Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
1. If possible, give the endworm re and husk brood emperor faster anims, they often bug when hitting the submarine because of their extremely slow anims, specially the endworm re, which also should have a better skeleton
2. Add the husk broodmother and husk hammerhead crablets
I'm not sure why, as they do make sounds and I didn't have this when I made a quick fix for myself (but I just copy pasted the Juggernaut folder in a new "XanmonsterCreatures" one so the path would be correct, I didn't actually change the path like you did so maybe that's why ?)
Does this mean it can function without barotraumatic in a multiplayer campaign?
at Barotrauma.PrefabSelector`1.Add(T prefab, Boolean isOverride) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 31
at Barotrauma.PrefabCollection`1.Add(T prefab, Boolean isOverride) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabCollection.cs:line 368
at Barotrauma.CharacterFile.LoadFile() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\CharacterFile.cs:line 34
at Barotrauma.ContentPackage.<>c__DisplayClass46_0.<<LoadPackageEnumerable>g__loadFiles|1>d.MoveNext() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentPackage\ContentPackage.cs:line 232
at Barotrauma.PrefabSelector`1.AddInternal(T prefab, Boolean isOverride) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 93
at Barotrauma.PrefabSelector`1.Add(T prefab, Boolean isOverride) in
a select amount of creatures require "Huskmod" but I am using improved husks mod so I dont know which "Huskmod" the error is reffering to
so far I have found the following monsters that cause these errors
Huskbroodemperor (xanmonsters 1 fixes)
Bossmoloch (xanmonsters2 fixes)
Failed to spawn character Huskbroodemperor {"Barotraumatic Xanmonsters1 Fixes" depends on a package with name or ID "Huskmod" that is not currently enabled.}
at Barotrauma.ContentPath.get_Value()
>>>[tons of similar text]<<<
at Barotrauma.Character.Create(Identifier speciesName, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, Boolean hasAi, Boolean createNetworkEvent, RagdollParams ragdoll)
at Barotrauma.Networking.ClientEntityEventManager.Read(ServerNetObject type, IReadMessage msg, Single sendingTime, List`1 entities)
Received an inventory update message for an entity with no inventory (Huskbroodemperor, removed: False)
Message byte position incorrect after reading an event for the entity "Huskbroodemperor" (ID 11834). The previous entity was "EntitySpawner" (ID 65535) Read 144 bits, expected message length was 200 bits.
Received msg 61347, entity 58554 not found
How to solve this problem? I can find the file named "SonarSweep1.ogg" in folder.
But "SonarSweep1.ogg.ogx" doesnt exist.
I would appreciate it if you could reply me.