安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






great mod, thank you for it.
I am not that person. I have seen raids of 30+ spawning before the 'forced' 1 pawn raid before.
She knows not mercy.
Also waiting 1.5 to be more stable
I might end up patching in a StorytellerCompProperties_FactionInteraction for trade caravans, in order to get them more frequently, but I am still loving the unending barrage of quests and tons of raids (huh... an insect raid followed immediately by a multi-pronged savage wood elf attack, capped with a mechanoid cluster landing to cover the elves' retreat... which they would have woken up if the cluster didn't have a low shield >_< )
this teller is the most brutal when it comes to event then any other teller their is. thanks for this mod bty
Thank you kindly for your work
All of this without being too overtuned towards the asinine or just unfair, like some other storytellers I've used in the past. Think this will be my permanent story-teller for the forseeable future.
I've been looking for a storyteller that acts like void but less predictable, he just send negative events all the time I can even make battery bank because I know he will never do zzzt or other minor stuff, while perry persistence and randy doesn't give frequent enough event, especially bad one
Examples: Reika might generate 1-6 raid per 10 days, while Victoria generates 2-3 per 5, not actual number, just give you a rough idea. Hope it helps
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2085546937&searchtext=rabid