Arma 3
JCA - MX Retexture Project
53 kommentarer
Vex 3. nov. kl. 8:43 
Oh no, RIP that HDD. Thanks in advance!
Grave  [ophavsmand] 2. nov. kl. 18:43 
@Vex the issue is caused by it being an old key that was lost with an hdd crash, it would need resigned with the new one. If I remember I will do it tomorrow
Vex 2. nov. kl. 13:06 
Heya, cool mod, but your .bikey is broken from what I can tell, and we can't use the mod with key enforcement enabled. Please could you look into fixing it?
Grave  [ophavsmand] 4. maj kl. 1:51 
@whirly I was never able to get it to work with aegis, they also rework the mxtoo now iirc
whirly 3. maj kl. 22:07 
Any word on the Aegis compatibility?
This is a very satisfying mod and would be a shame to not be able to use it with Aegis.
Grave  [ophavsmand] 8. dec. 2024 kl. 14:32 
@ajl12321 I made the new MX variants textures and also the materials for it are shared from this
ajl12321 8. dec. 2024 kl. 11:20 
Any plans for adding the new MX variants from the Expeditionary Forces CDLC?
Grave  [ophavsmand] 26. nov. 2024 kl. 7:15 
@lollow149 its a retexture mod my dude.
lollow149 26. nov. 2024 kl. 7:00 
hmm cant find it in the arsenal all i see is the vanilla one .
Blume 27. maj 2024 kl. 18:20 
W mod, ty Safari Mesh for the compatibility for Aegis too. i just wish that 6.8x38mm was fixed to 6.8x39mm (before you reply to this I have not searched if any other comment states this) lowkey, love it either way
G.I. Joe 15. sep. 2023 kl. 14:48 
Oh that's cool
Grave  [ophavsmand] 15. sep. 2023 kl. 12:12 
@G.I. Joe Aegis now include JCA SPARs by default
G.I. Joe 15. sep. 2023 kl. 12:09 
Safari Mesh, would you be willing to do the same for the SPAR? cause I'm pretty sure there's a pretty similiar thing happening.
Safari Mesh 4. sep. 2023 kl. 14:44 
Up to you man :steamthumbsup:
Grave  [ophavsmand] 4. sep. 2023 kl. 14:43 
@Safari Mesh well if it works then if you want i can update the link in the description to your mod.
Safari Mesh 4. sep. 2023 kl. 14:26 
Just tested it, seems like all textures are as they should be
Grave  [ophavsmand] 4. sep. 2023 kl. 13:53 
@Safari Mesh and this works 100% ?
Safari Mesh 4. sep. 2023 kl. 10:11 
_mickey_ 25. juli 2022 kl. 14:24 
@Grave I really like that you removed that shine from the vanilla MX versions, now they are matte. But you in vain removed the inscriptions. It looked quite harmonious in my opinion. Rifles without inscriptions look too simple. I once loaded your mod, but was forced to remove from them due to excessive simplicity.
Grave  [ophavsmand] 6. maj 2022 kl. 12:45 
@TacticalMetalhead the Khaki and Black variants do, the sand variant is still over-written by Aegis.
TacticalMetalhead 6. maj 2022 kl. 9:40 
Does this mod work with Aegis now?
Grave  [ophavsmand] 6. apr. 2022 kl. 22:30 
@Ice, retexture of sights/reticles to my knowladge isnt possible, texture definetly cant be changed but maybe reticle can. and as for me its 06:30 in the morning and i aint slept yet or else that quick response would have come in the for mof me actually fixing the mod
Ice 6. apr. 2022 kl. 22:21 
@Grave Woohoo! Thanks a ton for the quick response on both. Yeah, the mod is super big, haha. Like two dozen or more mods in it, and doesn't really work for public use.

Another idea I've had in my head for a while is making a retexture for the reflex optics in game. They're just so bright that it blocks your target sight picture. In real life we set them to be just a small dot brightness level so that you can accurately engage targets at medium range. Just an idea since you've done such great work overhauling weapon textures so far!

Thanks a ton and again have a nice day/eve!
Grave  [ophavsmand] 6. apr. 2022 kl. 22:12 
@Ice I will see about fixing up the MX caliber to the correct decal when i do the fire select edit, but i am veeeeery bust with E22 mod development right now. As for the mod containing smaller mods, If the mod yer putting together is really big then sure, if its only like 1-2 mods then i would recommend against it for update reasons. Otherwise i am alright with you doing that :) I really have to re-do the configs of this mod sooner or later to make it easier to update.
Ice 6. apr. 2022 kl. 21:40 
Hey Grave! Two questions!

Would you consider retexturing the caliber "6.5x38mm" to the correct "6.5x39mm"? It's always been wrong.

Also, would you mind if I included this in a mod containing a lot of smaller mods for my community? Would give full credit in the addon description. Just helps me with server management to consolidate them.

Have a nice day and awesome work!

Respectfully,

Sam
TacticalMetalhead 20. dec. 2021 kl. 13:19 
@Grave awesome, thanks
Grave  [ophavsmand] 20. dec. 2021 kl. 7:19 
@TacticalMetalhead i am in contact with him and we know the exact reason for it, PBO name changes, problem is using the same code with updated file paths dosn't over-wright the Aegis guns code. We're a bit busy right now to look into it, but will do later down the line.
TacticalMetalhead 19. dec. 2021 kl. 22:45 
@Grave the author who created the Aegis compat for this mod claims "This compatibility patch randomly stopped working one day, and I have never been able to figure out why".

My assumption is the most recent update made to this mod broke the compatibility.
TacticalMetalhead 13. dec. 2021 kl. 9:33 
Thanks @Grave
Grave  [ophavsmand] 13. dec. 2021 kl. 3:47 
@TacticalMetalhead will be looking into this now
TacticalMetalhead 13. dec. 2021 kl. 0:42 
Love the mod. You're probably aware but this mod doesn't work with Aegis for whatever reason, and the compatibility seems to be out of date. Just in case you weren't I thought I might as well post it here. Thanks in advance.
Morrison 12. dec. 2021 kl. 22:28 
Try packing the PBO with the official tool, and then sign it. That's usually the cause of this problem (and the solution).
Grave  [ophavsmand] 12. dec. 2021 kl. 9:40 
@min no clue what to tell you then, PBOs signed, key included. cant do muc hmore on this end
MinSpecMike 12. dec. 2021 kl. 9:27 
I still get the same error
Grave  [ophavsmand] 12. dec. 2021 kl. 6:37 
@min ill re-sign the mod, see if that fixes it
MinSpecMike 12. dec. 2021 kl. 3:50 
@Grave I added the mods bikey to my servers keys folder. When I attempt to join I get an error stating that data_f_jca_mx.pbo is not signed.
Grave  [ophavsmand] 11. dec. 2021 kl. 18:47 
@min could you elaborate on the issue?
MinSpecMike 11. dec. 2021 kl. 17:39 
Seems to be a key issue. Can anyone replicate?
Grave  [ophavsmand] 19. nov. 2021 kl. 15:22 
@Gordon Weedman ya win some, ya lose some, these textures were made as part of a much larger mod and the decals were removed for story reasons, so sadly this is what ya get
Gordon Weedman 19. nov. 2021 kl. 15:13 
I really like how you fixed up the black variant and made them less shiny though
Grave  [ophavsmand] 19. nov. 2021 kl. 15:04 
@Gordon Weedman then dont... use it? there are other MX retexture mods that seem to be what you are looking for
Gordon Weedman 19. nov. 2021 kl. 14:18 
kinda sad you got rid of the little flavour text bits like the manufacturer's details or the "property of us govt" stuff, and the dual tone on the tan and green versions.
Grave  [ophavsmand] 31. aug. 2021 kl. 20:39 
@Viper1Zero the lads from JointCom thank you good sir.
Viper1Zero 31. aug. 2021 kl. 20:19 
Good stuff!
_mickey_ 30. aug. 2021 kl. 8:21 
@Grave good news
Grave  [ophavsmand] 30. aug. 2021 kl. 6:14 
@mickeyworld there is no current release date. but all vhics are done, coding just needs completed, and textures finalized
_mickey_ 30. aug. 2021 kl. 6:11 
@Grave well, when will the release be? I know that there is a Russian Forces 2035 mod, there are also additional monochrome textures for some CSAT vehicles, but I don't like this mod because of its poor quality. In this mod, Textures (uniforms, weapons, vehicles) in it are not pretty
Grave  [ophavsmand] 29. aug. 2021 kl. 16:19 
@mickeyworld JointCom is already working on a Russian Armed Forces mod which uses the CSAT vehicles as the russian ones, this mod also includes full uniforms and AK-12 5.45 rifles. if that is the kind of thing you were refering to.
_mickey_ 29. aug. 2021 kl. 12:56 
@GraveI do not badly work in Photoshop, but I don’t have the ability to extract, insert textures into Arma3
_mickey_ 29. aug. 2021 kl. 12:55 
@Grave what are your thoughts on the addition of new colors for CSAT vehicles? Are you interested in this mod? Unfortunately, these vehicles have only one color - Hex, which is already pretty boring and is not compatible with Russian RHS forces, while most CSAT vehicles are made in Russia. If I were to create a mod in which CSAT vehicles would have two additional solid colors - Tan and Green. I would help you create these additional textures, if you extracted the standard HEX textures, and I would edit them using photoshop so that you would add them later.