RimWorld

RimWorld

WVC - kemomimilike [Abandoned]
287 kommentarer
fariot 31. aug. kl. 11:35 
genshin is trash
白小天 28. juli 2024 kl. 2:41 
The mod is good, but it would be better if there was Chinese
Jibril 18. maj 2024 kl. 20:06 
I really like this mod. Will there be no transfer to 1.5?
Gerbert 19. jan. 2024 kl. 23:50 
как по мне у этот мод слишком отличается от ванилы
AlanKaz 30. dec. 2023 kl. 14:40 
genshin reference :eleven:
白小天 9. nov. 2023 kl. 3:46 
I really like this mod does the big guy translate Chinese
Sergkart  [ophavsmand] 13. juli 2023 kl. 13:31 
@Midorikawa Katsumi
I don't plan to do anything with weapons. If anyone wants to make a mod with weapons from this mod, then I have nothing against it.
Midorikawa Katsumi 13. juli 2023 kl. 12:37 
are you can do something with the weapons? they the best looking weapons in the workshop
Sergkart  [ophavsmand] 6. juli 2023 kl. 15:18 
@[JdG] Pejman
Sounds like a QEE issue. If the bug is in the QEE patches, then there's nothing I can do.
[JdG] Pejman 6. juli 2023 kl. 12:22 
it seems that Questionable ethics expanded tries to patch the mentioned 3 races (valk dryad and elf) and fails at it (I didnt have that error until I added HAR and it enabled the races I guess)
Sergkart  [ophavsmand] 20. juni 2023 kl. 6:09 
@[JdG] Pejman
Ignore.
[JdG] Pejman 20. juni 2023 kl. 5:49 
getting errors :

Could not resolve cross-reference to Verse.ThingDef named Alien_Valkyrie_WVC (wanter=blackListedThingsForSerums)
UnityEngine.StackTraceUtility:ExtractStackTrace ()

Could not resolve cross-reference to Verse.ThingDef named Alien_DryadMother_WVC (wanter=blackListedThingsForSerums)
UnityEngine.StackTraceUtility:ExtractStackTrace ()

Could not resolve cross-reference to Verse.ThingDef named Alien_ELF_WVC (wanter=blackListedThingsForSerums)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Limitless 14. juni 2023 kl. 19:01 
I see
Sergkart  [ophavsmand] 14. juni 2023 kl. 17:34 
@Limitless
All settings related to kemomimilike are in the "KL" tab. Requirements for Royal Dryads from this mod.
Limitless 14. juni 2023 kl. 16:25 
Where is the event setting in the general tab for the wanderer event? Also is the Royal Dryad Requirement from this mod?
BrutalButtSlap 31. maj 2023 kl. 6:30 
@Sergkart
OH MY GOD that fixed it!
Somehow I had that option enabled. I think it was probably old config file back from 1.2 or 1.3

I really appreciate the help!
Sergkart  [ophavsmand] 30. maj 2023 kl. 23:57 
@BrutalButtSlap
Checked. No problems found. Most likely you have enabled the option related to skins.

Go to settings and make sure you have "Enable skin selector" turned off. Full path: Settings -> + -> WVC - Settings -> KL -> Skins (HAR). The option is at the very bottom, right after the wall of text.
If you intentionally enabled the option, then follow the instructions on the option page from the very beginning.
BrutalButtSlap 30. maj 2023 kl. 23:35 
@Sergkart

Oh my last comment was not the load order that I was using. My load order has been
-HAR
-XML Extensions
-Vanilla Expanded Framework
-WVC - Ultra Expansion
-WVC - Xenotypes and Genes (tried with and without it but it didn't help)
-WVC - kemomimilike

I don't think there is anything wrong with the load order itself. It's probably other 300+ mods that is causing problem. XD

Anyways thanks for the reply. If I manage to fix the issue I will leave a comment for others.
Sergkart  [ophavsmand] 30. maj 2023 kl. 20:17 
@BrutalButtSlap
XML Extension and VEF are frameworks. They must be loaded BEFORE the mods that use them.
BrutalButtSlap 30. maj 2023 kl. 18:58 
@BrutalButtSlap
I guess there is something wrong with my mods then, I already had
-HAR
-WVC - Ultra Expansion
-WVC - kemomimilike
-XML Extensions
-Vanilla Expanded Framework

and added biotech mod just in case. But nope still the character is either completely invisible or a floating purple box. :P
Sergkart  [ophavsmand] 30. maj 2023 kl. 12:31 
@BrutalButtSlap
You need 4 mods. Those that are indicated and one to choose from. Either DLC Biotech or HAR.
BrutalButtSlap 30. maj 2023 kl. 8:49 
I am having issue with all the textures are missing for the characters. I have installed all 3 required mods and ordered them in a way you suggested. Is this known issue?
Sergkart  [ophavsmand] 28. mar. 2023 kl. 9:59 
@Jibril
Not anytime soon, I'm busy with my other mods right now.
Jibril 28. mar. 2023 kl. 6:51 
Will there be updates?
Triel 24. feb. 2023 kl. 8:06 
Then dont use it? Or make your own 'vanilla' anime mod
Peerl1ss 7. jan. 2023 kl. 19:37 
My issue wih the mod is that they don't look vanilla and the art styles clash horrifically
Triel 26. dec. 2022 kl. 16:05 
Im surprised this mod isnt called 'Honkai 3rd impact mod'. Or 'Hoyoverse mod'
Sergkart  [ophavsmand] 29. nov. 2022 kl. 7:17 
@탓타랏타
Yes. HAR and the new Biotech DLC are incompatible. I don't know when they will fix this, personally I recommend to refrain from using HAR and Biotech at the same time.

The only solution is to manually remove the body genes from the problematic pawns using the devmod.
조조의기묘한모함 29. nov. 2022 kl. 7:05 
Colonists Elf and Valkyrie are invisible. Is this a mode collision problem?
Sergkart  [ophavsmand] 8. nov. 2022 kl. 3:29 
@Jaxium
HAR is currently not compatible with biotech. I can't do anything about this bug yet.
Jaxium 7. nov. 2022 kl. 18:26 
(Biotech issue) I'm noticing the elf girls are being affected by development levels like children as they grow up. Since there's no option to teach them or interact with them like children to increase their development level, they're gaining negative traits as they get older and reach their development milestones.
jessefjxm 4. nov. 2022 kl. 6:39 
Reinstall the mod and seems like most error are gone:steamhappy:
Sergkart  [ophavsmand] 29. okt. 2022 kl. 6:51 
@jessefjxm
And delete manually using dev-mode, all genes associated with the bodies (if Biotech is installed).
Sergkart  [ophavsmand] 29. okt. 2022 kl. 6:47 
@jessefjxm
Couldn't replicate the bug. Resubscribe to mod.
jessefjxm 29. okt. 2022 kl. 6:25 
Came up with these erros when spawning a lot of these ELF girls:

Failed to find any textures at WVC/InvisibleBody/ while constructing Multi(initPath=WVC/InvisibleBody/, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(0.949, 0.929, 0.878, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
....

And a lot of more. More log on https://pastebin.com/6ithsnAP
Seems like some textures are missing? I check the path and there's Naked_Female_xxx.png exist.
I can reproduce these erros by spawning 10 Alien_ELF_WVC
Sergkart  [ophavsmand] 24. okt. 2022 kl. 9:59 
@Aureus
The anima tree requires being in the wild. If there are player buildings next to the tree, then the grass will not grow.

If you think this is a bug, then the topic for bugs is here.
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2564201221/3487500856964533385/
Aureus 24. okt. 2022 kl. 2:52 
@Sergkart
I saw that. When it meditates at an Anima tree, it does not fill the "growing grass" meter.
Sergkart  [ophavsmand] 23. okt. 2022 kl. 13:08 
@Aureus
All psionic pawns have a green indicator with a slider on it. If you don't need their abilities, for one reason or another, move the slider to zero.

Even though meditation is a kind of work, it is also entertainment and is needed by psionics to use their abilities.
Aureus 23. okt. 2022 kl. 10:19 
Heya
A baseliner wanderer joined my colony and it was a psionic. Yet it lacked the meditation work. I think it's a kind of work, right ? (I wouldn't know; I have never used that feature before.)
So, is it intended ?
PolyPoky 15. okt. 2022 kl. 20:15 
looks fantastic , subbed !
Paizuri-Chan 13. okt. 2022 kl. 11:32 
Ok i found the culprit, it was about the "mutation can be installed" setting. :henrygrin:
Sergkart  [ophavsmand] 13. okt. 2022 kl. 4:33 
@Paizuri-Chan
Look in the settings.
Paizuri-Chan 13. okt. 2022 kl. 4:05 
Yo people ;)

By any chance is this possible to remove the bionic added with the mods? Cause... Except for one or two i don't like them... Also i still haven't found how to use the "chips" as you can't put them on pawns. The other problem with the bionics is... They overwrite the chances for vanilla bionics to spawn x_x I always need bionics legs/arms/eyes BEFORE those added with this mod.
Sergkart  [ophavsmand] 2. okt. 2022 kl. 22:19 
@lfael
Does it apply to a specific job or all of it? Have you tried running on the recommended load order (link in the FAQ section)?
lfael 2. okt. 2022 kl. 19:08 
Hi. Please let me know if you can find out anything about this error.
I'm having trouble with my Valkyrie not working.

Exception in Verse.TickList.Tick: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AnimalBehaviours.CompDigPeriodically.CompTick () [0x00395] in <1cb9e758e94d44209585998fd63c1076>:0
Sergkart  [ophavsmand] 16. sep. 2022 kl. 6:27 
@Warpswirl
Yea.
Warpswirl 16. sep. 2022 kl. 1:49 
Will you add new Valks in the future? Elysia, for example.
Sergkart  [ophavsmand] 14. sep. 2022 kl. 14:49 
@cestsunnychiu
I checked the option, it works. Note that this option requires the "WVC - KL Animals" (KLA) mod.
藤原蛋紅 31. aug. 2022 kl. 22:28 
@Sergkart
I tried, it doesn't work either. Hope you could have ur condition improved
Sergkart  [ophavsmand] 30. aug. 2022 kl. 10:54 
@cestsunnychiu
Try this mod then: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2587382737
For reasons already mentioned, I can't make corrections right now.