Space Engineers

Space Engineers

Whip's Subgrid Gyro Manager (aka SuGMa)
60 kommentarer
PeteMetal 29. juli kl. 7:10 
I noticed one thing that if you use rotor for let's say large grid to small grid and you adjust the rotors displacement too close to large grid things get funky. Just an observation if anyone have issue that the ships gyros not working as expected check that there's enough space for subgrid to move.
Whiplash141  [ophavsmand] 7. aug. 2024 kl. 9:47 
I know that optimization is always present. It just seems to be more aggressive on grids that lack thrust and or gyros
Gontarekt 7. aug. 2024 kl. 9:42 
Hm, that makes sense, seems to still happen even with gyros on the main grid however, possibly that is due to not all the subgrids having gyros, not a clue really.
Whiplash141  [ophavsmand] 6. aug. 2024 kl. 17:39 
That sounds like the game's optimizations fighting you. When the main grid doesn't have a gyro, the game tries to put the grid to sleep to save computation cycles. When you are translating, this game optimization turns off.
Gontarekt 6. aug. 2024 kl. 9:53 
Great Script. I seemed to be having the same issue as the person before me where the script recognised the gyros, but refused to move. Turns out the fix was that the ship needs to be moved by thrusters before the ship turns. Strange bug, which I believe I've noticed in the past as well on ships that had subgrids (But didn't use subgrid gyros oddly enough). My suspicion of what causes this is either a subgrid being too close to the main grid and/or the mass being too high (My ship was 1.6 Gg when I noticed this bug). Hope this helps folks running into the same issue as I.
Whiplash141  [ophavsmand] 27. maj 2024 kl. 16:25 
Can you upload that blueprint please?

This isn't a script issue, this is an underlying game issue that I'm trying to track down.
TheMajesticCarabao 27. maj 2024 kl. 16:24 
1. Yes, I made sure all blocks ownership is set to me
2. Yeap, world file existed before the signal update, which the script worked before
3. Yesh, though result remained the same, but the bp was made after the signal update, if that makes any difference
4. Yep, copy pasted ship had the same result

It just seems to feel like the subgrids gyros isnt acknowledging the main grid's input.
Whiplash141  [ophavsmand] 27. maj 2024 kl. 13:09 
I'd like to claim user error, but you are like the 5th person across my scripts to claim the same behavior. Every ship that I have that is using my scripts works fine and if i set up a script from scratch it is also fine, so I suspect something subtle may have changed under the hood regarding block ownership.

So a few questions:
1. Have you ensured that you own all blocks on your grid?
2. Are you loading a pre-existing world that has your ship using this script?
3. Are you pasting a brand new blueprint?
4. Can you replicate this behavior if the troublesome ship is copy pasted?
TheMajesticCarabao 27. maj 2024 kl. 12:39 
Don't know if Im the only one with the situation, but even though the script acknowledge the subgrid gyros, it doesn't seem to actually use them. Did the signal update broke something or is this just an error of usage on my end?
Whiplash141  [ophavsmand] 27. dec. 2022 kl. 15:41 
Whoops... try now lol
DonCoyote 25. dec. 2022 kl. 20:40 
Its not there.
Whiplash141  [ophavsmand] 25. dec. 2022 kl. 18:03 
custom data.
DonCoyote 25. dec. 2022 kl. 13:11 
Is there anyway to make the program block not draw the title screen? I'd like to use that screen for other things.
Whiplash141  [ophavsmand] 30. juni 2022 kl. 20:21 
@John: no
Shinoskay 30. juni 2022 kl. 18:49 
can I put this and the thruster manager into the same programmable block?
[Omega] 31. mar. 2022 kl. 11:17 
had I had known about this glorious script an hour earlier, a lot of heartache may have been saved. Praise SuGMa!
The Chemical Dragon 23. jan. 2022 kl. 14:31 
Whiplash, what about S.U.G.A.R? The Subgrid Utility Gyros And Rotation :steamthumbsup:
Sparktite 6. dec. 2021 kl. 8:38 
Curious what cool things people have come up with using this script, anyone care to share what theyve made, i have no idea what id wanna do with this thing.
CTH2004 19. sep. 2021 kl. 13:18 
great! MWAHAHAHAHA
Whiplash141  [ophavsmand] 18. sep. 2021 kl. 16:50 
If you configure the custom data accordingly, yes.
CTH2004 18. sep. 2021 kl. 16:34 
Quick question. Does this (And your thruster script) work on connectors? Because that could be very useful! When you have ships docked, they assist in turning!
Takeda 1. sep. 2021 kl. 4:06 
Steering Management Encompassing Grids
LSG123 21. aug. 2021 kl. 15:27 
yayyyyyyyyyyyyyyyyyyy :)))
Judge Kronos 20. aug. 2021 kl. 6:27 
Awesome Script... Just call it SiGMa. Subgrid Gyro Managment ;)
Sᴢʏᴍᴏɴɪᴄᴜs 20. aug. 2021 kl. 2:29 
Thx, I'll do it in free time
ToedPeregrine4 19. aug. 2021 kl. 19:54 
stall tTthis omnmod?
ToedPeregrine4 19. aug. 2021 kl. 19:54 
HO w do I in
Whiplash141  [ophavsmand] 19. aug. 2021 kl. 15:43 
"even if after last update its impossible to park it"

Update to the newest version of SWCS and use the brake_toggle argument

"could you use this script to aim fixed weapons on a subgrid with your mouse while controlling a ship with WASD/ascend and descend?"

I'm sure you _could_, but it sounds like a bad idea. MART is more suited for that and it has gyro support for turrets already built in
Sᴢʏᴍᴏɴɪᴄᴜs 19. aug. 2021 kl. 15:25 
Ive just opened workshop and boom, new script from Whiplash!
I really appreciate Your scripts, and U've motivated me enough to learn more of C#!

(im using Yours Horizon Redux, and Wheels on rotors/hinges, even if after last update its impossible to park it)

Grab :health: and see ya in Space! o7
Achilles 19. aug. 2021 kl. 15:02 
@Whiplash141 could you use this script to aim fixed weapons on a subgrid with your mouse while controlling a ship with WASD/ascend and descend?
Master Chief; John-117 19. aug. 2021 kl. 8:57 
Whiplash you and you scripts are a masterpiece
dnjuandmrk 19. aug. 2021 kl. 6:50 
MAnage Gyros on Subgrids Script (MAGS)
Whiplash141  [ophavsmand] 18. aug. 2021 kl. 20:45 
"wasd>rotor converter"

soon^TM
daughter of 424134 18. aug. 2021 kl. 19:49 
iirc this is exactly what i need to finish the technical aspect of a build. I might also need a wasd>rotor converter, its been a long time since I stopped trying to make it work lol. either way, looks like an excellent script
pixoe 18. aug. 2021 kl. 19:34 
SuGMa balls
Spaceman Spiff 18. aug. 2021 kl. 12:46 
HAHAHAHA...automagically. Best word ever! Like the imaginary number "eleventeen".
gangstalicious 18. aug. 2021 kl. 12:37 
@creeper king 82 rdav has a fleet command script
creeper king 82 18. aug. 2021 kl. 9:16 
wow well done you seem to be able to make a scrip for anything wtich leads me to my question is it possable to make scrip contoled combat dones and even mineing drones maybe need 2 scrips one for like a mother ship and one for the drone
KellDarkes 18. aug. 2021 kl. 5:27 
Another brilliant Whiplash script, I use your sub-grid wheels script to connect rovers together for some journeys, now I can use their own gyros to help prevent rolling over, great for peace of mind. Thank you for the great work you do.
Alex mordani 18. aug. 2021 kl. 4:10 
have you tried one of my ships... there very ugly
ArgentPhoenix11 18. aug. 2021 kl. 1:18 
Whip's Subgrid Gyro Options Manager
SuGOma

amOGuS
Urumchi 18. aug. 2021 kl. 0:55 
finally, gyro-friendly transformable mech!
OttoArms 17. aug. 2021 kl. 23:49 
Woo Hoo this will be fun to play with! TY Whip!!
Vomsay 17. aug. 2021 kl. 22:14 
Thx you Whiplash141!
Seff 17. aug. 2021 kl. 19:42 
I imagine it's for people who make control seats/command centers that are detailed with small grid blocks. They can use this script plus whip's subgrid thruster script to simply sit in seats and control the ship normally (as the ship is the 'subgrid' and the control seat is the main grid) instead of needing to grab the ship's remote control block.
Malacanth 17. aug. 2021 kl. 19:33 
Very glad to see this, should make ships with sub grids much more responsive in turns, thanks bud!
Whiplash141  [ophavsmand] 17. aug. 2021 kl. 19:14 
"What's the practical application for this?"

Subgrid gyros? lol

Some people have gyros on subgrids that they want to control with their mouse. This script does that. It was quite often requested, so I'm sure someone will find a use for it.
Molten Carnage 17. aug. 2021 kl. 19:11 
Long time subscriber. But ... ?? Scratching my head here. What's the practical application for this? Seriously, asking for real. I don't know what to do with this.
£6lbs._onion 17. aug. 2021 kl. 19:09 
(don't say it... try to not say it... failing.......)
SUGMASCRIPT!
Stol3n_Identity 17. aug. 2021 kl. 15:41 
yepp! Whip's scripts is a must have even if you don't play with scripts