STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: FotR 1.5 - Gigantic GC Mappack Submod (Updated September 13th)
421 Comments
Aragorn2 Sep 29 @ 5:18pm 
Love the mod btw, really makes the conflict seem like a galactic conquest. I did have this strange problem though which i haven't seen happen before where I got to around week 20 and all space structures, ships, and all information in the top left corner pertaining to the planets clocked just disappeared. The only thing available was the ground forces and structures for purchase. There were also no hero load ins available. Was wondering if anyone else had heard about this
Skeletor  [author] Sep 12 @ 9:43am 
That has also been fixed.
lordmirau Sep 12 @ 9:16am 
when starting in 22bby in colossal conquest (330 planets), one can't reach the planet Keskin.
Skeletor  [author] Sep 12 @ 8:59am 
It has been fixed.
Bluberg Sep 12 @ 1:59am 
the planet doan cant load ground battles, it insta loads but when you press the begin button it resets the progress bar and it loops like that over and over again.
lronic Sep 11 @ 8:30am 
Fixed, now running lots of mods, thanks a lot skeletor!
Skeletor  [author] Sep 10 @ 7:58pm 
Should be fixed, let me know if the issue persists and on what map.
lronic Sep 10 @ 5:41pm 
Hi,

Same problem here, ui crashes after one cycle and cant build anything but ground units or structures.

Thanks for the mod by the way!.
Skeletor  [author] Sep 6 @ 8:08pm 
Thanks, I'll look into it.
Bashir Al-amole Sep 6 @ 7:56pm 
So everything works fine until after the first cycle when the framework crashes and nothing can be built. Sorry if this has already been brought up, just figured you should know. I got the crash on both colossal and gigantic.
Fist Full of Crimson Aug 31 @ 1:37pm 
ah rip, thta was a silly bug to have in the game but i can understand why people would want it gone. perhaps a funny submod idea where the ai just plays for you
Skeletor  [author] Aug 28 @ 7:28pm 
Should be fixed, though you may need to start a new campaign. Also, fixed some missing images.
Zulu Aug 28 @ 3:29pm 
discord gigachads helped me figure it out. almost every GC is affected, seems like in <Ai_Player_Control> tags replaces "sector forces" line with empire faulty douplicate
Skeletor  [author] Aug 28 @ 2:55pm 
I'll look into it
Zulu Aug 28 @ 2:31pm 
i have the same issue. units just randomly deploy in battle in space and in land for me. Some people said that GC xml files have some errors so AI controlling friendly units
Skeletor  [author] Aug 7 @ 12:06pm 
Update
- Fixed missing trade routes caused by the lastest EaWX hitfix
- Readded custom GC with 4 new map options
mumonkon Aug 6 @ 7:48am 
Sorry meant space
mumonkon Aug 5 @ 6:49pm 
Just Land, and only this submod and the main mod
Skeletor  [author] Aug 2 @ 9:51am 
Land, space or both? Also, are you using any other mods?
mumonkon Aug 2 @ 8:55am 
Mod auto deploys my units for me in battle
Skeletor  [author] Jun 18 @ 5:58pm 
This mod is already up-to-date with 1.5. If you have a concern or suggestion you can put it in the pinned discussion above.
Cristianmrvzla Jun 18 @ 11:57am 
update pls
headdy Jun 13 @ 11:42pm 
Again, why wont the Hutts do anything on FTGU maps? They wont attack or build anything.
headdy Jun 11 @ 7:39pm 
Is there a way in the larger FTGU maps to have the Hutts well....do something? They just sit in their little sector and don't conquer any planets.
Skeletor  [author] Jun 4 @ 11:35am 
Make sure you have a ship in the square slot on the top left of the fleet before you go into the battle. That way it will deploy that ship first and you can put the rest where you like.
GentlemanFox Jun 4 @ 10:43am 
Any time I go into a space battle it auto deploys my fleets as close to the enemy as possible
Skeletor  [author] May 30 @ 9:13pm 
Which one?
Steve Gates Hawking Bill May 30 @ 9:02pm 
wait nvm it was one of the compat mods that were interfering
Steve Gates Hawking Bill May 30 @ 8:58pm 
FTGU ship building still doesnt work for me, i've already tried unsubing and resubing. I actually cant building any space buildings or ships.
Trimble ex pee May 30 @ 10:30am 
Can confirm thanks! And for anyone else still having issues remember to resubscribe to the mod first.
Skeletor  [author] May 30 @ 8:01am 
FTGU issues have been fixed.
Trimble ex pee May 29 @ 11:47pm 
The larger FTGU maps seem to be the ones having the issue of not being able to build space forces or stations or being able to move in general for me.
TheNormalGoose May 28 @ 10:16am 
Game crashes on startup, likely an isolated issue.
aarnold May 27 @ 10:49am 
I'm having a similar issue
Pokey1751 May 26 @ 10:54am 
i can't build space forces or stations.
XcaliberHunter May 26 @ 10:12am 
it seems to still be doing it
Skeletor  [author] May 26 @ 8:56am 
Should be fixed now.
leunfunnydog May 26 @ 8:50am 
i can only build ground units i have no space units, no research and no space stations
XcaliberHunter May 26 @ 7:53am 
I'm getting the same issue
kieranjordan635 May 26 @ 6:32am 
yeah i am having the same problems to i can only build ground units i have no space units, no research and no space stations
coleharness10 May 26 @ 12:24am 
Noticing a framework crash when using this mod with the new update (on every map no matter the faction) after the first cycle. Can't recruit any non ground units or build anything after that point. Also a few of the planets are missing their space stations on game start.
Ewok116 May 25 @ 10:53pm 
Willtest it out today if it works thx for the update tho, keep it up
Skeletor  [author] May 25 @ 9:38pm 
Have you tried validating your files or resubbing?
Also, not all of the compatible mods will work. I'll go through them to check for compatibility with 1.5.
leunfunnydog May 21 @ 2:35pm 
When update
aarnold May 20 @ 5:52am 
It's for the previous FotR version is why. Skeletor is working on updating it.
Ewok116 May 19 @ 6:24am 
crashes the game
SpookyGhost May 18 @ 5:20pm 
Can anyone help when trying to download this mod it seems to be constantly validating and it repeats over and over again. I just want to play this cool mod and I don't know what to do.
Peta May 13 @ 11:11am 
sweet thanks skelator, excitedly waiting
Speaker Terenus May 12 @ 5:26pm 
Looking forward to it. The galactic map doesn't feel complete anymore without your additions.
Fist Full of Crimson May 12 @ 9:48am 
i summoned him. Wow!

good work tho man, cant wait