Portal 2

Portal 2

Testing Project: Unfinished Release - Level 06
14 kommentarer
c4shurik 24. okt. 2021 kl. 6:44 
Hm . . .
SkyGlass 25. juli 2021 kl. 0:42 
The last jump was enjoyable. Thanks for sharing your older maps, they are lots of fun.
Okurimono748 22. juli 2021 kl. 3:07 
So the orange portal didn't move from starting position for whatever reason so i had to noclip this trough. But the map idea is really cool nonetheless
ĐⱤ₳Ⱡ₳₥i₳₦ 12. juli 2021 kl. 15:13 
blind playthrough https://youtu.be/h0gtu1423dc?t=3343 @Andy T I need to start making a log of everything you say lol.
Andy T 10. juli 2021 kl. 3:47 
Nice good Mole Pop and McFling run.
quatrus 9. juli 2021 kl. 7:27 
Good work - thanks for creating.
Rooke 7. juli 2021 kl. 18:30 
That was simple but deceptively tricky. Took a bit of close inspection to see what was needed. Very good fling map. :steamthumbsup:
fumblus 7. juli 2021 kl. 5:16 
I didn't see the obvious fling the first time around. Thanks for the map.
Stimich  [ophavsmand] 7. juli 2021 kl. 4:30 
Done.
Stimich  [ophavsmand] 7. juli 2021 kl. 4:27 
I'll be fixing the issue.
xo_2025 7. juli 2021 kl. 4:11 
Disabling a portalable surface until you wanted the player to use it is not the best idea, it makes a rage inducing element.
Stim2 7. juli 2021 kl. 1:45 
No problems here. Easy as pie (or rather cake ;)) Very enjoyable map.
Stimich  [ophavsmand] 7. juli 2021 kl. 1:35 
@fumblus - While it's definitely not the best designed map there is, I think you're still overthinking it a bit. You can shoot a portal on the top as you probably did, then you can shoot the blue portal on the ground, fall into the orange portal and make your way across.
fumblus 7. juli 2021 kl. 1:30 
Either something is missing or this has been designed to be aggravating. The single monoportal surface that looks like a way forward won't take a portal, so the only other option is to try to hit one of the walls of the pit under it in the millisecond after dropping through the floor while desperately spamming. Once in that pit, there's no way out, so... "Hard" maps don't need to be abusive.