RimWorld

RimWorld

[XND] Proper Shotguns (Continued)
119 Comments
Brandon12340987 Oct 16 @ 8:54pm 
iirc no, Yayo's combat has its own shotgun system
Feelthequake Oct 14 @ 10:56pm 
Does this work with Yayo's combat/
Jellypowered  [author] Aug 26 @ 7:59am 
Merged and updated!
Jellypowered  [author] Aug 26 @ 7:53am 
Oh Don't even worry about it, i'm still bashing my way through git too haha, I had to update some things last night and I mistakenly commited too soon, then had to merge and stuff... that might have caused issues on your side lol
Isla Aug 26 @ 6:48am 
Great! After a little branch shuffling, I've submitted a pull request for GTek's Arsenal support, too. One day, I'll figure out how to use Git properly-
Jellypowered  [author] Aug 25 @ 10:00pm 
Merged and Updated! Thanks!
Isla Aug 25 @ 3:26pm 
I submitted a pull request to update the Rimmu-Nation 2 patch to cover the Pancor Jackhammer that was added to it. I've also got a patch for GTek's Arsenal waiting to be submitted after that's merged in.
AcetheSuperVillain Jul 26 @ 5:43pm 
Gtek's Arsenal?
Gene Jul 22 @ 4:24pm 
So glad that this got fixed - sweeping/getting swept by militors was fun but kind of silly. Thanks a ton!
Farbott Jul 19 @ 11:44pm 
fun fact! it does work!
Jellypowered  [author] Jul 19 @ 8:24pm 
Someone would likely need to make a patch for it. When I start playing again I may add it to the mod. Or, the Source will be up to date soon on Github, I accept Pull Requests!
Farbott Jul 19 @ 8:12pm 
Does this work with Odyessy's unique chain shotguns? not a dealbreaker if not but it'd be awesome
lucky_one 🍀 Jul 18 @ 1:37pm 
Thanks for the fix boss lov ya :er_heart:
Jellypowered  [author] Jul 18 @ 12:49pm 
Should be fixed now!
Summary:
CanStartFleeingBecauseOfPawnAction is no longer in the game in 1.6 and this broke the harmony patches, resulting in damage not being divided, but curiously enough allowing the full damage of the weapon to go into each pellet.
GapeHole Jul 16 @ 10:17pm 
anyone unarmored instantly dies and has their head blown off
GapeHole Jul 16 @ 10:16pm 
yeah having the same issue, one shotgun blast totally erases anyone in the general direction and can do upwards of 150 damage per shot
Jellypowered  [author] Jul 15 @ 4:34am 
I’ll look into getting this fixed this weekend. My apologies everyone!
Spicy Jul 15 @ 1:49am 
It's not a Combat Reloaded thing
Spicy Jul 14 @ 11:26pm 
The mod is absolutely unusable in its current state
Jellypowered  [author] Jul 12 @ 10:23pm 
I wonder if loading after V Combat Reloaded makes a difference, I'll look into this when I have more spoons.
Farbott Jul 12 @ 10:15pm 
for the love of all that is holy do NOT run this with vanilla combat reloaded every pellet gets the damage of a full blast, this will rip you and everything else apart
Rulet Jul 12 @ 7:57pm 
You guys forgot to change damage value so each pellet feels like all of them at the same time
Brandon12340987 Jul 11 @ 11:37pm 
if your on mac it could be a harmony issue, saw in the smart speed mod discussions mention a problem
Fungus Kreeman .$ Jul 11 @ 11:06pm 
Good afternoon,

I'm getting the following error when booting up this mod:

Error in static constructor of ProperShotguns.HarmonyPatches: System.TypeInitializationException: The type initializer for 'ProperShotguns.HarmonyPatches' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Void ProperShotguns.CanStartFleeingBecauseOfPawnAction::Postfix(Verse.Pawn p, System.Boolean& __result)

I can't post the rest due to comment character limits, and HugsLib has yet to be updated.
Brandon12340987 Jun 22 @ 12:04am 
iirc you should be able to modify the damage numbers via the mod settings if that part still works, if its totally broken then it could be a mod incompatibility
Cr0ssley Jun 21 @ 8:54pm 
Really weird, but the damage isn't being divided, So its dealing full damage with each and every bullet. Any ideas as to how to fix or solve this? Like any known incompatibilities?
Shira Jun 18 @ 5:29am 
amazing
Jellypowered  [author] Jun 17 @ 9:55pm 
1.6 update!
Shira Jun 13 @ 7:43am 
1.6 please?
hardbrocklife Mar 19 @ 4:34pm 
This is a criticism of the mod in anyway, just an inquiry. Im running quite a few mods, like most people, and running a colony of probably 30 pawns.

Large raids are a snail fest, which is to be expected to a degree with what I am doing. I am using rocketman and see what I can gain from it, but also looking over other mods that would increase overhead in combat. What are the odds that the math for the shotgun pellets could make a mild to moderate impact on performance during raids? Im an FFL irl and love the greater realism of this mod as it acts like proper buckshot should. Just curious of the likelihood that it could cause enough overhead to impact performance during large raids.

Thank you for the mod!
Brandon12340987 Nov 30, 2024 @ 12:22pm 
"FlamingLlama's Proper Shotgun Patches" adds militor proper shotguns linked at the bottom of the mods description be warned militors become extremely lethal with that small change with so many wounds its hard to save pawns
cubicPsycho Nov 23, 2024 @ 5:46pm 
Does this work for the shotgun militors use?
Brandon12340987 Aug 24, 2024 @ 10:29am 
if the gun is only firing 1 3-4 damage pellet and not many then you have a mod conflict or are using a unsupported shotgun
michallenik8 Aug 20, 2024 @ 1:13am 
Pallets deal ridicilously little damage. It is nearly impossible to down anyone. No matter how many times he got hit he is still standing. this mod makes even chain shotgun wielded by skilled pawn almost uselss in the face ofa single guy with poor autopistol.
interdimensional shpongler Jun 7, 2024 @ 11:37pm 
It's a small request, but the high-quality guns of Misstal's Armory https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3250588215
has a nice looking shotgun I would love for this mod to work with.
StoicLemming May 16, 2024 @ 9:46pm 
Just as a note, this WeaponTech is no longer compatible.
Content *******ed May 13, 2024 @ 10:27am 
some of the guns arent marked as shotguns
i noticed the aa-12 doesnt work as a shotgun
Unverified Apr 16, 2024 @ 7:44am 
seems funny to me that irl the shotguns are actually pretty accurate, though in rimworld bullet can leave your pawn's gun in a 65' degree angle so that seems more then accurate here
Farbott Apr 9, 2024 @ 4:42pm 
time to see if this works in 1.5
Lexlag Mar 5, 2024 @ 10:39am 
I tried to make a patch for a turret but when I try to put the turret it doesn't appear.
mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2009766414&searchtext=more+vanilla+turrets%2B
Brandon12340987 Feb 6, 2024 @ 10:29pm 
linked in mods description is a patch for the militor's mini shotgun, warning they become scary then if you throw on mods that add on more militors they become an army
Rulet Feb 6, 2024 @ 10:15pm 
really wish this mod worked for militors
#1 Kestrel Fan Oct 21, 2023 @ 5:27am 
@Jellypowered Hello?
#1 Kestrel Fan Aug 26, 2023 @ 8:23am 
Could you make compatible with "Guns Galore" please

https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2817581053
GwenBlanketSpecter Jul 27, 2023 @ 11:56am 
would you consider adding support for the makeshift shotgun in vanilla weapons expanded: makeshift or the reapting shotgun in vanilla weapons expanded: frontier? ? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2419690698&searchtext=
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2454918139&searchtext=
Ъ Jul 13, 2023 @ 6:20am 
oh sorry didnt see th epatch in the comments. anyway greate mod thx for the patch:steamthumbsup:
Ъ Jul 13, 2023 @ 6:18am 
does not vork with VE mods (exept the ones in the description)
Andromeda Jun 26, 2023 @ 9:44pm 
Its weird work with yayo combat ammo system. 1 bullet per pellet its ok, can be deal with it, but mechanoid militors cannot reload if in yayo settings not checked "Refill mech ammo" and otherwise they dupes full stack of ammo everywhere on reload
TIIKKETMASTER Mar 10, 2023 @ 2:23pm 
wondering if there is a combat extended patch?