RimWorld

RimWorld

VFE - Mechanoids : Drones
45 kommentarer
Heikkkinen 5. jan. kl. 10:19 
Thank you!
Midnight 17. juni 2024 kl. 11:39 
1.5?
Thetaprime 7. maj 2024 kl. 21:52 
Will this work in 1.5?
SghHanzMullerSW 16. apr. 2024 kl. 8:21 
update ?
Lucas 10. jan. 2024 kl. 4:05 
I'm having trouble with the Grower. It has access to hydroponics, plants are ready to harvest, there is storage for the plants, zone seems good, it is charged yet it only plants, it does not cut.
My colonists will cut and store but not the grower.
I've tried rebuilding but the problem persists, am I missing something?
It's also called a "Grover" for some reason.
Seos  [ophavsmand] 20. mar. 2023 kl. 17:13 
@CheekiBreeki, why do your foodmakers just stand still on full charge?
CheekiBreeki 20. mar. 2023 kl. 16:27 
why do my foodmakers just stand still on full charge?
Seos  [ophavsmand] 8. jan. 2023 kl. 14:27 
@Fireworks 3000, do you mean supported versions? If yes, then your mod has not been updated most likely.
Booperius 24. dec. 2022 kl. 13:11 
I mean, the other point is they don't cost pollution and don't require any infrastructure practically to maintain, they act independently of a mechanitor.
Sera 13. dec. 2022 kl. 19:13 
"I don't see a point in this mod" they look a lot cooler then the discount roombas?
gminisamimi 5. nov. 2022 kl. 22:01 
Thank you! I didn't think this was going to get an update.
Seos  [ophavsmand] 5. nov. 2022 kl. 2:02 
@GuTTe :steamhappy:
GuTTe 5. nov. 2022 kl. 1:03 
omg bro thank you so much thank you bro thank you @Seos !!!!
Seos  [ophavsmand] 4. nov. 2022 kl. 13:55 
@Proxyer, you're welcome.
Proxyer 4. nov. 2022 kl. 13:06 
Thank you for update!
Seos  [ophavsmand] 4. nov. 2022 kl. 3:39 
Updated to 1.4
GuTTe 3. nov. 2022 kl. 5:12 
bro biotech is real shit just update this mod to 1.4 i am not usin dlc because its real shit.
Seos  [ophavsmand] 1. nov. 2022 kl. 15:08 
With the release of DLC Biotech, I do not see the point of this mod.
GuTTe 31. okt. 2022 kl. 3:38 
Can i do somethink for you ? Pleaseee...
Seos  [ophavsmand] 30. okt. 2022 kl. 9:41 
Unfortunately, there will not be an update yet. No opportunity, no time, no mood.
GuTTe 28. okt. 2022 kl. 9:26 
update please 1.4
PotatoIsUs™ 21. sep. 2022 kl. 20:39 
The grower is a grover ingame
Dauntless1942 18. sep. 2022 kl. 14:49 
My Auto-Foodmaker won't move at all.
Kokorocodon 14. sep. 2022 kl. 17:58 
if there's a grower where's the shower?
kongkim 14. aug. 2022 kl. 6:11 
The grower has a amature level, what do that mean? what level plants can i use?
kongkim 20. apr. 2022 kl. 16:22 
Can this mod make the drones compatible with the locks 2 mod?
Nols 26. mar. 2022 kl. 11:58 
How does the foodmaker cook food? Doesn't seem to do anything for me might be a mod incompatibility somewhere
Neunmalklug 15. mar. 2022 kl. 7:23 
auto firefighter maybe?
Seos  [ophavsmand] 26. sep. 2021 kl. 9:30 
Sorry guys, but I don't have time to do mods right now.
jimmyal 21. sep. 2021 kl. 15:01 
i like shadow dragons idea of increasing skill of drones but i think it should be done through an AI installed at a managing desk. make it so once you have an AI the AI technically controls all drones (or a selectable amount) at the colony and the AI would earn accumulative skills based on the work done by said controlled drones. maybe even make it so i can harvest my prisoners brains and place them inside a general use drone chassis that isnt controlled by the AI.
ShadowDragon8685 10. sep. 2021 kl. 2:03 
Perhaps a research tree option to increase the skill of the drones, possibly by using more resources to upgrade the physical drones?

With things like hauler drones and such it doesn't much matter (though faster haulers would be very nice), but for drones whose skill governs yield, it's a big deal.

Also, aside from that, I love this, I loved the vanilla drones, I love more drones. DRONES!

If I could, though, might I suggest a Firefighting drone? Something that's zippy as all hell, fragile, and armed with a fire extinguisher. Basically something to zoom out to any fire zone and douse it with foam.
Atreidi 14. aug. 2021 kl. 23:35 
I am in favor of keeping the bot's skills low. Though, a mod menu to be able to ste your paramemets would be nice. Regardless, great mod. Thank you.
tommylamb1 14. aug. 2021 kl. 8:02 
does this mod work with what the hack?
Sea Serpent Named Nessie 13. aug. 2021 kl. 22:05 
Would it be possible to set the skill levels on each of the bots? as it currently stands those bots are useless for their cost unless you plan on having an advanced form that operates better and at a higher planting level and then have the current recipe set to the advanced form and make a cheaper cost for what they currently are.
Seos  [ophavsmand] 11. aug. 2021 kl. 1:00 
@Driver Nephi, 6
Driver Nephi 10. aug. 2021 kl. 19:44 
What is the plants skill on the grower?
ketty 10. aug. 2021 kl. 16:22 
@123nick don't build the grower
123nick 9. aug. 2021 kl. 12:27 
is it possible too have only the foodmaker, not the grower?
PremierVader 8. aug. 2021 kl. 14:48 
Very nice!
Annabellee 8. aug. 2021 kl. 9:27 
thanks for a grower
Arcanant 8. aug. 2021 kl. 5:04 
Nice! And on steam! Ty for sharing!
lloki 8. aug. 2021 kl. 4:57 
Thanks, I missed it!
turkler 8. aug. 2021 kl. 4:54 
great mod!
Lyn the Cookie 8. aug. 2021 kl. 4:37 
Hadn't this mod been removed before? I was using a local copy because I didn't find it in the workshop anymore. Anyway, this mod is awesome, thanks for your hard work!