安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Thanks in advance
But most of the time when you disable an IED in the editor the animation sequence is interrupted and so it explodes.
Is there any way to have more options to disable manually?
i have decided to hold off on adding more to the mod till we can get everything working properly.
Right now we are about to release a big update that will hopefully fix allot of the errors we are seeing with this mod and also adding ace to the mod
Error in expression <on _ied;
_nuevaTierra = createVehicle [_tipoDeTierra, _posicion, [], 0, "CAN_CO>
Error position: <_tipoDeTierra, _posicion, [], 0, "CAN_CO>
Error Undefined variable in expression: _tipodetierra
File EODS_ieds\funciones\HIDDEN_IEDS\EODS_HIDDEN_FNC.sqf..., line 32
Thank you so much for your work.
also this version isnt ace3 compatible we are working on making it work with ace ieds and all.
Also working on adding lighs to the robot and getting the eod dog in.
in the functions->>Talon General.sqf line 362:
-> waitUntil {if (!(player in UAVControl _talon)) exitWith {true}; if (player in UAVControl _talon) exitWith {false};if (not alive _talon) exitWith {true};};
in the functions->>Talon General.sqf line 442:
-> waitUntil {if (player in UAVControl _talon) exitWith {true}; if (not alive _talon) exitWith {true};if (!(player in UAVControl _talon)) exitWith {false};};
this seem to do the job..
The Arm on the Tallon is not working for me, do i need to do somthing other than just placing it and connect with a tallon Controler?? Driving works fine :)