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报告翻译问题






Minor complaint but Monaco and Detroit now show in a separate v3.13 category in the menu which annoys my OCD
Can you please patch a bug on the Adelaide track?
Right after the pit lights at the entry on the left, there is a patch of grass that's like quicksand.
If you get on there, you can't get out because you are floating.
Thanks in advance.
Thank you for this great mod.
Cheers
when I played on this track with slower touring cars it's much better... AI not jumping when touching the wall and overall racing looks better than with open-wheels cars. Also I can say that Monaco seems too bumpy for open-wheel formula cars. I know that real Monaco circuit is bumpy but not so much.
For Detroit only problem I found that AI in some corners when trying to overtake other cars hit the walls. It seems AI wants to cut corner and don't understand that there is a wall on its way
In addition AI hits the walls in some corners of Monaco, so AIW also needs to be fixed. The same problem is with Detroit. AI also hits the walls while trying to overtake other cars in certain places
These tracks are the next step from my CE version so you better have to use these ones as i didn't update CE.
Cheers ;)
(You can compare by yourself also, you would normally"see" the differences ;) )
These cars will be released in conjunction of the 1988 layouts of this mod when done ;)
Now we are working on an historical version divided in tracks and cars (1986)
Now, all the tracks from this version are with latest pbr tech and so much more, i really hope you see the difference.. lol
So, i'm afraid that's something i can't change.
Btw this is the 86 version, maybe for 2021 it's better to use the studio 397 azure track instead? ;)
Cheers and thanks for feedback anyway.
Hi, i just started to learn how to add objects ( the grandstand in the first corner have been done if you compare with the original version.)
Of course, the straight will have to change but i first had to learn some new steps.
The only thing that i will never be able to do is the modification of some turns. They will still stay as they are. Sorry ;)
But for the other objects, i have good hopes to make them correct.
Cheers. ;)
(btw: the 79 version from rf1 will need far too much work to make it so i prefer to stay with this version and update it regularly ;) )
Thanks for the feed back and keep the faith ;)
Here you can find the talent file.
It's a rough made so need some improvements that you can easely do yourself, but it's working. ;)
I have no clue why this is not working good with this mod but as soon as you correct the talent file, they all drive well ;)
Probably something related to both mod but don't know what.
SHould be fixed now ;)
Thanks for the feedback