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In brighter news it's pretty likely this will be fixed in the late June update. I've put a note in the description, thanks for the reminder.
Looked into this. Seems that mod has the same problem with the base-game Monster Manual, which is expected since the beggar does the exact same thing. The dev's aware of it, and when he fixes it the beggar's familiars should be fixed too. Probably. Nothing I can do about it in any case.
@Jelly User
Looked into it -- unfortunately the problem isn't with either of our mods, but with the modding tools. Kilburn (the game's developer) is working on it so hopefully the next patch will fix things automatically. Until then our mods can't work together.
Here is the mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2538556220
If anyone with the problem wants to help out, I'd love you if you could try disabling all other mods to see if it's a conflict issue.
(it was checking if ANYTHING was being exploded, not just the beggar, so was seeing that the explosion itself was exploding and cheerfully marked that down as good enough)
Blowing up beggars (any beggars, not just harlots) doesn't further increase your devil chance anymore, so presumably this bug occurs because something in your code messed that up.
Does this conflict with other beggar mods?
Just added that in now.
But sorry, I have no idea what's going on there.
Good point; done.
@GoatHerd
Really? I've tested it with every character and it works. Did you have any unusual character, or items, or setting, or anything else so I can find the problem?