英雄萨姆4

英雄萨姆4

Disable headshots
14 条留言
Neon Henchman 2024 年 3 月 21 日 下午 4:05 
I like the idea of Headshots, as it rewards my dexterity, but maybe there could be a compromise and make only the Sniper Rifle deal these Critical Hits, it makes the weapon so much fun to bust some heads afterall.
DrUgAn4eG_AJlkAn4eG 2023 年 10 月 26 日 下午 1:17 
Greetings again after a while, I wanted to ask if there will be porting for SM? Otherwise, it’s easy to pass the SM on difficult “Serious”, I tryn't to do headshots, and I still end up by accident and I want to plunge into like in the Classics again only in Siberia:bombfrozen::TheSeriousBomb:
phoenix™  [作者] 2022 年 6 月 25 日 上午 5:53 
Hmm maybe last updates have changed something. I'll check it, thanks!
Vrabo 2022 年 6 月 25 日 上午 3:01 
I think headshots for big arachnoids are still present.
phoenix™  [作者] 2022 年 5 月 28 日 下午 2:09 
> Where are you see headshot in kleer.
Editor, believe or not they have it set in their files.

If that actually works, that's another story, but they do have on files, that's why they're listed here.
Alexandr.Volkov 2022 年 5 月 28 日 上午 2:46 
Disable headshot in kleer? are you kidding? Where are you see headshot in kleer? I understand you disabled all headshot in all enemies, but why you disable headshot in kleer? lf kleer not have headshots.
RibJegres 2022 年 2 月 3 日 上午 5:49 
I think headshots/crits should only be a gimmick for the sniper rifle only.
spacken666 2021 年 10 月 3 日 上午 1:21 
Headshots OP :Demonsadness:
phoenix™  [作者] 2021 年 10 月 1 日 上午 4:52 
:steamthumbsup: :TheSeriousBomb:
Milansta 2021 年 10 月 1 日 上午 3:12 
This is awesome!!! Thank you so much! ^_^
DrUgAn4eG_AJlkAn4eG 2021 年 9 月 13 日 上午 8:05 
ENG\AMER A cool and interestin' mod, which making it possible to exclude a headshot just like in paradesmen and making a game like the Classics, it's a pity Croteam didn't turn off a headshot in the settings :samstone::TheSeriousBomb:
Spaghettacus 2021 年 9 月 12 日 下午 8:56 
Alright thanks, im going to look into seeing if there is a way yo reduce headshot damage rather than remove it entirely. Also looking into adding weakpoints for other enemies.
phoenix™  [作者] 2021 年 9 月 12 日 下午 8:39 
Yes, no problem! You have to open the model you want to modify, go to "Collision Editor", select "shapes", next to that button, you'll see 3 combo dialogs, in the middle one, select DamageMultiplierHulls, and in the next one "Head" (some enemies have other names, so it's better to look all of the parts), now on the panel on your left (where there are the entities lists.. tools) click on "Selection" tab, expand "Hull" item, "Part Data". What I did was removing the Part Data property value, but you can tweak it to your own values to set another kind of critics or shields. Hope it helps!
Spaghettacus 2021 年 9 月 12 日 下午 7:48 
This is great. Can you please also make a little guide on how you made it? No offense but I would like to know how I can do this myself for modified enemies.