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Laporkan kesalahan penerjemahan
The problem is that it gets worse over time if you keep playing to where if you get to some big fights like with kniles and the monks you get big 2-3 second delays and stutters. I guess it may just be the combination of the three mods doing it but disabling does seem to stop the issue.
Or would it be possible, to add new schools of abilities for instance and have it do something as unique as Necromancy, giving you healing for all damage dealt to vitality?
Because if it could be taken a step further to not only increase the damage you would deal in such a school, but also do something for your character as-well, that's unique to the school. That would truly be an amazing framework, for the game.
It actually makes me want to get into modding myself, because I barely understand it, which means what Im talking about could be super hard, or nigh impossible with how Larian codes their games.
That is great news though, I'm glad it was able to be promptly fixed -- thank you very much.
I was fighting the turtles on Fort Joy's beach on tactician when the turtles using the water bolts killed me in a single volley.
The turtles deal 15-17 physical damage on hit, but the water bolts were dealing 15-17 damage /PER BOLT/, resulting in triple their normal attack damage in one volley.
if I remove this mod, it goes back to being a fraction of this and equalling just under 15-17 per use of the water bolts.
I tried it on a blank profile with only Cheat Commander, Start in Fort Joy, and tried it -- the bolts did 4-6 per hit. With this mod added, they did 14-15 per hit. Might be something worth looking into?