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Rapportera problem med översättningen






@Eagle - 6: Just enough for the ODST/Spartan pods to work, so it's not required. However, if you want more comprehensive orbital deployment features, then you can use that mod alongside this one and they should be compatible.
@wsdpii: Not at the moment, no since I would prefer to keep each mod as a standalone experience. I had a similar request for having the Flood as a crisis in the Forerunner mod, but doing any interplay like that would be more akin to a total conversion mod which I'm trying to avoid.
@djpaulycee: I'm aware about the trait, please be patient.
- I found the problem with the UNSC Vehicle Depot building not showing up, so I'll update the mod shortly.
- I'm aware about the civilian ships refusing to update their drives to use the modded UNSC ones. I'm still working on fixing that issue.
- That's intended. The CR-03 Series-8 MAC is for ships, the Mark V Heavy Coil is for Ion Cannons only.
@Dr. Kleiner: I can't replicate your issue on my end. It doesn't crash after 5 days, but I think that it may have to do with either an incompatible mod(s) or you may have to resub to this one again to redownload it.
I hope this helps if you are looking into the issues and thank you for the amazing mod series it's always a goto for me as a massive Halo nerd.
-The Shaw Fujikawa engine refuses to apply to civilian ships and with further testing they don't apply the Macedon engine either (though you can manually add these to military ships and they do indeed automatically upgrade from the Shaw Fujikawa engines). If you research jump drives separately then these will be applied however only the base game jump drives
-The only T type MAC that seems to appear is the CR-03 MAC
-As mentioned prior specifically the vehicle depot building will not become available to build and just to be sure I checked to see if it was appearing in any of the separate districts available and I can confirm it is not an option anywhere
@CS-HS: I'm not planning to at the moment. If you're having trouble with the bioship issue for custom ship sets, just copy and paste this in the graphical culture for both cov_01 and unsc_01:
ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}
@Daepapa: I did a check in the files and I didn't find anything associated with Transformers in this mod. There are no districts files, so I don't know why you're seeing that district name in the industrial base technology. I don't see it on my end.
Also hoping one day you can get perms from Sins of the Prophets mod people to include their shipsets and cities in the mod.