XCOM 2
[WOTC] Covert Infiltration
1.211 kommentarer
judcohan 30. sep. kl. 10:08 
Ivan - you're probably already aware of this, but just in case you aren't, there's a mod compatibility list pinned in the discussion area. In addition to mods that are simply incompatible, there are some that require a bridging mod to make them work.
Ivan Ivanovich 29. sep. kl. 22:14 
Update: Uninstalling my ENTIRE library and reinstalling only this mod fixed the issue, but I have no idea which addon was causing the problem.

Now I'll try to reinstall everything I need again...

Hope this gives a hint to anyone else who may run into this issue.
Ivan Ivanovich 29. sep. kl. 20:12 
I'm stuck here... I really looked forward to playing this mod, and it -appears- to work, but not completely. Long story short, I am missing UI elements on the "Bridge" screen (e.g. "Cover Ops" button). Furthermore, after building the Resistance Ring and sending one Covert Mission, I can't send more than one (like the vanilla game).

When I started a new campaign, the CI welcome screen appeared, but the core features don't work.

I cleared the Config folder multiple times, I tried using AML 1.6 Launcher, framerate smoothing is disabled by default by the Highlander mod, I re-susbscribed to the core addons, I checked the Google Spreadsheet for non-compatible mods... The issue persists.

Anyone encountered a similar problem and knows a fix?
Zyxpsilon 20. sep. kl. 5:20 
@Totsnuk
Difficulty settings to enhance AI mapping harder conditions for players to detect the target, IMO.
Totsnuk 19. sep. kl. 16:29 
Why is every Rescue mission map MASSIVE
huntersorce20 9. sep. kl. 19:09 
I hadn't checked this mod out before, but i was brainstorming new mod ideas can came up with the idea of having avatar facilities locked behind facility leads, then someone on discord told me that's almost exactly how it works in Covert Infiltration. i was wondering, would it be possible to make a standalone mod with just the link between facility leads and avatar facilities? for those like me who want that change without the whole of covert infiltration mod.
^W^W 30. aug. kl. 1:21 
Any way of disabling minimus soldier requirement for infiltration?
Stukov81-T.TV 24. aug. kl. 13:52 
if you play commander with prototype armoury and living space it will feel like rookie if you play without either. it is a serious change.

but it definetly will not crash or anything like that
Schnitzel Brother 24. aug. kl. 12:29 
"2 levels below it"? I don't understand. Relative to what?
Stukov81-T.TV 24. aug. kl. 10:41 
it wont't crash, but pretty much changes the difficulty to 2 levels below it.
Schnitzel Brother 24. aug. kl. 9:31 
When I opened my game, it specifically said it wouldn't work without proto type armory and Living Space Redux.Also, it's in this mods very description that it's a required item.

Didn't seem very optional.
Cyber Von Cyberus 24. aug. kl. 9:17 
Prototype armoury is optional if you don't want to enable it
Schnitzel Brother 24. aug. kl. 9:05 
The thing that makes this mod unplayable for me is Prototype armory, because it just ends up with a ton of switchero-ing up gear between people and having the same gun passed around several people because it's simply stupid and too expensive to buy for everyone.

And then the infiltration teams get nothing, and can't kill anything in the mission because their guns suck so they just run away for the whole mission, until they inevitably get overwhelmed by all the converging pods.
dangelosheares 16. aug. kl. 14:33 
I noticed back in the day this mod allowed soldiers to be trained to max GTS level in one step. Is there anyway to re-enable that?
Stukov81-T.TV 16. aug. kl. 13:32 
or you can simply not hit "unequip" all and just keep stuff on all your soldiers without swapping around. should make process of equipping your squad a lot faster
Soul 16. aug. kl. 11:39 
The AML launcher? You can ignore it,it just say it miss a depedency,but the depedency isn't obligatory in this case
♥♥♥ war arena 16. aug. kl. 10:12 
The XCOM mod launcher thing is bugging out if I don't have 'prototype armory' enabled though..
Soul 16. aug. kl. 9:59 
Well good thing is you don't *have* to use it,but it will mess hard with the balance itself.
Basically both tactical and covert stuff will be real easy.
♥♥♥ war arena 16. aug. kl. 9:49 
I was mistaken, it was actually 'prototype armory' that was causing al of my frustrations. Sorry...
But anyway I'm looking in 'prototype armory' mod settings and I'm not seeing anything to turn it off. I'm not concerned about lengthening the campaign, my complaint is that 'prototype armory' requires me to spend MINUTES menuing before every mission.
XpanD 15. aug. kl. 10:31 
CI does lengthen the campaign by a fair bit, it's definitely not for everyone. Good substance to it though, not generally a fan of longer campaigns but I've been enjoying it a fair bit. One thing that does help is learning which missions to invest in and which to skip, I feel like it's pretty lenient there.
Zyxpsilon 15. aug. kl. 4:00 
@war arena
Why not just playing without any mods then?
Even the major WOTC/DLC by Firaxis *IS* a very complex bonus to the original game.
♥♥♥ war arena 14. aug. kl. 20:05 
adds a lot of "busy work" to the gameplay, ultimately slowing down your campaign, but not quite to LongWar's degree. not really my thing.
Puro 22. juli kl. 11:24 
I just had the weirdest thing happen and i think it's related to this mod. A supply raid came up on the map but it's treated like a chosen assault on the avenger which is really weird..
Stukov81-T.TV 20. juni kl. 3:02 
if the 3rd soldier was not a typical human that may also lead to problems, but that's nothing that CI introduced either
XpanD 20. juni kl. 1:24 
Shameless plug, but you can also use the "EndBattleForceWin" console command from my mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3113132590

This should work in most cases where missions randomly break.
EvilBob22 19. juni kl. 19:46 
I'm a fan of the "Surrender" mod. I rarely use it, but it comes in handy when someone is trapped with no hope of getting to the evac. (When you activate it, all soldiers that haven't already evaced are captured, and could trigger a rescue mission later.)
judcohan 19. juni kl. 18:41 
The intel costs for expansion aren't any different from the base game, as far as I can tell. If the radio towers weren't functioning properly for you, I suspect that some other conflict was happening.

I personally use a mod to disable ambushes (there are details if you read down a bit in the comments.) But in general, losing one soldier shouldn't be that gigantic a deal.
Goozeman 19. juni kl. 16:49 
Interesting mod, I liked the new tactical missions but the intel costs for expanding into new territory made it prohibitive. it just ignored radio towers so you pay the max possible.
An ambush mission with 3 soldiers broke my campaign, the 3rd soldier could not be moved/evac and I just gave up and uninstalled. Was fun up to that point but felt like a complete waste of time after the ambush, shame.
Soul 4. juni kl. 18:45 
The only time I got something like that was a custom map not loading,causing an inf loading into crash,commenting the problematic map fixed it.
Beside that,+750 mods and +1k hours with Covert and never got something like that.
DAAAVE!!!! 4. juni kl. 18:11 
Thank you so much for the answers, but I wonder is this bug common for the mod or could it still be something from my side, that I am just not getting?
Stukov81-T.TV 4. juni kl. 8:58 
you need to have the infiltration selected when using that console command.
XpanD 4. juni kl. 4:04 
Haven't tried this myself, but see if the "ForceAbortSelectedInfil" console command works here. Might save it. Make a copy of your save first.
DAAAVE!!!! 4. juni kl. 0:57 
Hello I would really appreciate if someone could help me with this problem. The game was running semi-fine before this, some crashes here and there but they'd disappear after loading up the save, but there's this infiltration mission in my campaign that seems to completely break my current save and basically soft block me. I run about 470 mods on this campaign and like I said it has been relatively smooth sailing. But the infiltration mission when I start it, it puts me to a loading screen and then the screen goes black following up with a crash. I am at a lost for options, cuz I tried almost every troubleshooting option. I also got relatively far with few saves in between on the geomap, so the infiltration mission is over 100% percent on my latest save and I can't abort it either. I would appreciate some help maybe from some people that experienced the same and fixed it and at best from the devs themselves. Thank you
JacketFarm 30. maj kl. 19:21 
Whelp, got stuck on an ambush. I couldn't find where to extract, then killed all the enemies, and was stuck in an endless loop. Twas fun though, hope this doesn't happen to anyone else.
Dragon32 24. maj kl. 17:14 
@GrimAtrament
It won't crash but balance will be whack
GrimAtrament 24. maj kl. 14:43 
do we have to use the prototype armory?
Soul 23. maj kl. 14:56 
You could've also said nothing and go on your day instead of outing yourself lmao
spackle 23. maj kl. 13:59 
all these guys fighting are so pathetic haha. what are u guys like 30+ and still making up battles to fight online? lmao. cool mod though
Soul 10. maj kl. 8:06 
Cya trolly
Zyxpsilon 10. maj kl. 7:23 
@soul
Parts 1+2+3 = MAC isn't PC
Nothing else to waste my time with.

** GOOD BYE -- all.
Soul 9. maj kl. 7:27 
Couldn't take the heat
Zyxpsilon 9. maj kl. 4:30 
@RustyDios
Good bye, trolls.
RustyDios 8. maj kl. 9:20 
@Zyxpsilon
**EXASPERATED SIGH** part3:

if YOU (or anyone!) happens to know the exact cause of the crash on a MAC, then please enlighten all of us with your knowledge, share the error in the code and the steps needed to fix it.

If you do not know the reason. Then ... "no one has ever figured out why" is still valid.

Don't call me out as "wrong" on a statement that is indeed, actually "correct".
RustyDios 8. maj kl. 9:17 
@Zyxpsilon
**EXASPERATED SIGH** part2:

And that is not to say that it cannot be figured out, as your next message states (summarised), just that no one has done that ... yet.

I'm also not curtailing/attacking your freedom of expression in any way either. But I am correcting YOUR false statement/information .. if YOU want to call someone out as "wrong", check your own facts first.
RustyDios 8. maj kl. 9:16 
@Zyxpsilon
**EXASPERATED SIGH** part1:

This round of back-and-forth between us started because YOU called me out as "wrong" on the statement of "no one ever figured out why" .... which is incorrect.

My statement was not wrong.

Yes this mod, as you stated: "PS; Astral Descend's (and gang) mod works just fine here." .. does indeed work perfectly fine .. on a WINDOWS BASED PC.
.. however my comment specifically related to this mod on a MAC iOS as was the discussion. Which has issues. Repeatably shown/manifesting as a crash around the first Retaliation mission ... and (I'll correct it so you are happy) :: "to my knowledge, thus far, no one has ever figured out why, this mod crashes, on that operating system, at that specific juncture"
Zyxpsilon 8. maj kl. 5:38 
@TRNEEDANAME
Bienvenue, mystérieux inconnu.
TRNEEDANAME 8. maj kl. 5:19 
@Zyxpsilon
pretty sure we are on Steam, and that anyone can remove messages or comments if the proper rights are given...

There isn't any freedom of expression on someone's else mod, that's basic logic.
And if you wish, I'll even say it in french so you understand it better,

"Ferme la, merci"
Zyxpsilon 3. maj kl. 5:40 
@Soul... Yup, that sums it all up.
Between skills and anyone's attitude(s) - if someone claims *IMPOLITELY*, I couldn't or still can't help - it's theirs from the past and even for the present.

I stepped to some 'challenge' & his weird remark - should have known *HE* again would hit and insult whatever i share or simply write online.
So F'c' him too.

Nobody has a right to attack other's "Freedom of Expression". He tried, he still fails, he will forever.

PS; Astral Descend's (and gang) mod works just fine here.
Soul 2. maj kl. 7:21 
Man all that to say "its possible,so just... do it"
MrCloista 2. maj kl. 7:10 
Aka "Cease your prattling you mewling quim"