RimWorld
Enable Oversized Weapons
210 comentarios
sasalx 13 OCT a las 4:09 
I have the vanilla outfit stands with weapons problem too. Looking at with analyizer this mod sends so much call per sec when you are looking at a stand with weapon in it.

https://pastebin.com/LeXNz7uY - Logs if you need
RojoMuerte 1 SEP a las 13:05 
I use outfit stands plus and once I built them in game my game dropped to a crawl. Once I cut this mod from my modlist it was fine. With this mod it wasn't rendering the weapons on the outfit stands. Just adding my 2 cents in agreement with the below comment.
Carny Senpai  [autor] 20 AGO a las 11:27 
@amm90 it used to scale weapons, but not anymore. This is vanilla now. In vanilla the weapons are now as big as they are defined, which is 1 tile for all vanilla weapons. Other mods may have set their weapons size to higher values.
amm90 20 AGO a las 4:07 
Does this mod scale weapons? I have a settler with a body size of 2.00. It looks like he's using a branch as a weapon.
Carny Senpai  [autor] 13 AGO a las 16:14 
@Side1iner The outfit stand bug is news to me. I tried outfit stands in my save, but the pawns refused to put anything on it no matter what settings i did, so i never really used them. I will look into it.
Side1iner 12 AGO a las 13:09 
@Carny Senpai: Hey! As far as I can tell (after some proper testing) this mod breaks the new vanilla outfit stands. Errors are thrown and the weapons aren't rendered at all (but are in fact still on the stand).

Is that the 'known issue' you have put above? Are you looking into solving it?
Carny Senpai  [autor] 24 JUL a las 13:33 
@cptpapadakis This mod is a mod that changes vanilla Rimworld rendering behaviour. It makes it so that if other modders set offsets for their weapons in the thingdef, those offsets will be used for rendering when a pawn has the weapon equipped. So a weapon modder can change the offsets to for example make a katana be renderer more to the left of a pawn (instead of the middle) when the pawn turns to the left. I put examples in the mod description and the first screenshot shows exactly where in the thingdef you have to change things.
cptpapadakis 24 JUL a las 11:07 
how can i use this mod,i dont know how to go in files because no tutorials show how to and the description doesnt give any info,im a complete beginner and ther isnt any thing that helps,
flango 13 JUL a las 5:49 
nvm, it's a problem on my end
flango 13 JUL a las 5:45 
although it still throws a harmony error on startup
"Null method for rimworld.carnysenpai.enableoversizedweapons"
Yippo the Clown 13 JUL a las 5:43 
Thank you for updating :) Re: error, assuming the error only pops up once on game start I think you're better off just letting it stay rather than risking issues - I don't think it would have any technical impact on the game itself, but there's a chance it could cause compatibility issues with other mods so probably not worth the risk. Just my opinion though :)
flango 13 JUL a las 5:35 
thank you for updating!!
Carny Senpai  [autor] 13 JUL a las 5:04 
I updated the mod to 1.6 and added a Known issues section in the mod description. I will try to find a solution for these issues, but if you have an idea let me know.
I could patch the vanilla method to suppress the errors for weapons only, but i don't know if that is a good solution.
I also could patch the button generation on pawns to ignore drawSize for weapons. But since 1.5 made it vanilla, this mod doesn't do anything with drawSize anymore and i don't know if i should do that in this mod or if it is an issues that is better brought up to the attention of the Rimworld devs.
Carny Senpai  [autor] 12 JUL a las 6:58 
Good and bad news.

The good: This mod still functions in 1.6 without me having to change the code.

The bad: Rimworld now checks if a weapon has drawOffsets in its graphicData and instead of ignoring it like in 1.5 it now throws a config error. This is harmless but annoying. (this can be circumvented by setting "rotatable" to true in the weapon def, but i dont know what other technical impact this has)

The other bad news: Rimworld now uses drawSize when generating the button on the bottom of the screen when a pawn with a weapon is selected. This can make the weapons bigger than the button if the weapon is very large.

Neutral news: Weapons can now have equippedDistanceOffset. This will draw the weapon a certain distance from the pawn in the direction the pawn is aiming, but only when the pawn is actually attacking, not in idle.

I could update the mod now, but the changes in Rimworlds behaviour are annoying me and i am trying to find a solution.
AVNlover67 11 JUL a las 23:02 
When is the update for this?
Carny Senpai  [autor] 26 JUN a las 2:04 
yes
Moz 25 JUN a las 18:38 
are you updating to 1.6?
Cat Burglar 22 JUN a las 16:40 
o7
AzoorFox 15 JUN a las 13:20 
UPDATE WHEN???????????????
katie kat 16 NOV 2024 a las 8:42 
now thats a big gun
odyocl2b 1 JUN 2024 a las 15:49 
hello. I downloaded the mod and tried editing the xml file. I can't find the xml file, only the dll file. help me
Carny Senpai  [autor] 13 MAY 2024 a las 10:09 
@Arnis would be nice to get more info about this. Imagine you go to an Uber, tell them something is broken with their car and then f*** off and proceed to tell other people to take care. Doesn't really help at all.
The Dutchman 12 MAY 2024 a las 7:44 
Obviously an incompatibility. But thanks for doing nothing to help diagnose it
Arnis 10 MAY 2024 a las 18:54 
caused a lot of lag in my game when a kid was holding a weapon, could be incompatibility so take care yall
Solarius Scorch 27 ABR 2024 a las 4:10 
Thank you! <3
Carny Senpai  [autor] 19 MAR 2024 a las 9:52 
Updated for 1.5
Carny Senpai  [autor] 30 NOV 2023 a las 10:04 
@linnea101011 There is no functionality that only works while aiming in this mod. This mod allows you to change the weapon position for each of the 4 directions the pawns can look at. Usually pawns always look south when drafted and only change the direction they look at for aiming and while walking. You can rotate the weapon with equipmentAngleOffset (or something like that) in the weapon xml, but that is vanilla.
linnea101011 30 NOV 2023 a las 6:27 
Is there any way with this mod to adjust the weapon position while aiming? It's a bit janky with the mod I'm messing with.
TheEpicTroll 16 AGO 2023 a las 22:02 
my dream of creating the perfect african warlord in rimworld can now be realized
how bikers eat there sketty 15 JUN 2023 a las 12:33 
"Oi mate, can I get a blast of firepowder?"
"Only a minuscule burst, my friend."
*whips out a pair of outrageously gigantic shooters, ridiculously exaggerated for the occasion*
CTH2004 25 MAY 2023 a las 14:40 
thanks!

I read that section, just didin't understand what it meant at first (:
(In hindsight it's obvious)
Carny Senpai  [autor] 24 MAY 2023 a las 14:14 
@CTH2004 It is explained in the section directly under that. This mod still has a function. It will make the game use offSets which you can set in the graphic settings of the weapon XMLs. So for example you can make a katana getting rendered more to the right when the pawn is looking right, so the hilt is at the pawn and not the middle of the katana.
CTH2004 24 MAY 2023 a las 13:27 
what's "We did it!
Taking weapon drawSize into account is Vanilla Rimworld now."

mean? Does it mean this is vanilla now? If so, do we still need this mod?
Videogames 9 MAY 2023 a las 10:38 
Pretty cool.

- Even thought there's other mods for it, a implementation as lightweight as this for allowing oversized pawn apparel sprites & xenotype deco sprites would be amazing. Although pawn rendering code is really weird so I can understand if that's not really feasable.
Carny Senpai  [autor] 25 ABR 2023 a las 12:56 
@LambdaFan i will look into it, but i dont have time this week sadly.
LambdaFan 25 ABR 2023 a las 10:28 
@Carny Senpai Yes, it does only happen with your mod enabled. I after I disabled it any persona warcasket weapons I spawned in got their traits unlike the persona warcasket weapons I spawned in with your mod enabled
Carny Senpai  [autor] 25 ABR 2023 a las 2:02 
@LambdaFan have you confirmed that this only happens with my mod and Persona Warcasket Weapons (and of course the mods they depend on) enabbled? All this mod does is change where the weapon is rendered when a pawn equips it. I do not touch anything related to Traits.
LambdaFan 24 ABR 2023 a las 16:51 
@Carny Senpai there's a compatibility issue with Persona Warcasket Weapons, with this mod enabled the weapons in Persona Warcasket Weapons do not generate persona traits
Deuce 16 ENE 2023 a las 3:45 
ok thanks
Carny Senpai  [autor] 16 ENE 2023 a las 3:07 
@g0jira I was just making sure you use the latest Rimworld version, because it does the size rendering in vanilla now. My mod only adds the offset stuff in 1.4 because the size stuff is not needed anymore. So my guess is, that one of your mods is messing with the drawSize rendering.Try to disable the big mods like CE first to find the culprit.
Deuce 16 ENE 2023 a las 2:27 
@Carny Senpai my version is 1.4.3580, isnt that up to date?
Carny Senpai  [autor] 15 ENE 2023 a las 13:09 
@g0jira which version of Rimworld are you using?
Deuce 15 ENE 2023 a las 11:11 
i have problem with this, im using CE. when i put <drawSize>2.0</drawSize> in def, icon in inventory is big, but weapon rendering on pawn, is still same size, any idea whats going on??
Reprogrammed Automaton 31 OCT 2022 a las 18:14 
Mechanoids don't seem to respect weapon draw size, is there any chance you could fix that for them?
sa.hanser 26 OCT 2022 a las 19:12 
how i can channge ?! i dont nderstand this mod, my english is bad and i need help
Jiopaba 22 OCT 2022 a las 17:57 
Whoo, congratulations! Nothing against this mod, but CompOversizedWeapons has been a looming nightmare in the back of my mind since it first started wrecking performance years ago. Even if there's much better versions now (thanks for that!) I'll be glad to see it go the way of the dodo in the long term.

This is one of those things where it just seems like there's no particular reason it ever didn't work this way in the first place. Here's hoping offSets make it in sometime soon!
Carny Senpai  [autor] 21 OCT 2022 a las 11:50 
UPDATE: We did it. Taking weapon drawSize into account is Vanilla Rimworld now. What is left of this mod is making the game take offSets into account when rendering carried equipment. Maybe this will also be implemented in Vanilla Rimworld after the next DLC, who knows.
4ydra 19 OCT 2022 a las 14:44 
@Carny Senpai

Thanks. Your mod is a must have for my own mods, so I hoping for a 1.4 update.
Carny Senpai  [autor] 14 OCT 2022 a las 16:18 
I will look into it when i am back from vacation.
Baskerville 12 OCT 2022 a las 13:22 
@ALIEN
What mod did you test it with? On 1.4 strangely enough I've found that oversized weapons are scaled properly even without this mod or the JecsTools alternative. I say it's strange because I couldn't find anything related to drawSize in the public RimWorld changelog, but I got that result anyway after testing Hellsing ARMS on 1.4 with no other active mods. The directional offsets are defunct, however.