安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






i no longer working on splitting up the assets of A.C.R, pertty much adbanoded for years now.
and i dont want to limit anyone with it usage with it, so, feel free to use it's assets as they are, or as modified variats, as you see fit.
and you don't need to credit for the asset anywhere.
https://community.playstarbound.com/resources/avali-sprite-fix.6209/
https://community.playstarbound.com/resources/avali-triage.2852/
And even this don't works for you, at last thing you can do is to replace the downloaded triage mod's sprites with my edited version by inserting the pngs in the avali folder inside of the mod's humanoid folder, or maybe wait until official triage mod updates with the new sprites, as we had exchanged files around two months ago, but still not in use in the steam and chucklefish forum version, only in the github one below.
https://github.com/Avali-Triage-Team/Avali
The last one and a half day tried to fix the mod thanks to your comment!
Apparently the image files for some reason stopped loading in. i added an "any" named folder, as maybe with the avali triage mod's new addicion of mannequins (and with it a new any named folder with the mannequins image files in it) somehow interfered with this mod, which worked for awhile when i updated the sprite fix mod last night, but i recently checked on the mod, and it was broken again. now i upload it again the same thing, and seems working now from my side, but i can't garanteed that the mod stay permanetly fixed or will be fixed on your side when go to see it yourself.
yes of course! i also can send over the files of the mod if needed.