Stellaris

Stellaris

Stargate Weapons: Arsenal
87 kommentarer
finoman 10. okt. kl. 18:43 
hey fella, the game crashes with most of the wraith weaponry
finoman 3. okt. kl. 17:46 
update pls
2412127720 2. okt. kl. 6:43 
update
VanquishStar 7. sep. kl. 17:05 
The technology isn't being shuffled into the tech options
jimmyjamm80 1. sep. kl. 6:15 
game crashes when researching wraith plasma cannon 2
Xin 24. aug. kl. 16:33 
Yes, this works with current version :Suzukasan:
koshe 22. aug. kl. 13:38 
any1 know if this still works with current version?
Gaja_Urunashi 3. aug. kl. 6:40 
here i dono wy didnt have it till now
Modern Spartan 23. juli kl. 6:05 
Does anyone else's game freeze after a little while?
Sgt.StarChips  [ophavsmand] 21. juli kl. 9:59 
I've finally found the solution, the stargate technology that doesn't triggered is working again!
I've increased the chances of have it in tech at the start of the game
WasteBack 20. juli kl. 16:04 
I'd like to play with this mod but it doesn't work for me. I don't have the page that asks which arsenal to take. Could someone help me? Which mod can I play with?
Modern Spartan 9. juli kl. 12:22 
It took me a LOOOOONG time to get the Stargate Event research! I had unlocked ZPM's long before it ever appeared. Would it maybe be better to make is a starting event before the game begins?
Modern Spartan 8. juli kl. 5:14 
THE UPDATE HAS ARRIVED!!! THANK YOU!!!!!!!!!!
Xin 25. juni kl. 22:10 
Beggin for an uptade u.u
Xin 22. juni kl. 18:34 
UPTADEE PLEASEEE :Suzukasan:
Modern Spartan 15. juni kl. 16:15 
An update would be GREATLY appreciated, especially with the Wraith bioships on the workshop now!
rekcah84 29. maj kl. 15:08 
thank you
Pheonix 27. maj kl. 16:41 
give_technology = tech_some_tech_id

ID is tech_sstargate

So it would look like this: give_technology = tech_sstargate

i would add it as a Option not an instant unlock to prevent bugs
rekcah84 27. maj kl. 13:43 
what command would you use to make them appear
Pheonix 24. maj kl. 16:11 
since 4.0 sometimes you have to trigger the Unlock Tech via the console.
Kero_CZ 12. maj kl. 12:05 
I dont think it work anymore, it will show on ordinary tech but not on special..
ChipopHQ 21. apr. kl. 14:58 
Is it possible to disable these weapons for the AI so only you can use Stargate weapons?
h.j.haller 4. apr. kl. 0:10 
can you do it so that we can choose the technology of the respected species via trait like the Star Wars Weapons and Ship Components mod
Gaja_Urunashi 15. feb. kl. 1:29 
RedRapture you have to Manualy select its what i do you just need to switch to the empire and selct it when its up
RedRapture 21. jan. kl. 13:39 
Any hope for dedicated L slot weapons like the Kinetic Artillery?
RedRapture 19. jan. kl. 8:36 
Is there any way to have the AI use one of the weapon sets? I made a Gua'uld species and they have the shipset, would love it if they used the staff weapons.
Loveless1987 8. jan. kl. 10:57 
As someone who has used ACOT for years, I would be okay with this mod getting "forked" for updated versions. As for the mod itself, well done. I used the overhaul mod back in the day, but it got abandoned at some point. I love the visuals associated with these weapons.
Zombie 1. jan. kl. 13:48 
I believe most people would be fine with it. though you should add T class weapon and x class weapon versions.
EasternGamer 1. jan. kl. 6:25 
Would it be fine if I "forked" this mod to add upgraded versions tied to ACOT and the like?
Geordie 30. dec. 2024 kl. 12:17 
Its ashame the weapons are so weak otherwise great so far
Xin 28. dec. 2024 kl. 18:36 
Really good mod. I recommend this if you want more powerfull armor items, because most guns and damage are...myeh, but the armors and shields are very very op. Amazing mod! :Suzukasan:
Sgt.StarChips  [ophavsmand] 8. nov. 2024 kl. 5:38 
I don't know, it can conflict with weapons
Blu3Tund3r 7. nov. 2024 kl. 17:26 
is this compatible with the Stargate conversion mod
Sgt.StarChips  [ophavsmand] 6. okt. 2024 kl. 2:33 
I'm going to see that
Zombie 3. okt. 2024 kl. 8:06 
I found a glitch. It seems that if you don't research the stargate technology, Goa'uld technologies will automatically appear and stay around even if you choose a different one.
LustyLizard 18. sep. 2024 kl. 14:04 
Understandable. I was just asking if it were possible, for players who would like to spawn custom AI empires who will use the appropriate tech. So for example if I wanted to play as the ancients and want to have 3 - 4 wraith AI opponents, dont want these to then use vanilla tech. thanks for clearing it up
Sgt.StarChips  [ophavsmand] 17. sep. 2024 kl. 10:02 
Currently the only way AI has these technologies is to steal them. To make it work with ai normally or with trait is for me to work on many modifications but some people don't want AI to have these technologies.
LustyLizard 16. sep. 2024 kl. 12:14 
alright, and is there a way to give these tech to the ai? I think it used to be linked to a specific race trait which you would give the ai, and so they would only have the tech from the assigned trait. It doesnt work like that here right?
Zombie 16. sep. 2024 kl. 8:50 
They work to a point though they need to be fixed for nsc.
Sgt.StarChips  [ophavsmand] 16. sep. 2024 kl. 8:32 
the last time I played yes
LustyLizard 16. sep. 2024 kl. 5:46 
those shipsets are severely outdated, I used them back in the day but do they still work?
Sgt.StarChips  [ophavsmand] 14. sep. 2024 kl. 9:30 
thx :), unfortunately I didn't create a shipset but I use for goauld/tauri/wraith and asuran this collection https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=948431670
And for asgard and ori: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2773198021
Piment 12. sep. 2024 kl. 6:00 
AMAZING MOD, THANK YOU! If I may ask, do you have a stargate or tau'ri specific shipset mod? I'm looking for one so I can add it into a MP modlist!
Dr-Kondraki 3. juli 2024 kl. 13:53 
thank you so much kind Sgt
Sgt.StarChips  [ophavsmand] 3. juli 2024 kl. 10:56 
@Zombie I don't plan any other mods at the moment, maybe one day
@DR BUBBY you need tauri nuke 2 (prerequsite tauri nuke 1 and tauri cruise missile 3) and for tauri nuke / tauri cruise missile 2
Dr-Kondraki 3. juli 2024 kl. 2:26 
another thing would anyone know the prerequsite for tau'ri missle swarm i assume its lvl 3 missle but im not sure?
Zombie 2. juli 2024 kl. 17:09 
Out of curiosity will you try to do other discontinued weapon mods in the future?
Dr-Kondraki 1. juli 2024 kl. 15:00 
ahh thank you much kind auther keep up the good work on your modding :)
Sgt.StarChips  [ophavsmand] 1. juli 2024 kl. 11:03 
thanks, these research work well it's just that you need prerequisites to have them (mid-game research)
Asgard plasma beam 1 --> asgard ion cannon III and nuke missile swarm 1 --> tauri nuke II
Dr-Kondraki 1. juli 2024 kl. 10:27 
sadly the armour and certain weapons (asgard beam and nuke missle swarm thing for tau'ri) are not appearing in research besides that i love this mod the "sfx" look great pwersonally :)