Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

AVR Reforms II
16 kommentarer
Ryuk0Ch4n 12. feb. 2024 kl. 23:08 
can you please add helmets for the champions?
Esoteric knowledge enjoyer 3. maj 2023 kl. 12:35 
Could be caused by hitting the mod limit.
KingBeard 23. apr. 2023 kl. 11:09 
Dr. Deroe- Same here, and my agent models are invisable...
Dr. DeRoe 21. juni 2022 kl. 10:31 
Whenever I load AAA generals with AVR, incompabilities arise such as Generals models missing arms in winter and certains armour pieces
Caos 26. feb. 2022 kl. 1:33 
Hi, does it compatible with DeI 1.3 ?
dazzaman 17. dec. 2021 kl. 16:01 
Of course. Sorry Thanks CEMN
CEMN  [ophavsmand] 12. dec. 2021 kl. 12:20 
Yes. AVR only affects Agents, whereas AAA only deals with Generals.
dazzaman 12. dec. 2021 kl. 7:36 
Hi are AVR mods compatible with AAA ageing General mods?
Oddyseouss 17. aug. 2021 kl. 17:45 
Yes, thanks for the reply!
Paidas Demetriou 15. aug. 2021 kl. 5:00 
Thats great CEMN, thanks for the reply, i appreciate it a lot.
CEMN  [ophavsmand] 15. aug. 2021 kl. 3:23 
I see where you're coming from. I'll consider it for the future, but for now three AVR mods is enough to track and maintain. In the future, when all 3 are full-featured and thoroughly tested I'll release 2-1 and 3-1 versions.
Oddyseouss 14. aug. 2021 kl. 9:57 
I concur, it would be great if you made a three in one for the AVR mods, the launcher load order space is so precious.
Paidas Demetriou 11. aug. 2021 kl. 8:22 
Τhank u so much. It will be great if you made a three to one mode to avoid the multibuplle loandings in the mod manager.
Jason Wolf 10. aug. 2021 kl. 13:38 
Thanks
CEMN  [ophavsmand] 10. aug. 2021 kl. 13:16 
Consult the Divide et Impera website: https://divideetimperamod.com/reforms/
Jason Wolf 10. aug. 2021 kl. 11:56 
how many turns does it take to get to Imperial reforms?