2636565783
Outlaw 2022 年 10 月 13 日 下午 3:05 
steamMPMission/__cur_mp.Malden/mission.sqm/Mission/Entities/Item39.Type : Vehicle class FoldChair no longer exists @UselessFodder
UselessFodder  [作者] 2022 年 10 月 11 日 下午 9:01 
Added some awesome photos thanks to the following contributors!
- Eliot B: https://www.youtube.com/c/ElliotB
- Griefdrums: https://www.youtube.com/c/GRIEFDRUMS
- Waksu from the FoddSquad
UselessFodder  [作者] 2022 年 10 月 10 日 上午 10:36 
During MP Testing, we noticed vehicles being driven by players weren't respawning correctly. Tdoay's minor bugfix update solves that problem. NOTE: This update will not reset your current progress!

FIXED:
- deconTruck, littleBird, and techTruck all correctly respawn now, even when destroyed while being driven/flown

KNOWN BUGS:
- Sometimes the BRT patchs on the sides of the DECON truck don't delete when it gets destroyed. This is a minor bug that I'll fix at a later date
UselessFodder  [作者] 2022 年 10 月 7 日 下午 10:53 
@Bibgy Should be compatible with any content mods, but the vehicles in the map are all modern so that might hurt your immersion
Mako 2022 年 10 月 7 日 下午 10:28 
is this compatible with Iron Front?
UselessFodder  [作者] 2022 年 10 月 7 日 下午 9:36 
@Marc Thanks! I hope you enjoy it!
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 2022 年 10 月 7 日 下午 9:29 
Nice update :steamthumbsup::jake:
Insanity 2022 年 10 月 7 日 下午 8:30 
That seems like it would work but I am going to have to troubleshoot hosting a bit more.
UselessFodder  [作者] 2022 年 10 月 7 日 下午 8:02 
@Insanity Have you tried hosting a local server and seeing if it's available there?
Insanity 2022 年 10 月 7 日 下午 6:23 
Can anyone explain why this isn't showing up in my scenario list when I downloaded this scenario and all dependencies?
Poly 2022 年 10 月 7 日 上午 11:18 
Perfect timing for the Spooky Season! :steamthumbsup::cozycrashfish:
UselessFodder  [作者] 2022 年 9 月 14 日 下午 9:57 
I've uploaded a new MALDEN OVERRUN version to test on the GitHub (link below). I will update the Steam version after sufficient testing of the update as well as continue to add new features for people who want to play over the Spooki season. Let me know what you think!

Eden and Mission Files here: https://github.com/UselessFodder/FS-Overrun/tree/0.2.0