Arma 3
Haralds AI Recruitment
40 kommentarer
Rowdied 13. okt. kl. 18:26 
I stripped away all mods except yours and CBA and when recruiting now there is a 50/50 chance the a.i will join your group but get transported to the corner of the map. Never happened before will 40 mods but does now lol. Spearhead 44 is the mod that could where the a.i. turns out and stands on the tank for other players.
All this is on happening a dedicated server.
thanks
Harald_Bluthaar17  [ophavsmand] 13. okt. kl. 11:37 
I don't think this is from the mod, as it uses the original group system. But if it is, I have no idea why.
Rowdied 8. okt. kl. 15:42 
Recruiting the a.i. works great on a dedicated server. Only issue is when a player tells their a.i. to board a vehicle and they get in, all the other players see the a.i. standing on top of the vehicle and not actually in it. They can also kill that a.i. too.
Any fixes possible?
Harald_Bluthaar17  [ophavsmand] 3. okt. kl. 1:05 
I have done a quick test, Unit spawns at the origin position. I can't image that is it a conflict. Try to unsubscribe, delete the files if some left, and subsribe again.
vbnshi 2. okt. kl. 12:56 
Soldiers only respawn at the 0 coordinate after death, is this a conflict between mods?
Rowdied 19. aug. kl. 12:34 
Are you able to limit the amount of a.i. a player can recruit?
Also limit which a.i. can be recruited by specific players?
Love this recruitment
tommi.1978 21. apr. kl. 10:53 
By the way if you still are doing updates sometime, a box for running code on (re)spawned units would be useful imo. But thank you for the advice!
tommi.1978 21. apr. kl. 10:43 
Works with mods now also . Might have been corrupted earlier.
tommi.1978 21. apr. kl. 10:16 
Yes it is working now. when i am also testing without any mods. Must try again with the earlier modset also. Might be a conflict.
Harald_Bluthaar17  [ophavsmand] 21. apr. kl. 6:01 
I just tested it quickly, everything still works for me. Are you sure that you have the current version? Try to subscribe to the mod again.
tommi.1978 21. apr. kl. 0:01 
Hi! I sync units to the module, but now they disappear when i start the game. Earlier this mod worked fine.
Cousin Gas Extract 1. nov. 2024 kl. 12:25 
best recruitment mod
Harald_Bluthaar17  [ophavsmand] 14. okt. 2024 kl. 12:50 
The mod is at least fixed in SP! I found an issue in the respawn mechanic and fixed it. I'll be doing some MP testing with John from our amazing community over the next few days.
Greetings Harald.
Harald_Bluthaar17  [ophavsmand] 13. okt. 2024 kl. 2:54 
Thank you for reporting the bugs. It looks like there were some engine changes that broke this mod. @John, I created a Git repo and sent you a friend request on Steam. I will add you as a Git collaborator if you give me your Git name.
John 12. okt. 2024 kl. 10:54 
Key Fixes:
Remote Execution:

The recruit action is now applied using remoteExec, which ensures that the addAction command is synchronized across clients in a multiplayer setting.
A helper function addRecruitAction is added, which uses remoteExec to apply the recruit action across all players after respawning.
Respawn Handling:

After the unit dies (waitUntil {not alive _unitToRecruit};), the script cleans up the unit (deleteVehicle _unitToRecruit) and then respawns a new one with the same settings.
The new unit is properly assigned back to _unitToRecruit after respawn, ensuring it can be recruited again.
Disbanding:

When a unit is disbanded, it leaves the player’s group and is deleted after sitting down. This is handled cleanly and avoids conflicts with recruiting the unit again later.
John 12. okt. 2024 kl. 1:09 
Do you have github to improve? Multiplayer server have some issues to fix. Ai not recruitable after disband or diissaper after respawn. This bug performs more often after latest arma3 update.
Cousin Gas Extract 10. okt. 2024 kl. 17:55 
I think your mod broke. Whenever the AI die they lose custom load out and you can't recruit them again.
I Am Super Soldier 3. aug. 2024 kl. 8:40 
Can this module be placed in zeus?
kris 4. maj 2024 kl. 17:58 
////RESPAWN////
waitUntil {not alive _unitToRecruit};
why don't you use a "Killed" event handler ?
kris 4. maj 2024 kl. 17:20 
Hi Harald, thanks for this mod. Tried on a dedicated server, it seems that when the player disconnect, his recruits does not respawn when they die and are lost.
Arkham 23. apr. 2024 kl. 17:10 
Bro u litteraly save my mission, thanks a lot!!
Kaarlo 31. mar. 2024 kl. 13:43 
is it possible to add recruit and dismiss to all AIs that spawn in?
Hannibal 10. dec. 2023 kl. 12:18 
This is such a hidden gem
Harald_Bluthaar17  [ophavsmand] 15. feb. 2023 kl. 9:14 
I added some animations. I recommend the standard sitDown, especially for MP. However, you can choose some animations for SP. I only added a few because most of the animations have magical things happening like backpacks or guns disappearing.
Harald_Bluthaar17  [ophavsmand] 5. feb. 2023 kl. 9:07 
Update: Custom loadouts will be restored.
ColeMinor 29. jan. 2023 kl. 16:37 
Thanks for the fast response! Sounds great, thank you.
VulvaViolator 29. jan. 2023 kl. 16:36 
Is there a way I can apply a custom load out?
Harald_Bluthaar17  [ophavsmand] 29. jan. 2023 kl. 10:29 
That's right, you have to unpack the mod (bi mod tools) and then you can edit the scripts/recruit.sqf and use it for your mission. You have my permission to use the script for your mission.
ColeMinor 29. jan. 2023 kl. 9:54 
Hey Harald, great mod thank you!
I am making a SP mission with a high emphasis on immersion and atmosphere, I would really like to change the sitting animation to something more casual like standing around etc. I was advised I would need to edit your mod and embed it in a mission to do so. Is that so, and do you allow permission to do so provided I credit you in the credits? Thanks
Harald_Bluthaar17  [ophavsmand] 12. dec. 2022 kl. 10:41 
Unfortunately, animations are not mp compatible, so I didn't use them.
Play3r 11. dec. 2022 kl. 0:45 
It could be nice if you could set the animation on the unit that you have to recruit, and the unit goes out of animation when it is recruited and back when is is spawned back in.
RusComBear 21. juli 2022 kl. 8:56 
A simple, but very useful mod. One little issue tho: if i modify unit loadout in the editor, repawned unit won't retain it (will revert to default loadout instead). I tried to use eventhandler scripts for respawned entities, but it seems this mod don't actually uses respawn function, so it had no effect.
Any chance to add restoring custom loadouts on respawn as an option in this mod? Scripting that is quite simple, but it looks like it needed to be implemented in the mod itself.
Bagback 2. jan. 2022 kl. 5:06 
Thank you for the fast response and it is for SP. I will see what i can do with it thanks for help.
Harald_Bluthaar17  [ophavsmand] 2. jan. 2022 kl. 4:07 
If I remember correctly, animations are not MP compatible, so I used a "sit" action command. In SP you can use animations in the script, for this you have to unzip the mod and change some lines in the recriut.sqf. You can also change loadouts with code commands there. So you need some knowledge of scripting in arma. The latter can easily be achieved by setting the respawn timer to 86400s, which is a day for example, or by deleting the respawn part in the recruit.sqf.
Bagback 2. jan. 2022 kl. 3:46 
Hey im working on a mission and am wondering if there is a way to make the ai use a certain animation and loadout when they respawn and also perma death?
Harald_Bluthaar17  [ophavsmand] 6. nov. 2021 kl. 13:33 
-Works in multiplayer, but with restrictions.-
Harald_Bluthaar17  [ophavsmand] 23. okt. 2021 kl. 12:59 
Dont worry i expected this more or less, because i wrote it just for singleplayer and im quite new to scripting. Unfortenly i have nobody who test with me. I'm working on an other script/mod, maybe i will learn to handle multiplayer.
Solesuspect01 23. okt. 2021 kl. 11:58 
hello just tested it in MP, It did not work. My friend has the mod loaded. not complaining i'm just letting you know, thanks for the awesome mod.
Harald_Bluthaar17  [ophavsmand] 23. okt. 2021 kl. 5:00 
you are welcome!
LtCysaber 22. okt. 2021 kl. 20:38 
THANK YOU SO MUCH