RimWorld
Hold the Grenades
24 comentarii
Random Tank 11 nov. la 5:20 
Choosing which weapons that are affected would be really helpful, as the charge cycler from VFE Deserters is affected due to its dual fire mode; pistol and thump, even if you're using pistol mode.
UracosVereches 24 oct. la 3:07 
Just released a mod that fixes AI behavior in combat while using grenades. Can finally trust your colonists with explosives. If anyone interested, check out Better Grenade Handling
Rovstam 4 sept. la 6:49 
lifesaver*
Rovstam 4 sept. la 6:48 
Alright ^^, thanks for the mod. It's a lifesaves (literally)
1trickPwnyta  [autor] 4 sept. la 6:47 
@Rovstam I could add options to include or exclude weapons in the future. It'll be a bit before I get to that though.
Rovstam 4 sept. la 6:43 
Could you make it so EMP lauchers don't apply to this rule? Seems odd they hold fire with it.
Kirba 28 iun. la 4:26 
Thank you for keeping this updated
RedScourge 5 aug. 2024 la 23:35 
@1trickPwnyta It works! Thanks a bunch!
Narlindir 5 aug. 2024 la 20:55 
soft incompatability with arsenal of revolution
their guns use explosive projectiles so some weapons are set to hold fire by default
bit annoying for hunting and weapon switching
just a heads up
1trickPwnyta  [autor] 5 aug. 2024 la 18:09 
@RedScourge Done. Let me know if there are any issues.
RedScourge 5 aug. 2024 la 15:53 
Hi can you restore the v1.3 version or make it available for download someplace else?
Coop 18 mart. 2023 la 18:03 
no unaliving hella tytytyty
gentle netch 4 febr. 2023 la 11:10 
Is this no longer compatible with 1.3? The label up top only shows 1.4, but I know it used to be compatible with older versions
Grigorij1211 31 dec. 2022 la 1:57 
Weapon in Arsenal of Reaction/Revolution have explosive rounds, such as bows, guns and etc, and mod don't let them fire at will, please, add settings where we can select weapons which we want to hold fire.
RedScourge 27 oct. 2022 la 22:49 
Is it possible to have this mode work with both v1.3 and v1.4? I have other mods that have not updated to v1.4 yet and might not, so I reverted to v1.3, but now this mod says it will only support v1.4. I'm not sure if it's serious,. but I get "System.Reflection,TargetInvocationException: Exception has been thrown by the target of the invocation, HarmonyLib.HarmonyException: Patching Exception in method null. It doesn't appear game breaking but I assume the mod can no longer load for me.
Enire 26 oct. 2022 la 9:53 
huzzah
tw_boring 22 oct. 2022 la 3:48 
This will Update to 1.4 ?
Raider1 4 febr. 2022 la 9:55 
How does this interact with Simple Sidearms?
Nerd 30 ian. 2022 la 14:28 
Yeah I'm here because of that vid ^^ Thanks for making this
1trickPwnyta  [autor] 29 ian. 2022 la 14:40 
@RedPine Thank you! <3 I just watched that video this morning too, lol. I was excited to see it was mentioned!
RedPine 29 ian. 2022 la 11:42 
Congratulations, you made it onto Francis John's list of essential QoL mods! For good reason, too.
1stReaper 24 oct. 2021 la 10:29 
a must have mod if i ever saw one, :).

now i'll have a reason to equip AoE attack equipment.

<Just a quick question !trickPonyta>
will this mod still work if the mod that makes pawns target enemies that are closest to them ?...
i forgot the name..... PawnTargetFix i believe its called

does it also work with the mods
Run and Gun,
Search and Destroy

cheers
Bic Boy 3 sept. 2021 la 22:05 
YES