Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Or maybe a feature that instead gives a somewhat static overlay with slight pulsation that doesn't disappear from the screen that just gets more intense the lower your hp is?
Think of like, Hollow Knight's 1 mask left overlay
I just unsubscribed and resubscribed and it just doesn't work at all. Before, I would have the overlay for getting hit, but I would only get the low HP overlay when in a menu. Now I don't even have the hit overlay. is there any information one this?
As for the overlay I just found out that it only works with the Color and White lighting mode, but not with Retro and Trippy (which I use).
Also, since the sounds are played through vanilla methods, I don't think its possible. I could allow the sound volume to be adjustable, except they can only be quieter since I've already have them set to max volume. I'll look into it.
On the other hand, is it possible a configuration to adjust the sound of the low hp independent to the sound of the game?
I appreciate the suggestion however. Don't think I'll make it since I have other priorities (and doesn't really fit the mod) but another mod could pick it up
Debuff per se was a random take, still to speak of it, you can just use a few 'generic' emotes for specific groups of debuffs, that is, if they have some inherited properties which distinct 'severe' from 'mild' ones.
Sorry if I am talking wrong here, I haven't yet seen terraria API, there's stuff for me to research.