Barotrauma

Barotrauma

Barotraumatic Xanmonsters1 Fixes (DEPRECATED)
Počet komentářů: 51
Kreepy 21. lis. 2022 v 6.12 
Ayo, two suggestions here:

1. If possible, give the endworm re and husk brood emperor faster anims, they often bug when hitting the submarine because of their extremely slow anims, specially the endworm re, which also should have a better skeleton

2. Add the husk broodmother and husk hammerhead crablets
Lurivar 15. zář. 2022 v 16.57 
Yup, they are visible now, though for some reason I have this new error instead: https://i.imgur.com/YSMtkzA.png

I'm not sure why, as they do make sounds and I didn't have this when I made a quick fix for myself (but I just copy pasted the Juggernaut folder in a new "XanmonsterCreatures" one so the path would be correct, I didn't actually change the path like you did so maybe that's why ?)
mikehagen22  [autor] 15. zář. 2022 v 13.51 
actually wait, I've updated the mod again now check
Lurivar 15. zář. 2022 v 13.34 
What? How would it fix itself ? I've had invisible Juggernauts in my games, and unless I use the master pack with all the creatures I don't want or I make a fix myself to have the sprite at the right path I don't see how it could be fixed ?
mikehagen22  [autor] 15. zář. 2022 v 13.25 
Literally doesn't need a fix since the bug fixes itself in game :steamfacepalm:
Lurivar 15. zář. 2022 v 4.06 
I'm not interested in all the new creatures from the other packs unfortunately. But it's alright, I'll just make a fix for my friends and I until this pack is updated.
MasonMachineGuns 14. zář. 2022 v 17.11 
we are aware please use the master pack at this time instead of this pack
Lurivar 14. zář. 2022 v 16.43 
Nevermind, the sprite is there but the game is not looking at the right place. It searches for the sprite in "Characters/XanmonsterCreatures/Juggernaut/huskhuggernaut.png" while the sprite is in "Characters/Juggernaut/huskhuggernaut.png" (so there's a "XanmonsterCreatures" too much in the path)
Lurivar 14. zář. 2022 v 16.39 
Can confirm, the husk Juggernaut is not visible. It seems its sprite is missing from the mod, as I get this error from the debug console : Sprite "C:/Users/MyUser/AppData/Local/Daedealic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2578603516/Characters/XanmonsterCreatures/Juggernaut/huskhuggernaut.png" not found
CammyShark 28. srp. 2022 v 12.36 
juggernaut still not visible
MasonMachineGuns 5. srp. 2022 v 16.34 
*show up naturally
mikehagen22  [autor] 4. srp. 2022 v 18.42 
Yes however all the individual creature mods don't have a spawnevent for all the creatures so they won't show up in your campaign
CommissarCerberus 4. srp. 2022 v 17.52 
"CAN BE USED FOR SPAWNER PURPOSES."
Does this mean it can function without barotraumatic in a multiplayer campaign?
是鲨鲨捏 4. srp. 2022 v 7.30 
wait why i cant see the huskbooldmonther?
MasonMachineGuns 1. srp. 2022 v 14.07 
got it i will take a look
Finem Belli 1. srp. 2022 v 10.03 
The juggernaut is invisible in our session.
Kelva 13. čvc. 2022 v 17.02 
ive reinstalled all the mods in order, but I am still receiving "Could not find a character prefab with the name "Huskbroodmother""
MasonMachineGuns 8. čvc. 2022 v 14.55 
delete ya mods you gotta redownload them its bugged
MIRROR 7. čvc. 2022 v 15.14 
nah i used the original xan monster packs
mikehagen22  [autor] 7. čvc. 2022 v 15.11 
if your using the Full on Creature pack then disable all the other individual creature packs
MIRROR 7. čvc. 2022 v 15.09 
2: <DEV>\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 93
at Barotrauma.PrefabSelector`1.Add(T prefab, Boolean isOverride) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 31
at Barotrauma.PrefabCollection`1.Add(T prefab, Boolean isOverride) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabCollection.cs:line 368
at Barotrauma.CharacterFile.LoadFile() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\CharacterFile.cs:line 34
at Barotrauma.ContentPackage.<>c__DisplayClass46_0.<<LoadPackageEnumerable>g__loadFiles|1>d.MoveNext() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentPackage\ContentPackage.cs:line 232
MIRROR 7. čvc. 2022 v 15.08 
1: Failed to load package "Barotraumatic Xanmonsters1 Fixes" {Failed to add the prefab "Carrierleviathan" (Barotrauma.CharacterPrefab) from "Barotraumatic Xanmonsters1 Fixes" (C:\Users\izabe\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2578603516): a prefab with the same identifier from "XanMonsters Creature Pack" (C:\Users\izabe\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2108010462) already exists; try overriding}
at Barotrauma.PrefabSelector`1.AddInternal(T prefab, Boolean isOverride) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 93
at Barotrauma.PrefabSelector`1.Add(T prefab, Boolean isOverride) in
mikehagen22  [autor] 1. čvc. 2022 v 12.01 
if your talking about the overlay of the brood emperor then you should restart your game.
Verräteros 1. čvc. 2022 v 3.34 
how do you get rid of this psychosos effect of the husk brute nexus / Husk brute emperor? I have two campaigns and in both i have a mission to kill them, but the effects doesnt go away (like mmetully already said)
MasonMachineGuns 17. čvn. 2022 v 15.39 
Got it we will take a look
mmetully 16. čvn. 2022 v 18.54 
It appears that the Brood Husk Empereror is causing the beacon effect to be applied permanently. Killed it and the green spotty ui and audio loop persisted to next zone and the audio persists even to the main menu till launching another game.
MasonMachineGuns 6. čvn. 2022 v 19.39 
We are aware of the carrier leviathan and wanderer spawnrates and are fixing them soon
Reya 6. čvn. 2022 v 19.14 
Um. So the Carrier Leviathan (We think that is what it is, not sure what it is called the Giant Sub with Floating Railguns and Tentacles) is replacing a LOT of the Enemy Spawns with BT Nightmare mode. To the Point where they are about the only thing we are Fighting. They should be an uncommon/rare Spawn based on their Difficulty. But we are running into like 5 of them a Mission. It has gotten so bad we turned them off and Immediately started seeing a Greater Variety of Monsters. Might want to check the Spawn Code. They are way too Common
MasonMachineGuns 9. kvě. 2022 v 15.21 
improved husks
Zeimaster 9. kvě. 2022 v 11.30 
I am having the same problem as Speaker15071
a select amount of creatures require "Huskmod" but I am using improved husks mod so I dont know which "Huskmod" the error is reffering to
so far I have found the following monsters that cause these errors

Huskbroodemperor (xanmonsters 1 fixes)
Bossmoloch (xanmonsters2 fixes)
MasonMachineGuns 8. kvě. 2022 v 10.21 
your huskmod isnt enabled?
Speaker15071 8. kvě. 2022 v 2.37 
Crash happens after Improved Husks update.
Failed to spawn character Huskbroodemperor {"Barotraumatic Xanmonsters1 Fixes" depends on a package with name or ID "Huskmod" that is not currently enabled.}
at Barotrauma.ContentPath.get_Value()
>>>[tons of similar text]<<<
at Barotrauma.Character.Create(Identifier speciesName, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, Boolean hasAi, Boolean createNetworkEvent, RagdollParams ragdoll)
at Barotrauma.Networking.ClientEntityEventManager.Read(ServerNetObject type, IReadMessage msg, Single sendingTime, List`1 entities)
Received an inventory update message for an entity with no inventory (Huskbroodemperor, removed: False)
Message byte position incorrect after reading an event for the entity "Huskbroodemperor" (ID 11834). The previous entity was "EntitySpawner" (ID 65535) Read 144 bits, expected message length was 200 bits.
Received msg 61347, entity 58554 not found
mikehagen22  [autor] 6. kvě. 2022 v 19.58 
ignore the "missing png" errors, you can still see the creatures either way
Dogoo Slayer 6. kvě. 2022 v 6.10 
Same as chicoguy_2003, it literally happens with all Barotraumatic mods for some reason.
L2P_Gaming 5. kvě. 2022 v 21.32 
i am getting a bunch of missing .png files and i have no clue how to fix this
mikehagen22  [autor] 3. kvě. 2022 v 10.08 
hmm let me come up with a hotfix real quick
Speaker15071 3. kvě. 2022 v 9.27 
Got crash: Huskbroodemperor depends on huskmod package. Is it possible to remove dependencies on other mods?
Sony Ericson 11. bře. 2022 v 22.30 
Server link expired, can I have a new one?
Nix Frame 13. úno. 2022 v 11.25 
where discord
Shizno 22. led. 2022 v 11.46 
Ah ok where can i find the discord link?
MasonMachineGuns 22. led. 2022 v 10.31 
its like a small book, the changelog would be too long for steam
mikehagen22  [autor] 22. led. 2022 v 9.42 
We have a discord where we have update logs because its hard to detail every update from each mod
Shizno 22. led. 2022 v 5.47 
what was updated?
mikehagen22  [autor] 12. pro. 2021 v 13.37 
was just updated
MasonMachineGuns 12. pro. 2021 v 12.57 
you cant, you have to ask the host to update
Renz 12. pro. 2021 v 12.56 
How do I un-update? I can't join the server I was playing on an hour ago because of this mod due to version mismatch
MasonMachineGuns 17. lis. 2021 v 9.39 
We will revisit this issue, it is curious where its coming from at this point
肥鱼 17. lis. 2021 v 4.35 
"Failed to load sound file "E:/SteamLibrary/steamapps/common/Barotrauma/Mods/Survivor Xanmonsters1 Fixes/Characters/Carrierleviathan/SonarSweep1.ogg.ogx"
How to solve this problem? I can find the file named "SonarSweep1.ogg" in folder.
But "SonarSweep1.ogg.ogx" doesnt exist.
I would appreciate it if you could reply me.
MasonMachineGuns 14. lis. 2021 v 15.46 
*into*
MasonMachineGuns 14. lis. 2021 v 15.45 
hmm, how is this issue persisting... Can you message on of us we can look ingot manually fixing your files