RimWorld

RimWorld

Outfit Builder Redux
43 kommentarer
kittysmugglers 19. aug. kl. 21:16 
1.6 pleeaaasseeee
Sigvard 16. aug. kl. 23:31 
Hopefully we'll see an update, thank you for your work

One of those really solid mods that just clears away an annoying aspect of micromanagement
onemorecup 10. aug. kl. 8:07 
Update? Thanks
kittysmugglers 11. juli kl. 13:48 
will this be updated for 1.6?
Vulkandrache 8. juli kl. 4:41 
There is really no reason to have the mod auto remove the forced status,
the button is right next to it.
UntouchedWagons 3. maj kl. 11:05 
Yoooo the mod got updated! Fantastic! Thanks Rumpled Foreskin
Not Dvdyyz 28. nov. 2024 kl. 15:29 
Thanks for the update
필매론 26. nov. 2024 kl. 21:42 
Hi Urethra Franklin
Thank you so much for updating this mod! I’ve been eagerly waiting for an update and was thrilled to see it finally happen. Using this mod has always been such a joy, and I truly appreciate the time and effort you took to bring this update to us. It means a lot to me and many others in the community!
Evensong 23. nov. 2024 kl. 1:01 
you have no idea how many times I checked back in- this mod made changing outfits so simple. I love you!
Rumpled Foreskin  [ophavsmand] 22. nov. 2024 kl. 16:43 
Now updated for 1.5. Let me know if you find issues and enjoy :)
Honshitsu 21. aug. 2024 kl. 15:40 
looking forward to it; this really saves me a lot of tedium
ELF SLAYER 23. apr. 2024 kl. 9:27 
Thank you for the update! We look forward to your return to the modding scene.
Rumpled Foreskin  [ophavsmand] 20. apr. 2024 kl. 21:46 
Hello all, not sure when I'll be able to get around to updating this as I recently moved countries and my PC is currently on a boat somewhere.

Rest assured, I will be updating this once all my stuff arrives so I can play Anomaly but in the meantime, anyone else feel free to recompile against 1.5 and create a release :)
Legion 19. apr. 2024 kl. 11:48 
Asking every day is not going to make it upset any faster.
steadfast 19. apr. 2024 kl. 6:25 
The mod is great. It would be awesome to make it works with 1.5
Onikage-056, God of Animatronics 14. apr. 2024 kl. 20:08 
Any chance for an update?
Peryn [Андрій] 9. apr. 2024 kl. 1:38 
Any chance for 1.5? Cause trouble when loading with 1.5
Rumpled Foreskin  [ophavsmand] 24. mar. 2023 kl. 8:44 
I have also never encountered this over several heavily modded playthroughs and I save scum A LOT.
Rumpled Foreskin  [ophavsmand] 24. mar. 2023 kl. 8:40 
Hi aikixd, I will investigate this but I don't think it's possible for this mod to cause this behaviour. The outfits created by this are not bound to pawns in any special way. When you press save, it simply generates a new outfit (or updates it) in the list of all outfits and then assigns it to the pawn. From there, normal vanilla outfit handling/management resumes.
aikixd 23. mar. 2023 kl. 14:27 
Hi, there's a tiny bug:
1. Have a pawn with saved outfit.
2. Kill pawn.
3. Bury pawn (mb not needed).
4. Save game.
5. Load game.
6. Have exception.

It seems that it fails to load data for dead pawn. Other pawns policies binds seems not to be affected.
KurtsCorbenik 29. nov. 2022 kl. 7:03 
Yeah that's it ty Mr urethra.
Rumpled Foreskin  [ophavsmand] 29. nov. 2022 kl. 0:19 
@KurtsCorbenik Not sure what you mean by this. It simply disables all worn items and leaves the currently worn items enabled.

If a pawn is wearing patchleather pants and then thrumbofur pants become available, your pawn will go wear the better quality pants. So I guess it registers the item type. Hope that helps.
KurtsCorbenik 28. nov. 2022 kl. 20:02 
Does this register the item type or the exact item?
Rumpled Foreskin  [ophavsmand] 21. okt. 2022 kl. 6:41 
Just updated for 1.4. Please let me know if you encounter any issues :)
MeatBeatMarv 21. okt. 2022 kl. 5:53 
Fingers crossed for a 1.4 update. This mod saves so much tedium
FoxoManiak 15. juni 2022 kl. 9:30 
Great stuff!
Golux_Ironheart 2. mar. 2022 kl. 9:58 
This one looks exactly what I need. Was using the 1.3 original in combination with armor racks, but every time they equip from the rack they then go and start taking everything off because it's not allowed in their setup. Forcing THAT made it so they didn't have a work outfit, so I would have to go and manually add each piece or upgrade.
Being able to ADD currently equipped items to the loadout policy is <chefs kiss>.
robinzilla 27. nov. 2021 kl. 1:44 
@Drayco84 Thank you so much for the suggestions to try and work out a solution! :) I will definitely give it a try when I can get back to my game in a few days. I had to stop playing my current play through because the recent updates broke some of my mods. I decided to just give time for mod devs to catch up and now I'm coming back to play.
Drayco84 27. nov. 2021 kl. 0:05 
I 100% can't blame you. In order to implement restricting apparel by material, it'd take some actual code wizardry and I'd never expect somebody that made a mod like this to even attempt something like what robinzilla suggested. That's so far beyond the scope of this mod that it's not even funny and is very much it's own mod idea. I was mostly posting to give robinzilla advice on how to set such a thing up.
Their situation is why I just make everything out of purple Hyperweave, because it's easily one of the better materials and I like purple. (Hmmm... Could start raising rhinos or thrumbos for leather... I have Pawnmorpher, just need a few "volunteers" to get started...)
Rumpled Foreskin  [ophavsmand] 26. nov. 2021 kl. 17:53 
@Drayco84 Thanks for the info and suggestions.

Unfortunately I'm a bit burned out on RimWorld and fairly busy with real life work at the moment. As I don't use VGP anymore (found it way too bloated with VE), I can't really see myself implementing this any time soon.

I will continue to maintain and update this mod if updates break things, but adding new features isn't on my radar for the immediate future.
Drayco84 26. nov. 2021 kl. 1:16 
Sequence of events if you go this route... Rename storage to find it in the list later and restrict only that pawn to take things from it and block their access to apparel from other sources. Set up a unique job at Tailoring workbench that uses specific dyed materials and items are dropped off at only that storage. Set pawn's apparel policy to desired items and flip the desk when something breaks, or do a victory dance because HOLY ****, IT WORKED!
Seriously, good luck!
Drayco84 26. nov. 2021 kl. 1:10 
Considering that this looks it it works with the default outfit policy, there's no means to limit items by material, which includes VGP's dyed textiles. Now, you MIGHT be able to finagle something like that with Restricted Storage (C:\Program Files (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2015159617) and Take It To Storage! (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2418209507) by only allowing certain dyed items per job/bill to go to certain places. However, if you go this workaround, may I recommend Shelf Renamer (Continued)? (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2367950077)
By Randy, that's a lotta hoops to jump through, my dude. Good luck!

And I just now realize that the last post was made on Sept 6th... Heck with it, I put too much effort into this to NOT post it.
robinzilla 6. sep. 2021 kl. 10:49 
I'm using VGP Garden Dyes at the moment. It does add a new material category (dyed cloth, etc) that I can use to keep different colors of material separated in storage, but nothing for apparel that I make with that material. I'm not sure how difficult it would be to offer a sorting option for apparel, but I appreciate you looking into it.

https://psteamcommunity.yuanyoumao.com/workshop/browse/?appid=294100
Rumpled Foreskin  [ophavsmand] 6. sep. 2021 kl. 4:18 
@robinzilla
You're welcome :) Honestly, it depends how the mod works. What's it called? Does it introduce a filter by colour? If so, I can probably look in to making it compatible for you, but I can't promise anything.
robinzilla 5. sep. 2021 kl. 15:00 
Thanks for keeping this wonderful mod going! I had a question about how it saves outfits though. Is it possible restrict a pawn to a specific color of clothing? I recently added a dye mod so i can dye my materials and make clothes in whatever color i want. I know the usual outfit manager doesnt offer a color filter, but I wondered if this could help with that. Thanks.
Rumpled Foreskin  [ophavsmand] 2. sep. 2021 kl. 0:48 
@Oninaig
Sure can, I developed it for use in my existing colony. It should also be safe to remove mid-game also, you'll likely get a one-time error when you first load a save after removal, but it shouldn't permanently break anything.
Oninaig 1. sep. 2021 kl. 12:44 
Can this be added to an existing save?
Rumpled Foreskin  [ophavsmand] 27. aug. 2021 kl. 20:42 
@Gotcha!
Nope, never heard of it
Babaloo321 16. aug. 2021 kl. 4:11 
@Urethra Franklin
Fellow Oneyplays fan I see?
Rumpled Foreskin  [ophavsmand] 7. aug. 2021 kl. 13:41 
Hello, should be fixed now
созерцатель 7. aug. 2021 kl. 9:25 
Hey thanks for your work. Is there a reason why mod weights 31 mb?
Rumpled Foreskin  [ophavsmand] 7. aug. 2021 kl. 5:28 
Pretty much the reason I made this, I find a lot of outfit management mods just have so much feature bloat.

This should be compatible with almost everything. If you notice any weird behaviour or have suggestions for improvements, feel free to let me know :)
condottiere 7. aug. 2021 kl. 3:56 
This sounds like a neat, direct compromise between vanilla manually ticking apparel lists esp w out-of-control mod apparel bloat, and the finicky will-it-won't-it-be-compatible Awesome Inventory (with which I have a love-hate relationship).

I'm looking forward to yours playing nicely w other mods more than AweInv (which hasn't been updated yet, anyway)!

P.S. Dat username tho, ha ha