RimWorld

RimWorld

More Ritual Rewards
242 kommentarer
mayonnaise 13. sep. kl. 20:37 
could you possibly add a version of the "Heal" ritual that resurrects instead, with an even lower chance? :]
Speechy 10. sep. kl. 3:52 
Random option plzzzzzzzzzzzzz
Mr.Bokington 9. sep. kl. 18:04 
Also peak mod
Mr.Bokington 9. sep. kl. 18:03 
You should make a masked apostles one for either the cultist one or the anominity where a bunch of masked guys come in to help
Mave 23. aug. kl. 4:56 
Reward suggestion (or a bit of a request), research random unlocked technology (or give progress to currently being researched). I'd love it for a playthrough based on where you can't do researches normally but instead have to use prisoners/slaves for it, so an execution ritual could reward with techs like that.
CrazyBlot 9. aug. kl. 8:35 
Very cool mod, @Sinnamon, thank you! But i want to report some wrong (for my point) behavour. Mind Tuning removes Fast Walker when i have High life meme active. I wonder why it considered "bad".
SpaceMage 31. juli kl. 21:40 
random option
rimbrimbrimbrimbrim 31. juli kl. 8:59 
What a fun and wonderful mod. Definitely going to use this for some extra fun chaos on the Rim. :D
Speechy 28. juli kl. 3:21 
Any chance you can get random option going again?
VitaKaninen 27. juli kl. 8:49 
Appreciate the work hard work on this mod!
Sinnamon  [ophavsmand] 25. juli kl. 12:03 
I confirmed that the mind tune is suffering from spaghetti.
I am currently working on it to rework it!
Sisyphus 19. juli kl. 10:47 
lmao, yeah. Its not gonna push it's self i guess. Thanks for the hard work on this one. it's fun!
Sinnamon  [ophavsmand] 18. juli kl. 22:46 
well, you were busy pushing that boulder! :D
Sisyphus 18. juli kl. 19:36 
This has been out since 2021 and I just found it. I've been missing out!
Sinnamon  [ophavsmand] 18. juli kl. 0:39 
oh yeah.. that doesn't sound right... let me take a look
OhBrod 17. juli kl. 21:34 
Mind tuning just removed Body modder from my transhumanist ideology... Something isnt right...
Speechy 17. juli kl. 2:42 
Cheers for the update i'll give it a go!
ephemeraltoast 17. juli kl. 0:44 
Thank you for the update!
VitaKaninen 16. juli kl. 11:11 
Thanks! It should not be restricted to a particular meme though, since they are not a part of ideology.
Sinnamon  [ophavsmand] 16. juli kl. 1:01 
oh I remember seeing creepjoiner while translating the game, but I don't have Anomaly.
maybe ill do some digging and see if I can add that reward for the inhumane meme
SalzStange 15. juli kl. 22:52 
Thank you so much
VitaKaninen 15. juli kl. 22:33 
I would love to see one that attracts a creepjoiner.
VitaKaninen 15. juli kl. 22:32 
Thanks!
Sinnamon  [ophavsmand] 15. juli kl. 22:29 
I've updated the mod to support 1.6
I will now look into some of the suggestions.
DarkSky_22 15. juli kl. 14:07 
does this mod allow you to have your ideologions preferred xenotypes come as the new colonist instead of a random xenotype? Thanks!
Sinnamon  [ophavsmand] 15. juli kl. 10:36 
I think I fixed the code, but didn't get to check to see if it works in game yet.
SalzStange 15. juli kl. 8:39 
How is the progress? Would be nice to get an update.
VitaKaninen 12. juli kl. 19:44 
Does the Mind Tune reward work with the Ideology Virtues mod to determine which traits to add/remove? It seems like it should, but I don't see it mentioned anywhere.

Ideology Virtues lets you set preferred and disapproved traits as part of your ideology, so it would make sense that this reward would use that as a guide to determine which traits to add/remove.
KillerKing198 12. juli kl. 17:23 
Take the time you need, congrats on the new family member!
Speechy 12. juli kl. 5:06 
No worries Sinnamon, take your time. You have a good mod here and thanks for the explaination on the random reward. Im still shocked this wasn't put in the base game as is.
tabakista 12. juli kl. 1:11 
If you're changing random reward, could you make it a ckecklist so we can customise the pool?
Sinnamon  [ophavsmand] 11. juli kl. 21:59 
and as for the random rewards, I think I temporarily removed the aurora and random reward, because they were throwing errors. I couldn't split my attention to do debugging.
Once I get some more free time on my hand, I will look into adding those in.
If I end up getting Anomaly and Odyssey, maybe I can think of couple of new things to add too, but it's no guarantee.
Sinnamon  [ophavsmand] 11. juli kl. 21:57 
I will revive it for 1.6 in about a week! Sorry everyone who has been waiting for so long.
I wanted to update the mod for the Anomaly, but a new family member was added, and couldn't get myself to start playing games for so long.
Speechy 11. juli kl. 19:14 
Author not commented in a while, not sure if this is being continued?
Peter Kitsuné 11. juli kl. 17:48 
Does it work with 1.6?
ephemeraltoast 11. juli kl. 12:06 
These ritual rewards are SO much more interesting and thematic than the vanilla ones, thank you for making this mod and I hope to see it working in 1.6!
Red Jones 11. juli kl. 11:10 
Very much miss the random reward part! Thanks for the good times
TheGoFurr 11. juli kl. 7:23 
This mod rocks, fingers crossed for 1.6!
Crewsayter 7. juli kl. 11:53 
Will this be updated for 1.6?
SplashOfBlue 6. juli kl. 14:37 
Wasn't this the mod that had the "random reward" option?

If so why'd it go away? =(
danzloblaha13 6. juli kl. 3:38 
oh god i just came for interesting spice to my ideo , that "Mind Tune" is a Eltex Material !!!! Can we use it any amount of times on single pawn ??!! :critical:
Dadburry 29. maj kl. 2:57 
Why was the bountiful harvest removed? :(
Twilight 14. maj kl. 18:25 
@sinnamon - By chance do you have a github? Im curious in digging more into the Mental Tuning ritual. In playing around I have seen some instances for the traits that have degrees that sometimes the ritual reward doesnt seem to act right (ie remove the degree 2 Industriousness perk and Ive also had the same pawn gain degree 1 NaturalMood and then have a subsequent ritual "change" it but instead of making it the degree 2 it removed it instead).
Arthur GC 29. apr. kl. 12:40 
Amazing mod!
Dire Lemming 23. apr. kl. 8:34 
I'm pretty sure mind tuning just removes any trait. I did a little test with a flesh purity ideology and it removed fast walker, jogger and industrious, all unambiguously good traits, as well as body purist, the most central trait to their ideology.
azll 17. mar. kl. 2:00 
im also yearning for the random reward
Arkantos Eli 3. mar. kl. 2:02 
I second Speechy, I LOVED the "Random Reward" option, I always selected it for all my rituals. Still great mod either way
Speechy 21. feb. kl. 13:03 
Just noticed Random reward is missing you once had in this mod. any chance that could be added back in?
zafewins 9. feb. kl. 15:36 
I'm playing a colony of monks that all have ascetic, and I was planning on using mind tune a lot, but I don't think I can because it treats ascetic as a bad trait. Is there any way you could add settings to change what traits are bad?
darkfiretim 20. dec. 2024 kl. 19:56 
I see that "Mind Tune" says that traits are personally determined but can I get some clarity on how? I ask because the first time I tried this reward a fluid tunneler ideoligeon removed undergrounder, the second time I tried it a fluid human primacy removed hardworking, and the third time a fluid female supremacy removed misandrist.