Sid Meier's Civilization VI

Sid Meier's Civilization VI

Detailed Appeal Lens
32 Komentar
Moonkins 1 Des @ 9:10pm 
能做圣地学院加成滤镜吗
yulania 1 Sep @ 8:20pm 
我喜欢你
1454935198 31 Jan @ 7:21pm 
对于改善 宜居度 社区 保护区 与 宗教信仰 的模组,有较好的辅助作用。
Yūro Akiba 19 Agu 2024 @ 8:18am 
when you use it together with the appeal font icon mod the appeal font icons from the lens stop appearing
RobinSmith 12 Jul 2024 @ 10:40pm 
come from billbill
Yūro Akiba 17 Jun 2024 @ 11:51pm 
2
2080781566 1 Jan 2024 @ 9:23pm 
1
AntipaterTruscus 17 Des 2023 @ 10:56pm 
Great tool, especially when coupled with JNR's Happy Districts Mod.
卢本伟牛逼(LBWNB) 16 Nov 2023 @ 6:59am 
kiss kiss, ty for ur help!!!
Anataji 28 Jan 2023 @ 8:00am 
Appeal Font-icon does not show
Tested with only this mod and Leugi's mod
Huyvie 28 Jan 2023 @ 1:17am 
请问大佬有的时候需要点两次,滤镜才出来,是和别的mod冲突吗
Local-State 26 Jan 2023 @ 3:12am 
本模组和“Z Tactical View Mode - War Focus”有冲突。两个都开的话,一旦选中军事单位,所有地块的魅力数字也会显示。有时又没问题(好像是因为选择了一次工人),但手动开关一次魅力滤镜后,军事单位会再次出现这个问题
我在只开了这两个mod的情况下测试的。
There is conflict with mod "Z Tactical View Mode - War Focus". Once I select a military unit, the appeal number will show everywhere. Sometimes it's good, but after I check appeal lens manually, the problem appears again.
I test it with only these 2 mods.

个人觉得应该是他们的mod的问题,我在那边也留言了。
Kryndude 30 Des 2022 @ 9:06pm 
Is it possible to save the lens settings for new games?
Cid 30 Nov 2022 @ 8:39am 
@feer They are different shades of green for me. They are very similar though. You can see the difference in the screenshot examples for this mod (same as base game without mods).
AStudsLyfe 7 Mei 2022 @ 8:40am 
@ feer try changing the "time of day" in the game setting, that should help!
singer 3 Feb 2022 @ 5:57am 
My problem with the appeal lens is that charming and breathtaking tiles are literally the same color. I don't know if it's my eyes, monitor, vibrance settings or what but simply changing just that was what I was looking for and why I'm even here.
TobyKenobiCat 15 Jan 2022 @ 5:29am 
I like this mod, but I find having ALL the tiles numbered somewhat overwhelming. So, can I suggest a toggle on the lens [ none / breathtaking / all ] ?
* none = no numbers
* breathtaking = numbers on +4 and above (good for placing seaside resorts)
* all = all hexes
Or perhaps a list of checkboxes so people can choose which numbers are shown?
D  [pembuat] 19 Okt 2021 @ 5:37am 
@Zinic, no, this information is not provided.
@颜笙去哪儿,?
颜笙去哪儿 19 Okt 2021 @ 5:25am 
不好不好,差评!
Zinic 10 Okt 2021 @ 9:34am 
Does it tell you why a tile's appeal is the way it is? Like, -1 for adjacent marsh tile?
Butcher 19 Sep 2021 @ 7:43am 
Thanks for this mod and the latest compatibility update.
D  [pembuat] 5 Sep 2021 @ 1:26am 
Hi everyone, the issue (with More Lens) have just been resolved and updated.
大家好,在使用了more lens的情况下,数字不消失的问题已在更新后修复。
MINOS 5 Sep 2021 @ 1:19am 
@ D34DLY :

You can also just press the Keyboard Number (i think its 3) just two Times.
螺蛳粉批发 4 Sep 2021 @ 7:23am 
点了滤镜后数字会留下来消不下去
D34DLY 3 Agu 2021 @ 11:37am 
to turn numbers off: Have Appeal circle filled (lens on), Then click to turn on a different lens, like continents above it.

It won't turn off if the Appeal circle is not marked first.

(just trying to explain it better)
暴龙战士 26 Jul 2021 @ 12:04am 
good
Adriaman 25 Jul 2021 @ 9:40am 
I also get the remaining numbers problem. I use the more lenses mod.
D  [pembuat] 25 Jul 2021 @ 7:51am 
@mandibuzz lightyear, this problem have also been reported by others and I will try to fix it later. Currently you can switch between other lens (or close the lens) instead of switch off the appeal lens, then the number would work normally.
melchoQ 25 Jul 2021 @ 7:34am 
anybody else have a bug where the appeal numbers don't disappear when you switch away from the appeal lens?

tbf it could be because of interference from another mod maybe
Funzies 24 Jul 2021 @ 4:04pm 
this might prove useful for the conservation and re foresting and such trick....need to give that a go
846888482 23 Jul 2021 @ 6:26am 
文老美福音
sukritact 22 Jul 2021 @ 11:23am 
I had been hoping to mod this in eventually, but looks like you’ve saved me the trouble!