RimWorld

RimWorld

[CZK] Eye Prosthetics
52 kommentarer
grif 27. apr. 2023 kl. 19:29 
now how do I tell Mlie about this awesome mod...
SquirrelGoblin 10. mar. 2023 kl. 10:58 
Missing this awesome mod <3
ΔTØM 28. jan. 2023 kl. 14:39 
@Mile please, do your magic! Kidding, no pressure, you super important for RW community, take your time!
Fenn Psyian 17. jan. 2023 kl. 16:18 
Tested this mod on 1.4
You can still apply the hediff but only restores regular eye texture instead of mod texture.
@Nachytsm the simple eyepatch will upset a body purist.
Also subscribed to the thread since I'm not a modder and don't know how to fix myself, just report bugs :P
shili pepino 5. jan. 2023 kl. 19:12 
one of my colonists just lost an eye, pls update if you care about lil mfs
Ducky 30. nov. 2022 kl. 17:33 
Should comment if this is ever updated. Subcribed to thread :yellowrubberduck:
pelusagaming2012 26. okt. 2022 kl. 20:59 
1.4?
SunGod 26. okt. 2022 kl. 15:40 
1.4 pretty please!
Con 25. okt. 2022 kl. 6:05 
I'd love to see this updated too if you have the time. Thanks.
Syrup 23. okt. 2022 kl. 12:13 
Is this going to update to 1.4?
The_Viper_TM89 31. aug. 2022 kl. 10:58 
Decided to test if this works with [NL] Facial Animations as I had a pawn lose a eye in a manhunter attack and I'm glad to say that yes this does work with facial animations.
Buttmold32 23. juni 2022 kl. 16:20 
how to remove eyepatch from colonist? Im stupid and put eyepatch on wrong eye, and now cant figure out how to take it off.
Kaeh 10. juni 2022 kl. 12:29 
Is this compatible with mods like [NL] Facial Animation (and it's vanilla version) ?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1635901197
Kaz Martell 26. apr. 2022 kl. 20:19 
Does the eyepatch make body purists upset?
Caz 22. apr. 2022 kl. 19:19 
The glass eye from this mod works with Celestials to prevent the eyes regrowing. Great for a Blindsight save.
Selen 18. jan. 2022 kl. 5:55 
Ohh, right! I don't know why i didn't notice that! I guess eyepatches intuitively seemed like a clothing item. Thanks!
CitizenKanye  [ophavsmand] 17. jan. 2022 kl. 10:59 
@Selen
It's because eyepatches can't be crafted. They work the way peg limbs work. Directly installed
Selen 17. jan. 2022 kl. 9:47 
Can't find an eyepatch despite having researched complex clothing. It's not in the list of tailoring table. Am i doing something wrong? Started with revia scenario from a mod, neither new arrivals nor new tribe.
Depraved Arachnophile 24. dec. 2021 kl. 20:23 
A small thing, but another mod titled "Realistic Prosthetics Expansion" also adds glass eyes; a patch for it like EPOE would be nice.
Ollie-Raven 22. nov. 2021 kl. 8:13 
Just keeping you updated. Suddenly the error has stopped appearing
Ollie-Raven 1. nov. 2021 kl. 7:45 
I have had a play around tried deleting old saves, reinstalled the game, did a new Mod list and it still is happening so I am very stumped on whats causing it. It doesn't seem to cause any issues in game yet though
Ollie-Raven 30. okt. 2021 kl. 11:19 
Okay thankyou. I have been playing a game and no noticeable issues yet but I will keep having a play around and see if I can fix it. Will let you know if I find the cause of it
CitizenKanye  [ophavsmand] 30. okt. 2021 kl. 8:36 
@Ollie-Raven
tested with a 200+ modlist and all the major prosthetics mods. Still nothing. Run the game with only the prosthetics mods you have and this one and if you're still getting errors then it's definitely a local save problem. If there's nothing then one of your other mods is causing some issue
CitizenKanye  [ophavsmand] 29. okt. 2021 kl. 15:04 
@Ollie-Raven
Still can't replicate. Please post modlist in bug report discussion
dseszu 29. okt. 2021 kl. 11:44 
Even tho it's rare, the royal bionic eye seems a bit to overpowered. Got my hands on two and with a trade inspiration my colonist can reach more than +85% trade price improvement at social 15.
Ollie-Raven 29. okt. 2021 kl. 8:02 
Could not resolve cross-reference to Verse.RecipeDef named InstallGoldenEye (wanter=recipes)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.RecipeDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.RecipeDef>:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Ollie-Raven 29. okt. 2021 kl. 8:02 
deleted both mods and reinstalled, still having problems
CitizenKanye  [ophavsmand] 29. okt. 2021 kl. 1:50 
@Ollie-Raven
Can't replicate the error
Try deleting both mods and reinstalling
Ollie-Raven 27. okt. 2021 kl. 8:59 
Could not resolve cross-reference to Verse.RecipeDef named InstallLightReceptor (wanter=recipes)
ephemeraltoast 24. okt. 2021 kl. 9:45 
Hi, great idea for a mod. Is there any practical difference between the eyepatch, tribal eyepatch, and glass eye, or is the difference only aesthetics and tech/materials required?
Schadenfreude 24. okt. 2021 kl. 1:54 
From what I've read, to work around this issue you're advised to use the best negotiator to buy and the wore one to sell.
Schadenfreude 24. okt. 2021 kl. 1:48 
So, apparently there is a thing in Rimworld, where if your trade pawn reaches a certain Trade Price Improvement cap selling prices become WORSE.

If I instal 2 Royal Bionic Eyes on my lv 17 Social skill pawn, who has a Psychic Reader, then a good Silver Sculpture, that normally sold for around 1.2k (200 silver more than it's construction material value of 1000), will now sell for 800 silver, making the sculpture less valuable than it's construction cost.

Pretty ridiculous.
CitizenKanye  [ophavsmand] 22. okt. 2021 kl. 5:24 
@Dregnog
It's just how surgery is coded in vanilla. I'd recommend some mod like https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2018250654 to fix that
света кейпоп 22. okt. 2021 kl. 4:09 
@CitizenKanye, if it is intended to be like this, then this is strange thing to do (but i thing it would be hard to change game mechanics to not do this, 'cause, it's just a cloth on a eye), i just thought it was just a bug because ha still had his eye
CitizenKanye  [ophavsmand] 22. okt. 2021 kl. 1:01 
@Malaric Took
Done

@Dregnog
sounds like a classic vanilla issue
света кейпоп 21. okt. 2021 kl. 20:39 
Nice, doctor with 15 medical skill tried to apply eye patch, and twice he just stabbed guy in the face, leaving him with 1/25 head hp (maybe it's because he still had eye, but it was blind. maybe i first need to rip eye off?)
Skinwalker 21. okt. 2021 kl. 16:28 
If you could make this compatible with EPOE Forked that would be awesome.
CitizenKanye  [ophavsmand] 19. okt. 2021 kl. 5:29 
@El Fish
that's becasue only the light receptor is a craftable item. The simple prosthetics are installed directly using materials
El Fish 19. okt. 2021 kl. 4:34 
Is this mod broken in my game? i can't find where to craft them
turkler 17. okt. 2021 kl. 14:05 
it does :(
thanks anyway
CitizenKanye  [ophavsmand] 17. okt. 2021 kl. 12:42 
@turkler
it's compatible with everything that doesn't mess with or remove eye graphics. If a mod doesn't remove the bionic eye or archotech eye graphics then you can assume it's compatible with this too
ParaScuba 17. okt. 2021 kl. 7:27 
Awesome!
turkler 17. okt. 2021 kl. 6:09 
is this compatible with faial animation?
CrackaJack 17. okt. 2021 kl. 1:03 
sweet!
CitizenKanye  [ophavsmand] 17. okt. 2021 kl. 0:16 
@ParaScuba
I have a couple ideas, but I'm open to suggestions and more ideas.
This pack is meant to be compact and efficient though. If I release more of these it's going to be as a separate pack
ParaScuba 16. okt. 2021 kl. 23:37 
if you have more something implant with benefit. add them! Going turn my pawn into ... like those game at cyberpunk
Schadenfreude 16. okt. 2021 kl. 23:14 
Love it!
CitizenKanye  [ophavsmand] 16. okt. 2021 kl. 23:13 
@Schadenfreude
Oh yeah, that too
Schadenfreude 16. okt. 2021 kl. 23:06 
@CitizenKanye
Really *just* cosmetic? I assumed that it also removes the negative social points from being disfigured.