POSTAL 2

POSTAL 2

Zombie Trainyard
24 kommentarer
sleep edge 5. juli 2016 kl. 2:44 
Nice map ,for machinima and play ;) :2016watermelon::2016dig:
MCslappypappy 4. juli 2016 kl. 22:37 
oh lol sorry bro
shawn  [ophavsmand] 4. juli 2016 kl. 22:22 
Was uploaded before the dlc :)
MCslappypappy 4. juli 2016 kl. 17:47 
OY MORONS THIS IS ALREADY PART OF PARADISE LOST JEEZ
alemismun 2. nov. 2014 kl. 1:57 
hey do you think u coud make a spawner like in gmod, for spawn npcs??
shawn  [ophavsmand] 6. sep. 2014 kl. 14:01 
If you go to the Workshop Browser and select the map, then select Start Game, you automatically spawn in the map.
Jeff 6. sep. 2014 kl. 13:53 
But in game, do you go to the trainyard, or is there another way to get to it
shawn  [ophavsmand] 6. sep. 2014 kl. 13:42 
If you subscribed to this, you should see a map named ws-ZombieTrainyard or something along those lines in the Workshop Browser.

Workshop support isn't available for Mac or Linux.
Jeff 6. sep. 2014 kl. 13:37 
Please respond, how do you get on the map
RimJobMaster 5. juni 2014 kl. 15:00 
@ahwn do the zombies have their own skins
secretDivinity 17. maj 2014 kl. 7:13 
Love it
shawn  [ophavsmand] 15. maj 2014 kl. 18:48 
@Idiom Thank you for reporting these bugs, I will try and figure out how to fix that visual glitch, and I will work on patching that teleporting level glitch.

Also, Mike J is outside the office because everyone hates him :)
Idiom 15. maj 2014 kl. 18:16 
@Shawn Thanks for the clarifications, there is a RWS member who is not in the room that attacks the zombies, so i believed that all of the staff were supposed to follow suit.

The teleportation area is in a corner of the trainyard by the two red stacked boxcars, approaching it triggers the glitch.

This is the visual glitch I mentioned
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=260226440

Thanks for the influx of maps though
shawn  [ophavsmand] 15. maj 2014 kl. 18:01 
@Idiom The point of this is to protect the RWS staff, if they go out to fight then they will die.

Also the roof with the antenna is electrified = instant death.

Also, mind telling me how you got past the train cars and stuff?

Thanks for your feedback.
Idiom 14. maj 2014 kl. 17:24 
RWS staff is pretty much useless, they never leave the starting room. Walking onto the roof with the antenna is an instant kill, there's a visual glitch when walking through one of the doorways too. The glitchy area is still not fixed either. It's okay for a few minutes, but without the staff backing you up it's pointless, almost.
shawn  [ophavsmand] 10. maj 2014 kl. 15:26 
@Hank Hill It's actually out now, you can go see it on the recent workshop uploads.
Guga Foods 10. maj 2014 kl. 15:23 
Thanks for the info, I'll look forward to it.
shawn  [ophavsmand] 10. maj 2014 kl. 10:38 
@Hank Hill I have another mission map going up soon, won't be zombe based but will be pretty fun :)
Guga Foods 10. maj 2014 kl. 10:34 
This was a good map.
Are we gonna see more zombie maps from you?:Horzine:
sickslimne 'em 9. maj 2014 kl. 13:55 
mmm ok thanks for telling me.
shawn  [ophavsmand] 8. maj 2014 kl. 15:54 
@ElGato209 I think someone is already developing that mod. But I'll look into it :)
sickslimne 'em 8. maj 2014 kl. 13:27 
hey actually shawn could you make a modifier that makes zombies appear in the base game?
shawn  [ophavsmand] 7. maj 2014 kl. 15:58 
@Lilmanroachyd Yeah man, if I see a lot of people request it I may upload zombie survival versions of various maps. Would be fun to play/do!
Eva'Zorah 7. maj 2014 kl. 15:46 
Could you make more zombie survival based maps?