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Go ahead! The code is on GitHub [github.com] too if that helps.
Making Large Pod Launchers with an Electric variant, or making something like an Ion-Propulsion Material Delivery Cannon for bringing materials back from space without requiring so much Chemfuel would be really neat.
So i appeal for some kind of "overcharge" which could even possible sip up all of the network for one 1h or longer (up to how big of power source you have)
Would it be possible to speed up the charging by adding more power ? .. have some vanometers, using all my geothermals on massive map .. so power is in not problem for me D: (also stealing all solar panels i see in raiders bases (got about 7 so far.. would have been more but my assualt rifles few times broke them .. after bandits took cover under them T-T)
Also, you might be thinking of Vanilla Furniture: Power, which has a gas powered launcher that I think works similarly to electricity. Not sure though, as I haven't played with the mod.
Because I THINK I remember charging a transport pod up with electricity some years back, but searching for it now I only see your version of it and it's been posted this year.
There's a high chance I'm misremembering though.
For example I could have this mixed up with electrically charged train from factorio or some such.
Either way, good mod idea.
If not, would it be much trouble to make a 1.2 version?
Pretty sure I'm not the only one who can't move on to 1.3 yet because [insert your own favourite mod's name here] is not 1.3 compatible yet, and abandoning it in favor of 1.3 is not even under consideration.