RimWorld
Close Settlements
22 件のコメント
doctorevghenii 11月30日 13時53分 
Jelly is there an update for 1.6 for this?
Jellypowered  [作成者] 9月1日 15時58分 
In 1.5 there were never settings. This behavior is expected with the 1.5 version of the assembly.
NOBODY 9月1日 15時18分 
In version 1.5, the mod settings do not appear and cannot settle in close proximity.
hepimp 8月19日 14時23分 
Thanks for updating this mod. Honestly, some of the "features" in Rimworld seem like ways to annoy you so you stop playing the game...
MrT 8月10日 15時56分 
Having abandon mining settlements and then allies move in and complain to me has been so annoying.
Will try this right away!
Jellypowered  [作成者] 8月9日 15時33分 
Just a quick update to add some safeguards if you've got a lot of mods that mess with settlements.
Jellypowered  [作成者] 8月5日 2時42分 
You can download the updated version direct in the "change notes" tab or by unsub/resub.

Steam has a skill issue when providing new updates to people :steamsalty:
DiorSavage💴 8月4日 23時45分 
I activated this mod mid but i still am not able to create settlements next to mine and i don't see any mod options?
Dewrill 8月3日 3時58分 
agreed witht he rest of the folks: with the new hopping around in Spaceships, this would be the #1 must have mod alongside things like "Achtung"

my "top10 essential mods" list may be growing occasionally, but this one is always in the ranking.
and with the odyssey shipjumping it climbed multiple ranks in level of importance.
until i noticed it doesnt affect ships^^

key feature.
Rim Baby 7月20日 23時22分 
+1 on the ship landing relationship penalty! Thank you!
Jellypowered  [作成者] 7月14日 18時54分 
I'll look into that for a future update! Thanks for the suggestion.
Apocalypse Bird 7月14日 15時49分 
Is it possible to remove relationship penalty for SHIP landings as well? If you decide to land near someone's city.
VelxraTV 7月14日 0時18分 
incredibly undervalued mod. this is the only fix for when caravans get in a weird state with vehicles unable to move due to weight issues. as it requires making camp to readjust items in storage.
Jellypowered  [作成者] 7月13日 12時07分 
New Feature: Removed the distance check, now you can settle 1 tile away from your colony if you wish.
New Feature: Mod Settings. Turn these options on or off.
Jellypowered  [作成者] 7月12日 19時37分 
Got it, Lemme know if any issues.
SAHIB 7月11日 9時23分 
Thanks for updating it up until 1.5. Will you have it updated for 1.6 Odyssey?
//SlipperyPete:. 2023年8月17日 11時02分 
Anyone else run into an issue where they cannot select many of the starting tiles on the world map when starting a new game? Trying to narrow down which of my hundreds of mods is broken or conflicting.
VelxraTV 2022年10月25日 22時16分 
thank you!
Jellypowered  [作成者] 2022年10月25日 21時33分 
Updated for 1.4
VelxraTV 2021年10月9日 0時14分 
In a post apocalypse forming a large community and eventually a new society is the only way to truly succeed. It would make for an interesting mini mod for someone if living nearby another settlement brought an instant alliance. But required trade quests to maintain good relations. It can sort of be done using this and rimwar.

Great mod, have loved it ever since installing it.
Dr. Nolegs 2021年9月13日 5時29分 
@Geronimo that might make more sense if we weren't playing rim-warcrimesandopportunistic-world, where everyone is most out for their own benefit and some of them might not shoot you at times because you can trade silver.

Thanks for this mod though, now I don't have to be sad because a faction is next to a tile I like.
VelxraTV 2021年9月13日 0時18分 
One would think people would prefer their communities to grow and that there would be a plus relationship advantage for moving in close with another. Safety in numbers and all that. Even though that doesnt directly tie into the game, thanks for re-adding this.