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Nahlásit problém s překladem
I noticed that the shark trap wasn't crediting the person who put it down with the kill. I was looking at the code for the shark trap entity and saw that it's actually setting the attacker of the damage taken to be the person who touched the entity (the victim). Shouldn't the attacker be the person who placed it? (and/or the person who was holding it in a magneto stick when it was triggered?)
[[TTT/2] Shark Trap] lua/entities/ttt_shark_trap/init.lua:29: Tried to use a NULL entity!
1. SetLocalVelocity - [C]:-1
2. unknown - lua/entities/ttt_shark_trap/init.lua:29
Timer Failed! [Simple][@lua/entities/ttt_shark_trap/init.lua (line 29)]
Looks like if a non-player gets caught in the trap (somehow) it throws a bunch of errors like this:
[[TTT/2] Shark Trap] lua/entities/ttt_shark_trap/init.lua:15: attempt to call method 'Freeze' (a nil value)
1. unknown - lua/entities/ttt_shark_trap/init.lua:15
Now that we saw the Yogscast Video, it will stay moveable and you will always be able to pick it up :D
If you ever want to make it so shark traps cannot be picked up PLEASE MAKE THAT AN OPTION! (convar) A big reason a lot of people are enjoying your weapon right now is that you can pick them up, it might not be intended, but some people really like it!
Please, please, please, if you're going to change it, make picking up shark traps a convar, and leave it on by default.