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报告翻译问题






1. How far along is the timeline for more cockpits?
2. Is there any plans to add texture Symbols/Lettering to the pre-binded "buttons"?
('Roof light' symbol under the "lights" switch)
Love what you have created so far and I am looking forward to where it might lead.
Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at SystemWars.AdvancedPrecisionInterfaces.Logic.AdvancedControlSeat.CustomControlHandler(IMyTerminalBlock block, List`1 controls)
at Sandbox.ModAPI.CustomControlGetDelegate.Invoke(IMyTerminalBlock block, List`1 controls)
at Sandbox.Game.Gui.MyTerminalControls.GetControls(IMyTerminalBlock block)
** nice work enjoying it**
Hope you're enjoying so far. I've got the rovers mod in the works and keeping to a very vanilla style.
As well as that, I wanted to ask if we'll ever see a version of this mod with the original cockpit model, but with all of the functionality? I'd love it as some kind of toggle or maybe even a separate mod if that's easier. I love your model, but for some of my ships the more varied cockpit fits the aesthetic better. I'd be neat to have them both though because I like your model for rovers better tbh. Thank you again for making this, such a great and immersive idea!! I love the idea of having a button open the door to the cockpit on my small grid ship with an interior :D
Object reference not set to an instance of an object at SetVisible at HandlePrecisionUi at Session.Draw
If I can help in any way with that, I'd be happy to do so