Stellaris

Stellaris

Universal Gateway Origin
Počet komentářů: 403
strange botkiller queerfur 14. lis. v 1.00 
any plans to update?
Rook1830 12. lis. v 1.23 
so far best bet for this mod would be to use that game rule alternative since merger is on a long hiatus
Ivy 9. lis. v 11.40 
well considering it hasnt been worked on since march I'll assume it's dead lol you could totally just use this https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2409276081
Wolfgang 7. lis. v 18.41 
@Ivy they can't update until the merger of rules updates
Ivy 6. lis. v 13.58 
update pls
Rook1830 2. říj. v 15.50 
currently yeah the dev would have to use that patch due to the mod slowly being left behind
Rogueone 2. říj. v 15.32 
Rook1830 26. zář. v 13.51 
read the specifics of merger of rules
if you want things to operate accurately then yes it would need it
although due to merger of rules being on hold the mod dev might need to look for an alternative
Rogueone 26. zář. v 12.30 
Would this mod still need merger of rules?
Wolfgang 19. zář. v 15.26 
@MegaPro1921 The merger of rules needs to be updated or replaced
MegaPro1921 19. zář. v 12.47 
When will an update be rolled out?
Rogueone 4. zář. v 15.24 
Pls update when possible
Narinder 25. srp. v 11.50 
Why not just use UGRP instead of merger?
Fenrisúlfr 19. srp. v 16.56 
we need the merger of rules
BlackBird 19. srp. v 14.57 
hey kolorowagwiazda, just here to inform you that both Acot and Aot are updated to 4.0 and i believe Giga's as well
Aonir 25. čvn. v 4.02 
To people asking "update when?" This mod requires both ACOT, AOT, and GIGA.
ACOT is up to date, AOT is being updated (according to their discord channel on ACOT server, it's in good way, so probably not much longer to wait).
GIGA is PARTIALLY updated, so no idea wether required content for this mod is uptodate and available or not (GIGA disabled some of it's content to make updated content available sooner).
mark07 20. kvě. v 9.55 
@zavala9989 ACOT and AOT need to get updated first.
zavala9989 20. kvě. v 9.03 
When update for 4.0?
MegaPro1921 8. kvě. v 13.52 
Will this be updated for 4.0?
BlackBird 1. kvě. v 16.02 
hey is the second origin to start with no contact with the multiverse working or still WIP?
Fenrisúlfr 12. dub. v 4.58 
at the bottom
TurgidJuiceTree 12. dub. v 3.25 
Also where should this go in load order
TurgidJuiceTree 12. dub. v 3.24 
Is this mod still incompatible with some of the AoT features? Like planetary shields?
Rook1830 23. bře. v 2.59 
I haven't fully played this mod but man it would be an amazing bonus of it being a mod that comes after ACOT specially since if their own tech were made as well specific buildings besides ACOT ones image a multiversal crisis you'd have to fight that'd be amazing to deal with overall I love this mod as is tho
MegaPro1921 5. bře. v 8.52 
Like do I need to research the vanilla reactors to make it appear or?
MegaPro1921 4. bře. v 16.31 
When does the Prototype tech edict appear?
BlackBird 3. bře. v 9.22 
@kolorowagwiazda is it possible to unlock the starting system to use any you choose???
Shizuri 22. úno. v 23.04 
can the Extradimensional Components be obtained in other origins or just the modded one? if so what are the requirements
Drakon Rookie Omega 22. úno. v 18.58 
good sir sorry if this is repetitive of me to ask but can you please update the stellarite birch world mod if possible and not to much of a trouble it has been my favorite mod as it shows the ultimate evolution of the civilization. i still thank you from the bottom of my heart for updating and working on the Universal Gateway Origin mod. -from a fan :praisesun:
MajorGeneralPike 16. úno. v 17.23 
So this mod is completely busted right? Like really overpowered? It looks it
kolorowagwiazda  [autor] 16. úno. v 7.13 
@Hehepiotrek starting starbase and demiurge forge will be able to build phanon ships now
kolorowagwiazda  [autor] 16. úno. v 5.54 
@Brother Tibbets (amen) likely some issue with modlist since i just tested and it worked correctly
kolorowagwiazda  [autor] 16. úno. v 5.48 
@BlackBird
They have to be researched first, I didnt add all tech for meta reason(adding all techs could make break some other mods making this mod less compatibile) and lore reason, you are checking if things work in new universe
Brother Tibbets (amen) 23. led. v 16.37 
Galactic Anvil just builds a new system with nothing in it. Am I missing something, or is that a bug?
BlackBird 6. led. v 19.29 
I can't build no stellarite buildings. is it time locked in the origin or should i have instant access to stellarite buildings after start?
crimento 4. led. v 22.47 
@Hehepiotrek even in original ACoT/AoT you can't change their designs and need a special starbase building to build their ships (in case of SotS, another building for Perfect Phanon ones)
Fenrisúlfr 4. led. v 8.54 
does it have a starbase building requirement?
mark07 4. led. v 6.22 
Okay, you will have to wait for author of this mod to reply, I only wrote what i know from my experiences.
Hehepiotrek 4. led. v 5.57 
@mark07 Well... ACoT (which includes Phanon ships) is required for this mod so it has some relation with the Phanon ship designs. In addition to this, one of the edicts from the mod even unlocks some Phanon technologies to research - for example Phanon ship designs. That's why I suppose I should be able to build Phanon ships somehow
mark07 4. led. v 1.59 
@Hehepiotrek this mod is not the main mod for Phanon ships, but ACoT or AoT, but there could be conflicts with that, I just wanted to give you info as another player, that this mod is not too connected into Phanon ships.
Hehepiotrek 4. led. v 0.31 
Hi, I researched Phanon ship designs during my playthrough but I can't find how to build them now. They are neither visible in ship designs menu, nor available to build in any shipyard (including runic precursor citadel). Is there any additional condition I should fulfill to build these Phanon ships?
Fenrisúlfr 30. pro. 2024 v 14.28 
@Kolorowagwiazda, would it be possible to add a compatibility patch with all ascension paths?
Fenrisúlfr 28. pro. 2024 v 15.02 
does merger of rules have to go before this mod or could i place it after?
Fenrisúlfr 28. pro. 2024 v 14.51 
could someone please make a compatibility patch for "all ascension paths"?
Jeor Mormont "the old bear" 25. pro. 2024 v 6.27 
aslo, i forgot to ask, is ancient empire merely a recommendation or a hard requirement
Jeor Mormont "the old bear" 24. pro. 2024 v 1.29 
merry christmas and happy new year
Jeor Mormont "the old bear" 24. pro. 2024 v 1.28 
it's good to know for the next time i want to play with this lovely mod :)
but it'd be good if u added a little incompatibility statement to the description. it's not hard to figure out with the analyzer but it's not something one would think off
Custos-Tenebris Archivan 23. pro. 2024 v 14.40 
This mod looks great; the models for the megastructures, the new ship components and sections, as well as the storyline, are all exceptional. But I am confused by a line within the "Megas Summary" where it states that the Sigma Secure Network Gateway, "-can be used only empire with universal gateway origin" does this mean that empires after researching Sigma Technology, are capable of making the tech and megastructures (not including the Sigma Secure Network Gateway) of this mod without the origin? If not, I think some of us would really love it if we could :)
Regardless, I hope you are having an excellent day.
kolorowagwiazda  [autor] 23. pro. 2024 v 11.24 
@末寂
@Itsrichie94
I'll look into these issues.
kolorowagwiazda  [autor] 23. pro. 2024 v 11.23 
@MegaPro1921
I fixed bug that caused shipyard issue