Oxygen Not Included

Oxygen Not Included

Debris Melts to Debris
15 kommentarer
Rosi 8. juli kl. 9:59 
Bug Game Crash after while...
MissingMethodException: Method not found: int .SimMessages.GetElementIndex(SimHashes)

(wrapper dynamic-method) SimTemperatureTransfer.SimTemperatureTransfer.DoOreMeltTransition_Patch1(int)
Game.StepTheSim (System.Single dt) (at <032030ed82f249139c1a9364b8d43232>:0)
Game.UnsafeSim200ms (System.Single dt) (at <032030ed82f249139c1a9364b8d43232>:0)
Game.SimEveryTick (System.Single dt) (at <032030ed82f249139c1a9364b8d43232>:0)
Game.Update () (at <032030ed82f249139c1a9364b8d43232>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
LogCatcher:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

Build: U56-677228-SC
Pootis 10. aug. 2024 kl. 18:12 
This mod surprisingly still works! Even with Space Out! For those who want to try
run this mod with Frosty Planet dlc because it doesn't support it by default
you need to go to the place where you have it installed in steam, then you need to go to this path "steam\steamapps\workshop\content\457140\2570834434" then open the rar file then open the mod_info file using notepad and change "VANILLA_ID,EXPANSION1_ID" to "ALL" I haven't tried this myself, but in theory it should work
kokobean22 9. dec. 2023 kl. 10:01 
As of the date of this comment, it appears that this mod may no longer be functioning. On opening ONI with this mod, a "DirectoryNotFound" exception is presented.
csfireworks 29. sep. 2023 kl. 12:08 
nice mod
简单翻译:
以前,碎片熔化时相变成另外一种物质并结块
现在,碎片不会结块,直接转变成另外一种物质的碎片,这样就节省了50%的挖掘损耗
Pootis 28. sep. 2023 kl. 20:24 
Does it support DLC and the new update?
DoctorFeelGoodMD  [ophavsmand] 18. okt. 2022 kl. 12:32 
Should be fixed in newest update, thanks Aki, please update and post if bugs continue.
Noche 6. okt. 2022 kl. 1:05 
Crash while digging on latest version with DLC- here's the issue on Github:
https://github.com/DoctorFeelGoodMD/OxygenNotIncluded-Mods/issues/10
DoctorFeelGoodMD  [ophavsmand] 11. sep. 2022 kl. 7:10 
@ZEE I do not have the DLC - are you getting a specific error? I can look into it.
ZeeFrea 14. aug. 2022 kl. 12:18 
Does not work in DLC
等腰三角形 8. jan. 2022 kl. 3:38 
░░░░▄█▌▀▄▓▓▄▄▄▄▀▀▀▄▓▓▓▓▓▌█
░░░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌ this is doge
░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█
▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌ copy and paste this
█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█
█▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█
▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌ so doge can take over the
▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█▌workshop
█▐▓▓▓▓▓▓▄▄▄▓▓▓▓▓▓█▓█▓█▓█▓▓▓▐
DoctorFeelGoodMD  [ophavsmand] 12. nov. 2021 kl. 4:39 
Vanilla behavior is for solidifying liquids to drop a debris item if mass is below a certain kg amount (unique to each element - it's one of the mass values in the elements yaml, so you could theoretically change it) Liquids above this mass, which is usually >200kg, solidify into solid tiles.

It's not perfect but sometimes forming solid tiles is desirable or expected behavior, so I have not altered it.
Brikinhos 11. nov. 2021 kl. 6:54 
Should be nice if liquid didn't transform into a solid tile. Anyway, thanks for creating this mod.
恰好玩玩 12. aug. 2021 kl. 23:09 
Effective update, thank you:steamthumbsup::steamthumbsup::steamthumbsup:
DoctorFeelGoodMD  [ophavsmand] 12. aug. 2021 kl. 10:45 
I updated the mod_info.yaml, you can see if it works on DLC - really can't say if it will since I don't have it.
恰好玩玩 12. aug. 2021 kl. 9:18 
DLC pls