安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






at RimWorld.FloatMenuMakerMap.AddJobGiverWorkOrders (UnityEngine.Vector3 clickPos, Verse.Pawn pawn, System.Collections.Generic.List`1[T] opts, System.Boolean drafted) [0x001f9] in <e13bd2f1929544099ed2b58e66ece833>:0
- transpiler CM_Prioritize_Research: IEnumerable`1 CM_Prioritize_Research.FloatMenuMakerMap_Patches+FloatMenuMakerMap_AddJobGiverWorkOrders:Transpiler(IEnumerable`1 instructions)
- transpiler rimworld.moreThanCapable: IEnumerable`1 MoreThanCapable.FloatMenuMakerMap_AddUndraftedOrders:Transpiler(IEnumerable`1 instructions)
- postfix JPT.HumanResources: Void HumanResources.WorkGiver_DoBill_TryFindBestBillIngredients:Postfix()
at RimWorld.WorkGiver_DoBill.StartOrResumeBillJob (Verse.Pawn pawn, RimWorld.IBillGiver giver) [0x00160] in <e13bd2f1929544099ed2b58e66ece833>:0
at RimWorld.WorkGiver_DoBill.JobOnThing (Verse.Pawn pawn, Verse.Thing thing, System.Boolean forced) [0x0009d] in <e13bd2f1929544099ed2b58e66ece833>:0
at RimWorld.WorkGiver_Scanner.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, System.Boolean forced) [0x00000] in <e13bd2f1929544099ed2b58e66ece833>:0
at RimWorld.FloatMenuMakerMap.AddJobGiverWorkOrders (UnityEngine.Vector3 clickPos, Verse.Pawn pawn, System.Collections.Generic.List`1[T] opts, System.Boolean drafted) [0x001f9] in <e13bd2f1929544099ed2b58e66ece833>:0
- prefix roolo.whatthehack: Boolean WhatTheHack.Harmony.WorkGiver_DoBill_TryFindBestBillIngredients:Prefix(WorkGiver_DoBill __instance, Bill bill, Pawn pawn, List`1& chosen, Boolean& __result)
- prefix JPT.HumanResources: Void HumanResources.WorkGiver_DoBill_TryFindBestBillIngredients:Prefix(Bill bill, Pawn pawn)
- postfix net.avilmask.rimworld.mod.CommonSense: Void CommonSense.IngredientPriority+WorkGiver_DoBill_TryStartNewDoBillJob_CommonSensePatch:Postfix(WorkGiver_DoBill __instance, Boolean __result, Pawn pawn, List`1 chosen)
- postfix JPT.HumanResources: Void
at RimWorld.WorkGiver_DoBill.TryFindBestBillIngredients (RimWorld.Bill bill, Verse.Pawn pawn, Verse.Thing billGiver, System.Collections.Generic.List`1[T] chosen) [0x0002b] in <e13bd2f1929544099ed2b58e66ece833>:0
- prefix legodude17.HaulToBuilding: Boolean HaulToBuilding.HaulToBuildingMod:GetIngredients(Bill bill, Pawn pawn, Thing billGiver, List`1 chosen, Boolean& __result)
- prefix JPT.HumanResources: Void
I came to ask ya something. (a great collection btw :D ).
When I try to find a zone of "something", they only mark the edges. Great for building construction, but not for designating safe / growing or roofed areas. Are there any settings I need to do or something I did wrong?
I would like to be able to have the zones as a filled square and the constructions as an unfilled square.
Golden Rule adopted.
I love this collection
Only me ?